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Skill Proposals |
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04-18-2010, 11:55 PM
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#1
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Skill Proposals
I have taken all the skills that I have posted in the skill thread and listed them here for your criticism. I have made changes to some of the skills. New skills will be posted in green. Some of these skills are dated and should be ignored lol.
Total: 57
Stats:
Level 1:
Level 20:
Level 40:
Level 60:
Level 80:
Stat Transfer - Every point in this skill reduces the stat penalties of items by 0.25% and adds 0.25% to the positive stats.
Learning:
Level 1:
Burst of Knowledge - Every point in this skill grants a 0.05% chance of getting an experience rush on your passive and learning advancement.
Level 20:
Level 40:
Level 60:
Epiphany - Upon leveling this skill a second learning and passive skill may be chosen at 1% per level of the rate.
The same skill can not be chosen for both passives to increase it faster.
The right click menu would change to select whether its the main passive/second passive.
and the P would maybe be a different color for the second passive and learning skill so you know which one you have training at full exp and which are at the reduced.
Level 80:
Diligent Worker - Every point in this skill grants a 0.1% bonus to all exp gains (active and passive) to any skill you're training above your level.
Valedictorian - Every point in this skill adds 2% to your learning skill rate tripling it at skill level 100. (Another cultivation skill basically)
Advanced Acumen - Every point in this skill provides 0.1% per point exp bonus to all non stat skills while in a group. This skill can not go above your Group Acumen level.
Weaponry:
Level 1:
Level 20:
Full Swing - This skill gives you a .1% chance per level of your melee attack to hit all opponents using a 1h weapon. You receive a 0.33% per level chance while using a 2h weapon. This includes whips and staves.
Ambidextrous - Every level of this skill grants a 0.33% haste to non staff two-handed weapons.
At a skill of 100 the delay of a two handed weapon is reduced to about 75%
Poisoned Tip - Every point in this grants a 0.25% chance of poisoning for target for 15 damage over 45 seconds with unlimited stacking while attacking with piercing weapons.
Infection - Every point in this skill grants a 0.!5% chance that you crushing weapons will cause the wound to get infected doing 30 toxicity damage over 60 seconds with unlimited stacking. This includes staves.
Level 40:
Lunge - Every point in this skill grants a 0.25% chance to lunge at your opponent. You impale them with your piercing weapons causing double minimum weapon damage and a 1 second stun (shock from being impaled XD).
Two Handed Spec - This skill stacks with the other spec skills depending on the weapon. It adds a 0.5% bonus per point multiplying your weapons spec bonus by 1.5x at a skill of 100.
Level 60:
Follow Up - This skill grants another 0.2% per level chance of double attacking when using a two handed weapon.
Advanced Hemorrhage - Every point in this skill adds a 0.25% (0.66% with two handed weapons) chance of causing a minimum damage bleed over 20 seconds with unlimited stacking.
Hack and Slash - Every point in this skill grants a 0.2% chance to dice up your enemy for maximum weapon damage and a 1 second mesmerize (preoccupied with your fancy swordsmanship) when using slashing weapons.
Level 80:
Retaliate - Every level in this skill gives you a .35% chance of performing an attack upon a successful parry. (You perform an extra auto attack)
Improved Slice - Every point in this skill adds an additional 0.35% per level chance to execute a 60 damage over 60 second bleed when executing a critical hit with slash weapons.
This skill has a 0.1% per level chance of doing a 90 damage over 60 second bleed instead of the normal 60 over 60. Includes whips.
Improved Puncture - Every point in this skill adds an additional 0.2% per level chance to perform a poison bolt that has 2 bonus damage per level when performing a critical hit with piercing weapons.
Improved Smash - Every point in this skill has a 1% per level chance to add another second to the stun. It also adds 0.33% per level to the damage when doing a critical hit with crushing weapons.
Two Handed Fenzy -Every point in this skill grants a 0.1% chance per point to cause you to go into a frenzy that makes it seem like you're dual wielding your two handed weapon for 5 seconds while auto attacking. The effect does not stack and can't be triggered while the aura is up.
Quake - Every point in this skill grants a 0.15% chance of smashing the ground with a crushing weapon causing an earth quake that does double the weapons average damage ((min + max) / 2) and causes a 1 second daze (confusion from the earth quake). Does half damage to multiple targets. Does not include staves.
