Gem, Weapon, Armor, and Skill Ideas
Old 09-14-2010, 03:18 PM   #1
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Default Gem, Weapon, Armor, and Skill Ideas

Just some ideas that would make everyone happy, and would balance out Nod a bit. Good ideas from others may be borrowed or quoted here. Armors not added yet.

Gems (all gems are shown as they would be as Rank 1 Gems)
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Cost:
Weight:
Rarity:
Prereq:
Gem Color:
Energy Cost: Mana Cost:

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White Gems
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Angel's Whisper Rank 1
Cost: 10 (2)
Weight: 10 sand
Rarity: Uncommon
Prereq: White Magic (3)
Gem Color: White
Energy Cost: 0 Mana Cost: 24
One Cast Per Draw
Target friend gains 15 hitpoints over 20 seconds.

Mitigation Aura Rank 1 (Aura)
Cost: 3420 (649)
Weight: 10 sand
Rarity: Rare
Prereq: White Magic (15)
Gem Color: White
Energy Cost: 0 Mana Cost: 0

Mitigates all damage taken by 4%.

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Green Gems
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Ensnare Rank 1
Cost: 10 (2)
Weight: 10 sand
Rarity: Uncommon
Prereq: Green Magic (5)
Gem Color: Green
Energy Cost: 8 Mana Cost: 8
Effective When In Play
Prevents your enemy from escaping for 5 seconds and slows their attacks by 1%.

Toxic Gas Rank 1
Cost: 50 (2)
Weight: 10 sand
Rarity: Rare
Prereq: Green Magic (2)
Gem Color: Green
Energy Cost: 14 Mana Cost: 2
One Cast Per Draw
All enemy targets become poisoned, losing 6 hitpoints over 10 seconds.



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Red Gems
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Fire Dart Rank 1
Cost: 50 (10)
Weight: 10 sand
Rarity: Rare
Prereq: Red Magic (1)
Gem Color: Red
Energy Cost: 0 Mana Cost: 15
Delay: 5.0 Seconds
Recastable direct damage of 1 to 9 to your enemy target.

Wildfire Rank 1
Cost: 50 (10)
Weight: 10 sand
Rarity: Rare
Prereq: Red Magic (1)
Gem Color: Red
Energy Cost: 1 Mana Cost: 19
One Cast Per Draw
All enemies burn for 12 damage over 20 seconds.


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Black Gems
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Plague Rank 1
Cost: 250 (49)
Weight: 10 sand
Rarity: Epic
Prereq: Black Magic (5)
Gem Color: 5
Energy Cost: 20 Mana Cost: 0
One Cast Per Draw
Target enemy becomes diseased losing 10 hp over 10 seconds. After 10 seconds, there is a 25% chance for the enemy to become diseases again. Every time the target becomes diseased again by this gem, the damage dealt doubles.

Vampiric Aura Rank 1
Cost: 2640 (499)
Weight: 10 sand
Rarity: Rare
Prereq: Black Magic (20)
Gem Color: Black
Energy Cost: 0 Mana Cost: 0
Effective When In Play
Causes 5% of all damage you do to be transferred from your opponent to you in the form of hitpoints. This aura stacks with a vampire's natural class bonus, and with Vampiric Runes.


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Blue Gems
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Whirlpool Rank 1
Cost: 20 (5)
Weight: 10 sand
Rarity: Uncommon
Prereq: Blue Magic (5)
Gem Color: Blue
Energy Cost: 6 Mana Cost: 6
One Cast Per Draw
Direct Damage of 2 to 2 to enemy target and causes target to lose 5 hitpoints over 5 seconds.

Downpour Rank 1
Cost: 20 (5)
Weight: 10 sand
Rarity: Uncommon
Prereq: Blue Magic (5)
Gem Color: Blue
Energy Cost: 6 Mana Cost: 6
One Cast Per Draw
Direct Damage of 2 to 2 to all enemies, and weakens the effects of all enemy red gems by 5%.

