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Recent Patch (non-drama) |
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09-30-2010, 05:42 AM
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#1
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Rare Collector
Destruction is offline
Join Date: Aug 2008
Posts: 902
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Recent Patch (non-drama)
Since that other thread just turned into drama, I'll make this one to stay on topic.
Nice patch, looks like it will be an interesting one for PvP.
I'm mainly looking at this part:
Quote:
We are also considering giving players ways to mitigate bloodlet damage from creatures to reach higher level parts of the map.
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Yay, please do consider it. Again, let me repost this fanatastic bloodlet+megahit combo that is impossible to survive from:
P.S. - The new bloodlet record is over 6,500 now.
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09-30-2010, 06:17 AM
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#2
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Rare Collector
Faithfulservant is offline
Join Date: Aug 2008
Posts: 890
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loving the updates 
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09-30-2010, 07:25 AM
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#3
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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wow love the ninja edits glitch
PLEASE add ways for us to mitigate PvE bloodlets (dont touch PvP >.<).
thanks for allowing anyone to que the team, that makes it handy when someone forgets
and im loving the new crit colors 
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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09-30-2010, 03:44 PM
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#4
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Guest
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wtf skill description doesnt give %
how we suppose to know if its worth lvling over other skills if we dont know?
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09-30-2010, 03:58 PM
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#5
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by yoky
wtf skill description doesnt give %
how we suppose to know if its worth lvling over other skills if we dont know?
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well it lowers the amount bloodlets do, which mean less damage, and its a stat skill so yes it is worth lvling 
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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09-30-2010, 04:05 PM
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#6
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Guest
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i said lvling instead of other skills
theres no point in lvling it if it only adds 0.1% per lvl when i could be buffing my class ability ect
but as a shot in the dark im guessing the formula is simply
normal bloodlet dmg = B
temperence lvl = t
mob lvl +100 = m
(B*(1-(t/100)) + (B*(m/(ac/10+100)*(t/100)
this is a total shot in the dark tho and its guessing that its a 1% per lvl
Last edited by yoky; 09-30-2010 at 04:19 PM..
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09-30-2010, 04:57 PM
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#7
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Rare Collector
Destruction is offline
Join Date: Aug 2008
Posts: 902
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Um, 2400 ac and level 12 temperance...bloodlet prior was 293, now it's 293, nothing changed? Unless it's the % of time that bloodlet actually occurs and not the damage associated with it when it does occur?
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09-30-2010, 05:08 PM
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#8
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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The temperance skill is use in comparison to the level of the creature you are fighting, so you'll really need to get it closer to that level to see it really kick in. When your temperance skill reaches the level of the creature you are fighting then your AC will affect bloodlet damage the same as it affects melee damage which is quite significant.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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09-30-2010, 05:13 PM
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#9
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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*brings the drama*
GLITCHLESS WILL YOU HAVE MY BABIES???!!!
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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09-30-2010, 05:14 PM
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#10
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Gem Pouch Expert
Weirdgus is offline
Join Date: Nov 2008
Posts: 471
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Glitchless, this will apply to bloodlet damage bosses do as well, correct?
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09-30-2010, 05:20 PM
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#11
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Weirdgus
Glitchless, this will apply to bloodlet damage bosses do as well, correct?
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yes.
and you can see it happening against bosses, when it is at a lower lvl. its just random and you need to watch closely.
thanks for the clarification again glitch
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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09-30-2010, 05:27 PM
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#12
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Gem Pouch Expert
Weirdgus is offline
Join Date: Nov 2008
Posts: 471
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Awesome stuff, yay <3
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09-30-2010, 05:31 PM
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#13
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Rare Collector
Destruction is offline
Join Date: Aug 2008
Posts: 902
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lol this game keeps getting better and better. I swear, I say, "this is the best patch ever!" after each patch now lol. <3
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09-30-2010, 05:39 PM
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#14
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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lol. it is nice to see a bloodlet of 15 from a lvl 86 mob 
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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