Martial Arts - Since you have become highly skilled with your melee weapon(s),
every point in this skill grants a 15% chance to follow up with various martial arts techniques that do skill level damage. This skill can trigger another instance of itself causing small combos.
Archery:
Level 1:
Level 20:
Level 40:
Quick Draw - Every Point in this skill increases you quivers haste and AC by 0.25% per level
Surprise Attack - Every point in this skill provides a 0.15% chance to use your melee weapon(s) against or punch your target while auto shooting.
Level 60:
Life Tap - This skill grants a 33% chance that your arrow drains skill point or the damage of the shot depending on which is lower and transfers it to your health.
Explosive Arrow - Every point in this skill grants a 0.25% chance to shoot an explosive arrow that causes all targets to burn for 75 damage over 45 seconds (100 damage over 45 seconds on a single target).
Rapid Fire - Every point in this skill adds a 0.1% per level chance to cast a 10% 10 second range haste aura.
Bow Mastery - Every point in this skill adds 0.25% per level to your max bow damage
Arrow Precision - Every point in this skill adds 0.25% of the arrows average ((min + max) / 2) damage to the minimum arrow damage.
Armor Piercer - Every point in this skill grants a 0.25% chance that your shot will pierce the armor making it as if the opponent has 0 Armor Class.
Level 80:
Bowman - This skill adds a 5% bonus to accuracy and a 0.1% bonus per point to bow damage while auto shooting. With Trained Eye at level 100 you will have a 20% bonus to accuracy instead of 15%.
Protection:
Level 1:
Defensive Stance -> Item is required - When you have your defensive stance ring equipped you gain a 0.1% per level chance to block/parry depending on if you have a shield equipped or not. You also reduce your melee damage by a flat 10%.
Offensive Stance -> Item required - When you have your offensive ring equipped you gain a 0.1% per level bonus to your melee damage. You also reduce your ac by 10% and your parry and block rate by 5%.
Ranged Stance -> Item Required - When you have your range ring equipped you gain a 0.1% per point bonus to your ranged damage and accuracy and an additional 0.05% per point chance to kite. When in this stance you reduce your AC by 10% and your health by 5%.
Level 20:
Mirage - Every point in this skill grants a 0.2% chance when struck with melee or ranged attacks to cause a mirage and increase your dodge rate by 15% for 3 seconds.
Level 40:
Stone Skin - Every point in this skill increases your innate armor class by 2.
Level 60:
Redemption - Every point in this skill grants a 1% + 0.04% per level chance to regenerate skill / 2 health over 10 seconds when performing a parry or block.
Shield Boomerang - This skill gives you a 50% chance to throw you shield after a successful block causing 2 damage per point.
Degeneration - This skill grants a 5% chance of damaging your opponent for in combat regeneration for skill level seconds when struck with melee, ranged or direct damage. The regeneration is based on your in combat recovery skills and if you're a Regener that bonus too.
Level 80:
Life Magic:
Level 1:
Level 20:
Level 40:
Magic Shield - This skill casts a 10 damage per point cast damage absorber. This includes direct and damage over time.
Level 60:
Level 80:
Death Magic:
Level 1:
Level 20:
Shadow Cast - With a staff equipped every point in this skill gives a 0.25% per level chance of casting a shadow of a gem when it is put into play that does half of the gems effect at no mana or energy cost.
Example:
blue dd gem that does 10-10.
level 10 Shadow cast = 2.5% chance to cast a 5-5 damage once the gem is placed in an active slot. Triggered like replay.
Weaken - Every point in this skill grants a 0.2% bonus to detrimental aura effects and reduces the chance of resistance by 0.25% per point.
Hidden Power - Every point in this skill grants a 0.33% chance to cause your staff to fire off a random elemental projectile (red, blue, white, green, grey, black) that does the staves min damage with a 1% per point bonus doubling the damage at skill level 100
Level 40:
Ethereal Drain - Every point in this skill grants a 0.25% per point chance of casting a 30 second regrowth equal to 25% of the direct damage or 0.5% per point chance for half of the damage over time gems total damage.
Level 60:
Level 80:
Psych Magic:
Level 1:
Second Chance - This skill grants a 5% + 0.2% per point chance of your once per draw gems to stay in play when cast.
Level 20:
Level 40:
Level 60:
Mysterious Cast - Every point in this skill grants a 0.15% chance that your damage over time gem will act like a direct damage gem where the min damage is skill level and the max is the dots total damage. The minimum damage can not go over half of the gems total.
