Okay, firstly, let me reference this other board I created as another possible solution:
http://forums.nodiatis.com/forums/id...odlet-pve.html
Next, let me briefly explain the situation. Any mob higher than your level (mainly bosses) can reach an infinite amount of bloodlet if given enough time. This cripples low-dps teams for boss hunting.
My suggestion: Cap the bloodlet inflicted after berserk at around ~30 times the mob level. E.g., if the boss is level 100, he can only inflict a bloodlet of 3,000 max.
I will upload an image of the highest bloodlet I've seen to date, which is to say, after being hit by that sort of bloodlet, you WILL be dead. I don't care if you got 100 BILLION exp total, you will be dead if the bloodlet rises to 20,000.
