Pics or it didn't happen...
Old 07-24-2008, 02:46 AM   #1
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As I was getting grief from some "N" that it wasn't possible to solo the Water Elemental at level 6. It is very possible.



But pics to prove it might help.

~ Random

Last edited by Random; 07-24-2008 at 02:49 AM..
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Old 07-24-2008, 03:30 AM   #2
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Well fought Random!

What class are you, by the way?
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Old 07-24-2008, 07:46 AM   #3
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well done at lvl 6 thats pretty impressive
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Old 07-24-2008, 09:24 AM   #4
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Thanks.

I'm an adventurer by the way. Nothing like a +3% xp boost to help you make it through those tough battles!

~ Random
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Old 07-24-2008, 04:28 PM   #5
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Nice Job random. You get your non-stat skills up really high?
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Old 07-24-2008, 06:11 PM   #6
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@Random: Cool!

I have an adventurer in my buddies list. They're cool. However, I enjoy bows too much in RPGs...since about 5-7 years ago.

(I'm a ranger)
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Old 07-24-2008, 06:13 PM   #7
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Adventurers are good in any class, that 3% xp bonus (even more with Class Enhancement and Level 20+ skill bonuses) will really help getting up all of your skills.
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Old 07-24-2008, 07:02 PM   #8
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Indeed.

Of course, the Ranger's bonus to minimum damage isn't half bad either.
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Old 07-24-2008, 08:15 PM   #9
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True, I think that is much better than the Archer's increase to max damage, although that may turn around at higher levels...
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Old 07-24-2008, 08:16 PM   #10
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And also, a question for Random: You seem to be good at this game, but you are lacking an account upgrade, you going to be getting one?
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Old 07-24-2008, 09:05 PM   #11
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The +3% I think helps with my passives and for the limited time I play in general.

Yes, I did have one high skill... white magic, which I got to level 8 to be able to use that damage reduction aura, and I got my slashing skill to level 7 so that I could hit a level 7 (elite) monster. I used the scorched longsword along with red Dots and white life regens to most efficiently use all of my energy and mana bars while doing max damage and healing max on a per point basis. Other than that, nothing special. I had about 1,800,000 xp at the time I killed the sucker. Almost all of my other skills were between level 5 and 6... and I did parry a few times and block a few times.

I'm curious whether an adventurer is really worse than a ranger as an archer. Seeing as the Adventurer gains xp more quickly.... does the Ranger bonus especially allow the ranger to kill 3% faster than the Adventurer? I'm not sure the min bonus is that effective at low levels.


As for getting a membership... currently it seems unlikely. There is nothing I need from membership. I don't have the time to play more than an hour a day, so the extra RT doesn't help. Runes aren't in the game yet, so an extra rune slot is pointless. I have no problems with my 4 gem slots so far, so the 5th gem slot doesn't seem to do much. You still have to pay more money to use any good items with virtues. AND using the AH only really seems to serve if I wanted to sink time into crafting (I don't have the time to spare) or if I was hard up for items (I've always been able to buy/equip everything my level would allow).

So, pretty much I don't need any advantage that membership offers.... plus I'm safe from pvp. If something that is of value to me is offered for money, I will happily pay.


By keeping my level low (I try to be 3 levels under the monsters I'm fighting) I gain trophies really, really fast... allowing me to keep every skill leveled and complete the quests quickly. Also, by keeping every skill leveled I can adjust my playstyle to the monsters attacks if need-be. It is all keyed off of white/energy for efficient heals and red/mana for dots.

~ Random

Last edited by Random; 07-24-2008 at 09:07 PM..
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Old 07-24-2008, 09:14 PM   #12
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Wow, you have quite a nice grasp of the game mechanics Random!

Quote:
Originally Posted by Random
I'm curious whether an adventurer is really worse than a ranger as an archer. Seeing as the Adventurer gains xp more quickly.... does the Ranger bonus especially allow the ranger to kill 3% faster than the Adventurer? I'm not sure the min bonus is that effective at low levels.
I'm sure the min/max bonus to damage for the Ranger/Archer is completely useless for the first few levels.

After all 8% of 2 damage isn't even .2.

However, later on, that bonus damage translates into better average damage (Ranger) or a chance to do a really powerful max damage shot (Archer).

The best advantage of the Adventurer, as you may have noticed, is precisely the ability to be able to do anything its player so desires, thanks to the extra exp gains.

Your bow damage probably wouldn't be as efficient as mine, but I bet you could send me running home to mommy with everything else.
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Old 07-24-2008, 10:11 PM   #13
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Yes, very good setup for your character. I myself have been raping the mobs several levels higher than myself (playing in a group makes it so much easier), bringing in plenty of experience in killing and trophies and gold.
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Old 07-25-2008, 12:10 AM   #14
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im only soloing south dread atm. lvl 14 angel/caster. and people still try and tell me i suck.... -.-
anyone else wanna help me tell them to suck my big left toe? i think i am doing pretty well for where i am and what i am.
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Old 07-25-2008, 12:16 AM   #15
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Actually, aren't angels supposed to be really good with white magic? Can't understand why you're getting so much hate then. Hit them hard with some direct white magic next time they bash your cl***.

Or, leave them be and laugh at them when they need to get resurrected and don't have a cl*** that can do it in their party.
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Old 07-25-2008, 12:23 AM   #16
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exactly.
those i do group with, appreciate me, which is all that really matters.
half of what it is, is they view casters/healers as slightly inferior due to the fact that they arent usually DPs. so they cant do alot of damage. so if i were to say, wee, a crit for 32. someone says, thats nothing, i do a triple for 40s all the time.
however, i think most are starting to grasp the fact of different cl*** and specialties.
its just that, at this point, i would wager, about 70 to 75% of nodiatis is DPs. about 15% or so is tanks, and about 5 to 10% is casters/healers.
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Old 07-25-2008, 12:30 AM   #17
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I see.
It's nice to be grouped with friends.
I joined this game through word of mouth from a friend, actually.

Well, my main is a Ranger, and I have a Priest as my alternate. Even though my Priest doesn't do a lot of damage, he has a lot of survivability.

I bet the mobs have a hard time keeping your health down.

And also, to break the trend of "White Magic only" archers/rangers, I'm planning to invest in Blue Magic as well (has a lot of neat effects).
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Old 07-25-2008, 05:00 AM   #18
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My adventurer/archers use a combination of red, black, green, and white magic. Red and black for some added damage output, and green and white for healing.if you balance it out just right, you can end fights quicker, while at the same time not having to regen so much because you healed during the fight and looting especially.
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Old 07-25-2008, 05:36 AM   #19
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wouldnt hurt to invest in blue magic to lvl 10 either. the mana healer is quite nice actually, if you do it right, you can have unlimited mana/energy during a fight, which means you can heal more, and spend less time regening at the end.
but, thats just my opinion.
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Old 07-25-2008, 03:03 PM   #20
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Thanks for the tips guys!

I currently have White Magic on passive, waiting to get it to 8 to use the Thick Skin Aura gem. Afterwards, I'll start leveling Blue Magic.

@Hopilus: Hehe...yup, I noticed that mana heal gem. That's actually what sealed the deal for me to also invest in Blue.
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