Charm Gems
Old 04-25-2010, 01:51 PM   #1
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Default Charm Gems

Implimenting a charm gem that will allow for pets to heal the challenger and atack it's owner. There could be differing ranks of it, and would be perhaps a recastable and single cast that would do the charm for a specific amount of time, and perhaps aggravation could also work into it.

This would be similar to taunts.

OR

Charm skill - lvl 80 skill - every point in this skill gives a .1% chance to charm the oppsing parties pets causing them to attack their owner and potentially heal the attacker using the owners own healing skills, whip users get double chance to this skill.

EDIT: obviosuly whippers are no longer super OP as other things have been implimented... but this would affect everyone that has pets. Perhaps give whip users a BONUS to this skill. BETTER YET< give Beastmasters a bonus to this skill, lets start seeing class specific skills..
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Last edited by flipynifty; 10-04-2010 at 12:15 PM..
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Old 04-25-2010, 02:00 PM   #2
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.
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Old 10-04-2010, 12:11 PM   #3
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bump
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Old 10-04-2010, 03:34 PM   #4
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i like it, maybe both this and the 1 i suggested :P
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Old 10-04-2010, 04:06 PM   #5
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tbh this jsut opens my mind into class specific skills... a BM SHOULD have power over animals over someone that's not naturally a BM... beyond simple class bonuses... just like a regener should have the power to harness OP regeneration skills beyond combat rec and battle mending.... and like a trapper should have a percentage of causing a foe to be immobile for a set amount of time...

a bunch of stuff to make ALL classes OP
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Old 10-04-2010, 06:20 PM   #6
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Quote:
Originally Posted by flipynifty
tbh this jsut opens my mind into class specific skills... a BM SHOULD have power over animals over someone that's not naturally a BM... beyond simple class bonuses... just like a regener should have the power to harness OP regeneration skills beyond combat rec and battle mending.... and like a trapper should have a percentage of causing a foe to be immobile for a set amount of time...

a bunch of stuff to make ALL classes OP
when i firist started playing it was a toss up between bm, necro and vamp.

then when i started playing i realised that all the skills were the same for everyone, and i got really sad.

i am all for OP class only skills. imo CA was a step in the right direction, but there needs to be more done.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 10-04-2010, 06:23 PM   #7
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Shhhh, be still..... silly people.
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Old 10-04-2010, 06:45 PM   #8
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trag this is a beneficial skill... YOU BE STILL IRL!!1!1
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Old 09-18-2013, 08:16 PM   #9
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Bump
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Old 09-19-2013, 04:01 PM   #10
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I support
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Old 09-22-2013, 10:25 PM   #11
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i support flippy making me a sammich
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Old 09-23-2013, 12:18 AM   #12
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Mmmm charm sammich
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Old 09-27-2013, 07:31 AM   #13
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Then according to Flipy's logic, Beastmasters should have both a Bonus to and Resistance against the gem.
The resistance should be such that it negates the bonus, when a Beastmaster uses it against another Beastmaster, while making non-Beastmasters have a hard time affecting a Beastmaster with it.

That being said, I'm not fond of this idea
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Old 02-06-2014, 10:42 AM   #14
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I like it
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Old 02-06-2014, 04:32 PM   #15
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has been almost 4 years and i still support it.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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