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Grey Gems
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Aura of Fog Rank 1
Cost: 2640 (499)
Weight: 10 sand
Rarity: Rare
Prereq: Grey Magic (15)
Gem Color: Grey
Energy Cost: 0 Mana Cost: 0
Effective When In Play
Hides your entire group in fog, increasing the chance for your enemy to miss by 5% and your chance to escape by 10%.

Aura of Steel Rank 1
Cost: 2640 (499)
Weight: 10 sand
Rarity: Rare
Prereq: Grey Magic (10)
Gem Color: Grey
Energy Cost: 0 Mana Cost: 0
Effective When In Play
Increases your attack speed when auto-attacking by 5%, but slows gem draws by 2.5%.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 09-28-2010 at 07:18 PM..
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Old 09-15-2010, 08:27 PM   #2
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Weapons
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Needle Dagger
Cost: 2,713,241(1,287,014)
Weight: 950 sand
Rarity: Legendary
Prereq: Piercing (100)
Virtues: ???
Weapon Type: 1H Pierce
Damage: 50-51
Delay: 6
Accuracy: Exceptional
Dex: 9 Agi: 4 Cnc: 9
When striking an enemy target this weapon has a 7% chance of causing your target to flinch, causing one of your target's in-play gems to be removed from play.

Flaming Claw
Cost: 2,731,302 (1,288,976)
Weight: 8 rock
Rarity: Legendary
Prereq: Slashing (100)
Virtues: ???
Weapon Type: 1H Slash
Damage: 250-413
Delay: 29
Accuracy: Great
Str: 14 Dur: 8
This weapon has a 51% chance of causing a 50 damage flashburn on your target and a 50 damage over 10 second burn on all enemies.

Nature's Flail
Cost: 2,741,314 (1,290,457)
Weight: 10 rock
Rarity: Legendary
Prereq: Crushing (100)
Virtues: ???
Weapon Type: 1H Crush
Damage: 20-500
Delay: 29
Accuracy: Great
Str: 18 Dur: 4
This weapon has a 20% chance of poisoning your target for 40 damage over 8 seconds and halving their armor class for 2.75 seconds.

Whip of Darkness
Cost: 2,763,194 (1,325,001)
Weight: 6 rock
Rarity: Legendary
Prereq: Whips (100)
Virtues: ???
Weapon Type: 1H Whip
Damage: 215-399
Delay: 23
Accuracy: Great
Cnc: 2 Dur: 1 Agi: 4 Cnt: 3 Str: 6 Dex: 2 PSt: 4
While equipped, your pets will do 20% extra damage and have a 10% chance of blinding your opponent for .5 seconds and causing a 10 damage over 3 second bleed when striking.

Giant Boulder
Cost: 3,305,198(1,883,562)
Weight: 50 rock
Rarity: Legendary
Prereq: Crushing (100)
Virtues: ???
Weapon Type: 2H Crush
Damage: 98-847
Delay: 60
Accuracy: Good
Str: 15 Dur: 5 MSt: 8
This weapon has a 50% chance of stunning its target for 3 seconds when striking an enemy.


Guillotine Axe
Cost: 3,205,288(1,883,112)
Weight: 20 rock
Rarity: Legendary
Prereq: Slashing (100)
Virtues: ???
Weapon Type: 2H Slash
Damage: 115-379
Delay: 22
Accuracy: Good
Cnt: 5 Str: 9 Dex:3 Agi: 8
When equipped this item provides a 5% extra chance of a crit with all attacks. This includes melee range pet and direct damage.


Lightning Trident
Cost: 3,404,487(1,921,712)
Weight: 5 rock
Rarity: Legendary
Prereq: Piercing (100)
Virtues: ???
Weapon Type: 2H Pierce
Damage: 178-259
Delay: 20
Accuracy: Excellent
Dex: 20 Agi: 15
This weapon has a 10% chance of striking twice when auto-attacking.


Caster's Staff
Cost: 2,997,322 (1,582,041)
Weight: 15 rock
Rarity: Legendary
Prereq: Staves (100)
Virtues: ???
Weapon Type: 2H Staff
Damage: 65-409
Delay: 46
Accuracy: Good
Agi: 2 Cnc: 12 Int: 12 MRe:9
While equipped, this weapon gives a 50% bonus to gem draw haste.