Level 80:
Imbue (EPIC) - At level 100 in this skill your staff will always be imbued with the effects of the gem in the fifth slot of your active gem pouch. The effect of the gem will be a separate event on top of the normal melee swing. The Imbued effect will not cost any mana or energy. Healing and Damage Shield gems will only be 1/5 as effective.(for obvious reasons) Stun/Mes/Daze gems will have a 25% chance of working. This skill does not work with gem shattering effects (apoc, quake, etc).
If the fifth slot gem is an aura then every time you swing your staff it has a chance for it to activate that aura. If it is a dd or dot gem it will have a chance to cast that gem. Etc...
Beast Mastery:
Level 1:
Affection - Ever point in this skill adds a 1% per point to enchant bonuses added to your pets doubling them at skill 100.
Level 20:
Stamina - Every point in this skill grants a 10% chance to regenerate skill level energy over 60 seconds with unlimited stacking upon successful pet attack or heal. This skill must be at or above your pets level and equal to Clarity.
Clarity - Every point in this skill grants a 10% to regenerate skill level mana over 60 seconds with unlimited stacking upon successful pet attack or heal. This skill must be at or above your pets level and equal to Stamina.
Fire and Ice cannot trigger these skills twice.
Level 40:
Beast of Burden - When you have a pet equipped every point in this skill adds 0.5% to your weight capacity.
Level 60:
Beast Apprentice - Every point in this skill gives a 0.1% chance of your pet(s) to throw a random direct damage or damage over time gem that does a random damage that is the same as the pets damage. The damage over time will be over 25 seconds.
Level 80:
Magic Bonding
Level 80 Beast Mastery
At level 100 in this skill you will get half of your pets int, cnc, mst and pst added to your own if you have a staff equipped.
Resourcefulness:
Level 1:
Level 20:
Level 40:
Level 60:
Hunter Gatherer - At levels 10, 30, 60, and 100 you gain extra rounds after a kill to gather resources. At a skill of 100 you will be able to gather resources five times between battles. The exp gained is cut in half when this skill is 10 or more.
Level 80:
Crafting:
Level 1:
Level 20:
Level 40:
Level 60:
Level 80:
Artistry:
Level 1:
Level 20:
Level 40:
Level 60:
Stone Polisher - Every 10 points in this skill allows you to make one tier higher than normal when making enchantment stones.
With this skill at 100, enchanting at 100 and a rank 5 invention you would be able to make around a +- 43 stone with luck.
Level 80:
Adventuring:
Level 1:
Level 20:
Level 40:
Sprint - Every point in this skill grants a 0.5% chance of running from one tile to the next. The run would take half the time a walk would.
Basically the animation of going from one tile to the next is twice as fast.
Level 60:
Prospector - Every point in this skill grants a 0.1% per point chance to have two treasure chests appear after battle.
Level 80:
Social:
Level 1:
Level 20:
Level 40:
Tax Evasion - If this skill is greater than or equal to your bartering you have a 2% chance to evade the goblin taxes on player to player gold transactions.
Level 60:
Level 80:
Hope you like them,
Beet Da Brat
Last edited by beetdabrat; 01-09-2014 at 11:33 PM..
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04-19-2010, 04:43 AM
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#2
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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Very nice, organized and pretty balanced for most skills.
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04-19-2010, 06:54 AM
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#3
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Guest
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wow a lot of skills, 1 is kinda imbal though
"Ambidextrous - Every level of this skill grants a 0.33% haste to non staff two-handed weapons.
At a skill of 100 the delay of a two handed weapon is reduced to about 75%"
this is because surprisingly enough 2h weapons are about equal to 2 1h due to the extra 40% crit chance and the 25% mirror blade and to a lesser extent the 100% hemorrhage they can get (at least for pvp i didnt bother with pve calculations when i done this)
other than that pretty nice
i like these skills the most though:
Valedictorian
Martial Arts
Shield Boomerang
(im couldnt see any thing i liked from archery that wud balance these 2 tho  )
Stone Skin
only small changes and wouldn't really give much of a change but they would be fun
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04-19-2010, 07:58 AM
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#4
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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list is too long for me to read but it looks organized so i support em
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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04-19-2010, 11:29 AM
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#5
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Seer's BFF
Migleyy is offline
Join Date: Feb 2010
Location: Buffalo
Posts: 639
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pretty good.....but uh... experience rush with passive?? how is that goona work....?
