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Old 09-30-2010, 03:00 PM   #61
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Quote:
Originally Posted by Sanlucifer
Archers are complete in any aspect already, they dont need this skill , same as whips.
Why do you do this to me San ?

</3

You are busting my chops here.

I thought we were friends and then you stab me in the back when I turn around. Stop it. Just don't do it anymore.

NO U.


Archers didn't get invited to the party. Thats cool. I am not going to complain.

Maybe they were afraid that this was going to happen if the archers came to the party.

So you are a caster eh ? Where are your gems now Klippi ? Where are they ?






On a more serious note, this skill does not seem like a death magic skill. It doesn't seem to fit so aptly under the death magic category. It seems like more of a weaponry skill to be honest.

I just wanted to point this out. To me it almost seems like this skill was forced into the death magic category, because there was no space left over for it in the weaponry category.

Just saying

Cheers
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Old 09-30-2010, 03:02 PM   #62
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Thats what he said, no homo.
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Old 09-30-2010, 03:22 PM   #63
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Heh I actually use staves so this is pretty nice <3
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Old 09-30-2010, 03:32 PM   #64
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question.. why is that weaponry skill listed under death magic?
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Old 09-30-2010, 03:42 PM   #65
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Will Temperance affect pvp bloodlets also?
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Old 09-30-2010, 03:43 PM   #66
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Gravebound is a death magic curse placed on weapons. It is in the right place.

Temperance will not affect PvP bloodlets, only creature bloodlets.
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Old 09-30-2010, 04:58 PM   #67
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Quote:
Originally Posted by thatperson
death is a counter to life the skill is a counter to heals which happen to be in life magic does that answer your question?
In short, no.
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Old 10-05-2010, 03:45 AM   #68
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Quote:
Originally Posted by Weirdgus
In that case maybe they should have put this skill in Weaponry?! I mean the post you qouted is perfectly right, WHY IS IT A DEATH MAGIC SKILL IF IT FAVOURS NON-STAFF USERS?!?!?
*Beats chest like a angry gorilla*

Me Gore is crusher Knight, and me now even more powerfuls! *RAGE!*
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Old 10-09-2010, 03:18 PM   #69
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So can a gravebound curse be placed on a bow or arrow so that bow users can use it too? I didn't see a difinitive answer there.
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Old 10-09-2010, 03:35 PM   #70
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Quote:
Originally Posted by Cynthe
So can a gravebound curse be placed on a bow or arrow so that bow users can use it too? I didn't see a difinitive answer there.
no.

if you read the skill it says a successful attack with a melee weapon besides a whip.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
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Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 10-09-2010, 03:44 PM   #71
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Is it going to cause some large shift in the power balance of Nod for archers to use this skill too? I read the skill discription, but there was no answer the question was asked previously in this thread. That was the answer from Glitchless that I was looking for, but thank you for the response.
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Old 10-09-2010, 09:09 PM   #72
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Quote:
Originally Posted by Cynthe
Is it going to cause some large shift in the power balance of Nod for archers to use this skill too? I read the skill discription, but there was no answer the question was asked previously in this thread. That was the answer from Glitchless that I was looking for, but thank you for the response.
well you could always just not be an archer??
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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