09-30-2010, 03:17 AM
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#41
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Boss Hunter
cleanprophet is offline
Join Date: Sep 2008
Posts: 207
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Can anyone explain to me why this is a Death Magic skill? It requires a successful melee attack and favours non-stave 2H weapons.
Seriously, this is a melee (Weapon skill), so why is it classed as a Death Magic skill? 
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09-30-2010, 03:33 AM
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#42
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Guest
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Lol at overdramatic Jon's minions...please get your whole group/clan/social circle to post its so fun to watch when you comfort each other...
As usual instead of a serious patch discussion they turn it into drama, there are other places for you and for that 
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09-30-2010, 03:40 AM
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#43
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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mobs have hidden DD gems they use along with stun/daze/mez u should know that
and cleanprophet why dont you try to read the patch notes and it explains that
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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Last edited by thatperson; 09-30-2010 at 03:47 AM..
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09-30-2010, 04:52 AM
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#44
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Guest
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Who is this Jon? And what is a minion and which is its role in society? Further than that I must say I don't like TamikTheJew either  And yes, r12 heals should drop in TP form of course 
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09-30-2010, 05:36 AM
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#45
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Music
Lol at overdramatic Jon's minions...please get your whole group/clan/social circle to post its so fun to watch when you comfort each other...
As usual instead of a serious patch discussion they turn it into drama, there are other places for you and for that 
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as you are doing the same as them, please try not to call the kettle black miss pot.
and cleanprophet, it was meant to be 2 skills, 1 weaponry and 1 death magic.
they combined em into 1 death magic skill to keep the last weaponry skill for a latter date.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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09-30-2010, 06:17 AM
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#46
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Gem Pouch Expert
Weirdgus is offline
Join Date: Nov 2008
Posts: 471
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Quote:
Originally Posted by Smashbros
as you are doing the same as them, please try not to call the kettle black miss pot.
and cleanprophet, it was meant to be 2 skills, 1 weaponry and 1 death magic.
they combined em into 1 death magic skill to keep the last weaponry skill for a latter date.
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In that case maybe they should have put this skill in Weaponry?! I mean the post you qouted is perfectly right, WHY IS IT A DEATH MAGIC SKILL IF IT FAVOURS NON-STAFF USERS?!?!?
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09-30-2010, 06:28 AM
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#47
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Boss Hunter
Dennisthemenace is offline
Join Date: Jul 2008
Posts: 198
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Could be interesting.
Glitchless: we still have a coming soon skill under social. Can it please be implemented?
Some ideas to improve over all game play, I may well repeat stuff that has been suggested but mean well:
Possibility to have different rune set for arena and non-arena. For instance the wise rune is wonderfull for farming but does nothing in arena. And vice versa things apply too. This would make it easier on those players who like to farm and play arena at same time.
Have the aura effect apply before the rune effect of that rune applies that makes more gems pop up. At the moment the rune effect quite often replaces aura slots with less beneficial runes and I think thus is less often/rarely used by casters anymore. So please make it that rune effect applies to available slots AFTER auras have taken their slots.
Cheers,
Dennis
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09-30-2010, 06:50 AM
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#48
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Guest
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Quote:
Originally Posted by Dennisthemenace
Could be interesting.
Glitchless: we still have a coming soon skill under social. Can it please be implemented?
Some ideas to improve over all game play, I may well repeat stuff that has been suggested but mean well:
Possibility to have different rune set for arena and non-arena. For instance the wise rune is wonderfull for farming but does nothing in arena. And vice versa things apply too. This would make it easier on those players who like to farm and play arena at same time.
Have the aura effect apply before the rune effect of that rune applies that makes more gems pop up. At the moment the rune effect quite often replaces aura slots with less beneficial runes and I think thus is less often/rarely used by casters anymore. So please make it that rune effect applies to available slots AFTER auras have taken their slots.
Cheers,
Dennis
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fully supported
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09-30-2010, 07:09 AM
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#49
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Boss Hunter
tamik is offline
Join Date: Mar 2009
Posts: 142
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Quote:
Originally Posted by Hopilus
basically doesnt wanna get wtf pwn'd...or is trying to make it so the only ones able to have the epic gems, are those in her own clan...hmmmmmmm....now that wouldn't surprise me in the least...unless of course they wanna pay an extortionist price to have the gems crafted...hi tamik  <3
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if you behaved better you wouldnt have pay "an extortionist price"
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09-30-2010, 07:12 AM
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#50
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Boss Hunter
cleanprophet is offline
Join Date: Sep 2008
Posts: 207
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Quote:
Originally Posted by thatperson
cleanprophet why dont you try to read the patch notes and it explains that
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The first thing I read.