Darklight
Cost: 2,997,322 (1,582,041)
Weight: 5 rock
Rarity: Legendary
Prereq: Archery (100)
Virtues: ???
Damage: 65-409
Delay: 10
Accuracy: Great
Max Arrow Weight: 1 sand
Dur: 19 Agi: 15
This weapon has a 22% chance of shooting 3 times every time it does critical damage. (If one of the three extra shots is a critical shot it will not make the bow shoot again.)


Arrow of Dust
Cost: 785,942 (392,526)
Weight: 1 sand
Rarity: Legendary
Prereq: Archery (100)
Virtues: ???
Additional Damage: 17-51
After striking its target this arrow casts a .2 second blind on the target.

Quiver of the Immortal
Cost: 2,757,204 (1,885,102)
Weight: 5 rock
Rarity: Legendary
Prereq: Archery (100)
Virtues: ???
Range Haste: 5%
Armor Class: 400
Weight: 5 rock
Dur: 30
When firing a ranged shot you will receive a 20 damage over 10 second heal.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 09-28-2010 at 07:12 PM..
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Old 09-15-2010, 08:31 PM   #3
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Armor (yet to come)
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 09-15-2010, 08:34 PM   #4
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Skills
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Stat Skills
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Class Action
Level 60 Skill

Every point in this skill increases the damage, healing, or duration of your special ability by .05%.

Superiority
Level 80 Skill

Every point in this skill increases damage dealt to any creature or player below your level by .25% (or .5% for grey creatures and players.)


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Learning Skills
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Accelerated Learning
Level 20 Skill

Every point in this skill reduces all exp penalties by .25%, so that at a skill level of 100 you will only be penalized 75% of the normal penalty.

Combat Training --- Edited Version of Smashbros' Idea
Level 60 Skill

Every point in this skill increases the exp gained when sacrificing combat trophies by .5%.

Spiritual Training --- Edited Version of Smashbros' Idea
Level 60 Skill

Every point in this skill increases the exp gained when sacrificing spirit trophies by .5%.


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Weaponry
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Study of Pain
Level 80 Skill

Every point in this skill increases all melee damage dealt by .075% (double for 2H weapons), and adds a flat 1% extra chance to cause critical damage when auto attacking.

Beheading
Level 80 Skill

Every point in this skill gives a .005% chance for your melee slashing crits (including whips) to instantly behead and kill your enemy. Double effect for 2H weapons.

Skull Crush
Level 80 Skill

Every point in this skill gives a .01% chance for your melee crushing crits (not including staves) to stun your opponent for 1 second and cause an instant bloodlet equal to your weapon's max damage. 2 Handed weapons have double the chance to trigger this effect. PvP opponents not wearing helmets will be hit 5x harder by this affect.

Heart Pierce
Level 80 Skill

Every point in this skill gives a .4% (.8% for 2H) chance for your melee piercing crits to cause your enemy to cause an instant bloodlet equal to your weapon's minimum damage and cause your enemy to bleed for 1000 damage over 10 seconds. All bleed effects stack.


__________________

Protection Skills
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Riposte
Level 40 Skill
Every point in this skill gives a .25% chance (or .375% chance when auto-attacking with a piercing weapon) to instantly attack an enemy whose attack has just been parried. This skill does not work for whips and staves.

Dodge
Level 40 Skill

Every point in this skill gives a .01% to .05% chance (based on agi) to cause all attacks to miss. This includes melee, pet, ranged, and direct damage.

Tough Skin
Level 60 Skill

Every point in this skill reduces all damage from attacks including melee, pet, ranged, and direct damage to be reduced by up to .01%, based on your agi and cnt.

Meatshield
Level 60 Skill

Every point in this skill increases your max hp by .05%.

Dual Shielding
Level 80 Skill

You must have a skill of 40 in this skill to actually dual shield. When dual shielding you have a bonus 5% chance to block, and an extra .05% chance for every point in this skill. When dual shielding, your damage is from 0 to the combined level of your shields, and your delay is 250 minus the the level of your shields, divided by two. Dual shielding does crushing damage, but is not affected by any crush-related skill.