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04-19-2010, 06:53 PM
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#6
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Quote:
Originally Posted by Migleyy
pretty good.....but uh... experience rush with passive?? how is that goona work....?
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Once per hour (or per proc) it could automatically roll for a chance to have x2 speed Passive Experience for 30 minutes(stackable). That's one of hundreds of simple ways to implement Passive Experience Rushes, very nice work as always Beet.
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04-19-2010, 07:28 PM
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#7
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Well would be simple every tick it has a % chance to be double what it would have been.
Beet Da Brat
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04-19-2010, 08:37 PM
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#8
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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good idea's exept the bm one's. they don't need anymore
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04-19-2010, 08:40 PM
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#9
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Guest
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more skills, always a good idea, just keep them balanced
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04-19-2010, 09:18 PM
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#10
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Guest
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Quote:
Originally Posted by beetdabrat
Martial Arts - Since you have become highly skilled with your melee weapon(s),
every point in this skill grants a 15% chance to follow up with various martial arts techniques that do skill level damage. This skill can trigger another instance of itself causing small combos.
Level 80:
Bowman - This skill adds a 5% bonus to accuracy and a 0.1% bonus per point to bow damage while auto shooting. With Trained Eye at level 100 you will have a 20% bonus to accuracy instead of 15%.
Level 40:
Tax Evasion - If this skill is greater than or equal to your bartering you have a 2% chance to evade the goblin taxes on player to player gold transactions.
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A lil problem with these skills. At lvl 100, Martial Arts would have a 1500% chance to occur. Bowman would be boosted from 15% to 515% bonus to accuracy, and Tax evasion would give you a 200% chance for this to occur at lvl 100... This might be a typo, but... just making sure.
I like it though. Good skills.
Last edited by ajones; 04-20-2010 at 08:36 AM..
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04-20-2010, 02:48 AM
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#11
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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bowman is a base of 5% with an extra .1% each level
tax evasion is a 2% flat chance but the skill must be higher than (or equal to) your bartering skill
and im pretty sure martial arts is prolly supposed to be .15% instead of 15%
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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04-20-2010, 08:29 AM
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#12
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Auction Master
Hunters Bane is offline
Join Date: Jun 2008
Location: the Frostfangs
Posts: 1,409
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Weaponry skill percentages need to be rethought. There too many issues I see and I have no idea where to start pointing them out. I might do it later.
No more "includes whips" skills plz.
__________________
Quote:
Originally Posted by Nikita
You can say all the horrible things you want about me in here but I'd prefer if you didn't =(
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Captaincrunch
Devildriver
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04-20-2010, 08:35 AM
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#13
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Guest
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oh yeah. okay i see that now.
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04-20-2010, 05:57 PM
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#14
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Quote:
Originally Posted by Hunters Bane
Weaponry skill percentages need to be rethought. There too many issues I see and I have no idea where to start pointing them out. I might do it later.
No more "includes whips" skills plz.
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Ya, most of these skills were made before we found out how powerful whips could become. Im assuming only a few of these skills would be used since if they all were then melee would be way op.
New Skill
Stat Transfer
Level 80 Stat
Every point in this skill reduces the stat penalties of items by 0.25% and adds 0.25% to the positive stats.
Beet Da Brat
Last edited by beetdabrat; 04-20-2010 at 06:45 PM..
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01-01-2014, 05:48 PM
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#15
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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New skill:
Imbue
Level 80 Epic Psych Magic
At level 100 in this skill your staff will always be imbued with the effects of the gem in the fifth slot of your active gem pouch. The effect of the gem will be a separate event on top of the normal melee swing. The Imbued effect will not cost any mana or energy. Healing and Damage Shield gems will only be 1/5 as effective.(for obvious reasons) Stun/Mes/Daze gems will have a 25% chance of working. This skill does not work with gem shattering effects (apoc, quake, etc).
If the fifth slot gem is an aura then every time you swing your staff it has a chance for it to activate that aura. If it is a dd or dot gem it will have a chance to cast that gem. Etc...
Beet Da Brat
Last edited by beetdabrat; 01-01-2014 at 11:48 PM..
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01-09-2014, 11:31 PM
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#16
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Magic Bonding
Level 80 Beast Mastery
At level 100 in this skill you will get half of your pets int, cnc, mst and pst added to your own if you have a staff equipped.
Beet Da Brat
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