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Old 10-01-2010, 07:09 PM   #21
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Originally Posted by Dumpsterslut
Every rpg I've ever played....
See, right here you've got a problem. If you are looking at balance, Nod doesn't work like most typical RPG's. Most RPG's have a basic balance system:

Build A beats build B, loses to build C. Build B beats build C, loses to build A. Build C beats build A, loses to build B. Thus, A > B > C > A. So everyone knows that, all things considered equal, there will be a build that you can pwn unless your opponent has support, a build that pwns you unless you have support, and a build that basically hits you at even and totally depends on luck draws.

Nod doesn't do this. Maybe they are trying to. I dunno. But as far as everyone can tell, nod works more like a tier system. Depending on the application, builds A, B, and C share the top. Builds D, E, and F are mediocre. Builds G and H make a big vacuum sound.

If what you are trying to accomplish, dumpy, is a more tradition balance system, then the approach need to be revamped, not the specifics. For instance, if you are looking for true balance, then if piercers get pwnt by crushers, then piercers should in turn pwn something else, which in turn pwns crushers. But there is none of this.

If glass canons lost to melee, melee lost to archers, and archers lost to glass cannons, then sure, casters should get a massive AC penalty innately. But Nod doesn't do this, and I doubt it ever will.
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Old 10-01-2010, 07:29 PM   #22
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Quote:
Originally Posted by Raith
See, right here you've got a problem. If you are looking at balance, Nod doesn't work like most typical RPG's. Most RPG's have a basic balance system:

Build A beats build B, loses to build C. Build B beats build C, loses to build A. Build C beats build A, loses to build B. Thus, A > B > C > A. So everyone knows that, all things considered equal, there will be a build that you can pwn unless your opponent has support, a build that pwns you unless you have support, and a build that basically hits you at even and totally depends on luck draws.

Nod doesn't do this. Maybe they are trying to. I dunno. But as far as everyone can tell, nod works more like a tier system. Depending on the application, builds A, B, and C share the top. Builds D, E, and F are mediocre. Builds G and H make a big vacuum sound.

If what you are trying to accomplish, dumpy, is a more tradition balance system, then the approach need to be revamped, not the specifics. For instance, if you are looking for true balance, then if piercers get pwnt by crushers, then piercers should in turn pwn something else, which in turn pwns crushers. But there is none of this.

If glass canons lost to melee, melee lost to archers, and archers lost to glass cannons, then sure, casters should get a massive AC penalty innately. But Nod doesn't do this, and I doubt it ever will.

Although this is essentailly inth "imba" core of Nodiatis, I belive that my idea of increasing AC for tanks and decreasing for staffies will help level things out a little. I'm sure glitchless thinks im a n00b anyway so I don't even know why I brought it up anyway. Its an idea that will help hus tanks out a bit is all. I guess if i wanted to PvP I should have clicked "wizard" instead of "warrior" two years ago.
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Old 10-01-2010, 07:29 PM   #23
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Ok, At first I was afraid I was petrified Kept thinkin' I could never live without you by my side; But then I spent so many nights thinkin' how you did me wrong and I grew strong.

This is all i have to say to you guys and it works.
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Old 10-01-2010, 07:54 PM   #24
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Quote:
Originally Posted by Sanlucifer
Ok, At first I was afraid I was petrified Kept thinkin' I could never live without you by my side; But then I spent so many nights thinkin' how you did me wrong and I grew strong.

This is all i have to say to you guys and it works.
HAHAHA <3 Nem said the only thing that needed to be said. stop complaining with your crappy skills.
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Old 10-01-2010, 07:59 PM   #25
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dumpy you're gona complain and you dont even have 600 pts in def ffs you're not capped. never been capped, and you're complain about caster that have been capped for ages and are well skilled. there are tons of gems to reflect/resist stack that with shield it works very well.
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Old 10-01-2010, 08:52 PM   #26
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Thanks for the advice power. I'll work on that. In the mean time I stand by my idea and will say nothing further on the subject, tbh I'm sorry it up to begin with.

/closethread please
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