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Crafting, Artistry, and Resource skill restrictions
Old 07-12-2008, 05:55 PM   #1
darthbeandip
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Default Crafting, Artistry, and Resource skill restrictions

What possible reason is there for limiting only one skill in each of these categories to be raised above 10? Even with the ability to choose a second skill to advance at level 20, this still means you can never master all skills in one category.

It doesn't seem reasonable for balance purposes, as those skills are harder to raise than combat and magic skills. It also limits the capacity of crafters and the crafting system in general, as a good crafting system should encourage using components from multiple skills.

It's also very unrealistic. Roman gladiators could choose from a wide variety of combat styles to study, but the vast majority could only ever master one. A Gladiator who mastered two was at the top of the game, and the very small minority that mastered three were legends. Yet, every player may master all combat styles in this game.

History is filled with famous artists, craftsmen and outdoorsmen who master multiple skills. This is because the principles within these skills are more closely related than those of combat styles and weapon masteries. In fact, it's rare today to meet a hunter who doesn't also fish.

The only reason I can see for it is in mimcry of WoW. The only reason WoW restricted the learning of trade skills in this manner was because the system they used for skill advancement meant any twink could master his skills with enough gold.
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Old 07-12-2008, 06:20 PM   #2
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Level 20+ skills let you master more.
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Old 07-12-2008, 07:49 PM   #3
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Ohhh Nice to know.. whats the max you can learn thou? All? I mean with w/e skills lets you learn more if its at 100.. can you learn all ??
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Old 07-12-2008, 09:44 PM   #4
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Even if each set of new skils granted every 20 levels let you learn one more, you couldn't get more than 4. To learn them all would require level 120, double the current cap.

Everytime I've asked about the caps in game, I'm told one extra at level 20, and no one says anything about higher levels.

I hope this doesn't mean that the only benefits of 20+ skills in these sets is increased mastery of the existing skills. If so, crafters are getting screwed compared to the other skill sets that gain new abilities.
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Old 07-12-2008, 10:44 PM   #5
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Think about it, at level 20, you can master a new one, and most likely every 20 levels you can master another one. So you cant get EVERY on, there's always going to be that one or two you cant get, but hey, you can get most of them eventually. Besides, what are you going to need ALL of them for anyways?
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Old 07-13-2008, 01:04 AM   #6
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The Level cap is going to 100.. 120 is not double 100.. thats only 20 more... geez .. ppl suck at math :P lol jp.. The cap will probally be 60 for awhile thou lol
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Old 07-13-2008, 02:30 AM   #7
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this is how it works.

you can train 1 skill above lvl 10 all the rest can only go to 10.

at char lvl 20 you get new skill so you can increase 1 more skill above 10 but only equal to the new skill.
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Old 07-13-2008, 02:39 AM   #8
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anyone know about after 40?
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Old 07-13-2008, 05:48 AM   #9
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besides to start with you dont need them all later on you will
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