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Life Magic Skills
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Targeted Heal
Level 80 Skill
Every point in this skill reduces the amount you heal your enemies for when dazed by .5%, effectively halving it at level 100.


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Death Magic Skills
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Decay
Level 80 Skill
Every time you strike your enemy with a black direct damage spell, a 10 second disease damage over time effect is placed on them, with damage equal to your level in this skill. This skill only works for staff users.

Firestorm
Level 80 Skill
Every time you strike your enemy with a red direct damage spell, a 10 second burn damage over time effect is placed on them, with damage equal to your level in this skill. This skill only works for staff users.


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Psych Magic Skills
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Mental Focus
Level 20 Skill

Every point in this skill grants roughly .01% resistance to dazes, stuns, and mesmerizes, and reduces damage dealt to friendly targets while dazed by .1%.


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Beast Mastery Skills
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Cruelty
Level 40 Skill

If you have a whip equipped on the same side as a pet it will deal an extra 15% damage but heal for 75% less. Every point in this skill increases pet healing by .75%, effectively nullifying the healing penalty at a skill level of 100.

Transmittance
Level 60 Skill

When your pets strike your enemy, they have a .05% chance for each level in this skill to cause your enemy to gain any poison or disease condition you are afflicted by, with equal damage and duration. With at least one whip equipped your pets have an extra 5% chance to trigger this effect.


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Adventuring Skills
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Endurance
Level 40 Skill

Every point in this skill reduces the chance of encountering grey creatures or any non-boss creatures while travelling on trails by .05%. Every 2 points in this skill increases the amount you can carry without becoming encumbered by 1 rock.

__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 10-04-2010 at 04:18 PM..
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Old 09-26-2010, 10:09 PM   #5
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bump
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 09-28-2010, 07:19 PM   #6
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Post your ideas! Post your comments! Post your spam!
Even if they're ridiculous!



P.S. Buff Regeners please.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-04-2010, 04:30 PM   #7
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V-_-V
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-04-2010, 10:29 PM   #8
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fail
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 10-05-2010, 04:36 AM   #9
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what's a fail? ideas or the fact that nobody posts?
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-05-2010, 10:50 AM   #10
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Both dude, i usually support stupid things that can at least help a bit but, yours aside of been stupid are incoherent and senseless, here an example so everyone can laugh cause it seems they didn't read your skills ideas:

Riposte
Level 40 Skill
Every point in this skill gives a .25% chance (or .375% chance when auto-attacking with a piercing weapon) to instantly attack an enemy whose attack has just been parried. This skill does not work for whips and staves.

lol?
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Old 10-05-2010, 06:32 PM   #11
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Quote:
Originally Posted by Sanlucifer
Both dude, i usually support stupid things that can at least help a bit but, yours aside of been stupid are incoherent and senseless, here an example so everyone can laugh cause it seems they didn't read your skills ideas:

Riposte
Level 40 Skill
Every point in this skill gives a .25% chance (or .375% chance when auto-attacking with a piercing weapon) to instantly attack an enemy whose attack has just been parried. This skill does not work for whips and staves.

lol?
i don't get it. what was wrong with this skill? there is actually something called 'riposte' in fencing which is when u attack immediately after you parry. i may have worded it badly, but wth. and ty san for actually reading the thread.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-11-2010, 06:41 PM   #12
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Wow... thanks, I think I was the one who first posted a skill or class special ability named "riposte"... no one said it was dumb then... sob
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Old 10-11-2010, 06:53 PM   #13
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Quote:
Originally Posted by Mad Druid Valiant
Wow... thanks, I think I was the one who first posted a skill or class special ability named "riposte"... no one said it was dumb then... sob
Hmm...I see...Well whatever it's not like we invented fencing. All i'm saying is it should be added. Obviously you agree since it's unintentionally almost exactly the same as your skill, though mine gives everyone a chance to activate, with piercers receiving an extra buff.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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