The point I was making, but you failed (again) to understand because, for some reason, you thought I had failed to read the Glitch explanation, was that this is not a Death Magic skill. If it is going to shoehorned in somewhere, why not in Life Magic or Psych Magic, where there is lots of room for non-magic based skills like this one?
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09-30-2010, 07:42 AM
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#51
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Boss Hunter
Brookeland is offline
Join Date: Mar 2009
Location: Scotland
Posts: 101
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Quote:
Originally Posted by Dennisthemenace
Could be interesting.
Glitchless: we still have a coming soon skill under social. Can it please be implemented?
Some ideas to improve over all game play, I may well repeat stuff that has been suggested but mean well:
Possibility to have different rune set for arena and non-arena. For instance the wise rune is wonderfull for farming but does nothing in arena. And vice versa things apply too. This would make it easier on those players who like to farm and play arena at same time.
Have the aura effect apply before the rune effect of that rune applies that makes more gems pop up. At the moment the rune effect quite often replaces aura slots with less beneficial runes and I think thus is less often/rarely used by casters anymore. So please make it that rune effect applies to available slots AFTER auras have taken their slots.
Cheers,
Dennis
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Agreed DTm but this has no place in this thread...
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09-30-2010, 08:18 AM
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#52
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Boss Hunter
figgy is offline
Join Date: May 2009
Posts: 165
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80% of the posts have no place in this thread.
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09-30-2010, 08:36 AM
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#53
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Guest
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80% of all posts have no place on this forum
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09-30-2010, 10:43 AM
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#54
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Quote:
Originally Posted by cleanprophet
The first thing I read.
The point I was making, but you failed (again) to understand because, for some reason, you thought I had failed to read the Glitch explanation, was that this is not a Death Magic skill. If it is going to shoehorned in somewhere, why not in Life Magic or Psych Magic, where there is lots of room for non-magic based skills like this one?
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death is a counter to life the skill is a counter to heals which happen to be in life magic does that answer your question?
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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09-30-2010, 12:48 PM
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#55
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by Dennisthemenace
Have the aura effect apply before the rune effect of that rune applies that makes more gems pop up. At the moment the rune effect quite often replaces aura slots with less beneficial runes and I think thus is less often/rarely used by casters anymore. So please make it that rune effect applies to available slots AFTER auras have taken their slots.
Cheers,
Dennis
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I've double checked this and it already works this way if I understand you correctly. The Rune of Incantation fires after Gem Handling and will not replace any of the gems already put into play via Gem Handling.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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09-30-2010, 12:57 PM
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#56
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Yes it does, it could seem that it doesnt but is just that you didnt get the 3rd aura cause of gem handling or whatever and you get another gem instead thanks to Incantation.
__________________
My soul is continually in my hand: yet do I not forget thy law.
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09-30-2010, 01:12 PM
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#57
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Seer's BFF
Thomas Jordan is offline
Join Date: Nov 2009
Location: Louisiana
Posts: 740
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Dear Glitchless:
This is a nice new skill I guess. Is there any reason that bow users were restricted from the ability to use it? I know I can toggle back and forth between my bow and a melee weapon. However, most bow users have few if any melee skills raised; the melee weapon is carried strictly for the extra enchantments, same as melee users carrying a bow, arrow and quiver for the same reason (although some do raise enough archery skills to go for the ambush opening shot). It would be nice if bow users were included in the ability to use this spell without having to raise a bunch of melee skills.
Thank you.
TJ
__________________
Quote:
Originally Posted by Glitchless
Confirming TJ correct.
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09-30-2010, 01:34 PM
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#58
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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It is clearly that the reason of this skill was to open a new lvl of arena, motivating people to go 2h and dw, or even helping them a little more.
Archers are complete in any aspect already, they dont need this skill , same as whips.
More than anything was to balance the arena case scenarios when you have a team with 2 casters and 1 tank especially.
__________________
My soul is continually in my hand: yet do I not forget thy law.
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09-30-2010, 01:48 PM
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#59
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Boss Hunter
chrisdj is offline
Join Date: Apr 2009
Posts: 249
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i'm with TJ on this it would be great if archers had access to this skill as well
support 100%
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09-30-2010, 02:05 PM
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#60
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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of course you are buff me pl0x king
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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