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PK Discussion: Pro's & Con's / Suggestions
Old 07-12-2008, 02:32 PM   #1
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Default PK Discussion: Pro's & Con's / Suggestions

Now, I am one of those people who plays MMO/RPG's mostly to PK. Nodiatis seems to discourage it entirely, so far it seems to me it divides up like this:

Pro's:

- It enriches your gameplay, more for some then others.

- It can be a good way to make money.

- It becomes an exclusive community unto itself.

Con's:

As I said, Nodiatis seems to discourage this profession.

- You PK someone once, you're marked forever and made visible to others [flashing red avatar].

- If you PK a non-paying character, you can't loot the corpse.

- You can't interact with non-PK characters.

- If you are marked as a PK and get killed by a NPC [mob], you suffer permanent death as if you were killed by another player.

- When killed you lose all your gold, all your items, all your stats and levels. It's worse then making a new character.

- There are no level restrictions past the level 5 limitation.

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To sum things up, becoming a PK character is just simply not worth it. For some reason, becoming a PK is discouraged in every possible way. I have certain ideas and suggestions how to make it more feasible.

Suggestions:

1. Instead of marking people as a PK using the flashing avatar, simple add the option to see if a person is a PK.

Method: When hovering your mouse pointer over the avatar of a PK, large red letters saying "PK" will appear on his/her avatar. It is more subtle then an ever-flashing avatar but still serves it's purpose.

2. Performing a PK on non-paying accounts yields no loot. That is to prevent in-game money transactions. Every MMO/RPG has it's gold sellers/buyers, but by making it possible to loot non-paying accounts they also have to accept the risk of losing it all.

Method: When a non-paying account is killed by a PK, he loses all of his gold [that he's carrying] in addition to the items already being lootable [on paying accounts].

3. Performing a PKK on a PK account. Instead of losing everything, it is balanced out.

Method: The PK, when killed, loses not everything but instead loses the following:

- He loses all his gold [that he's carrying], everything in his inventory and all items except 1 armor item, 1 weapon item and 1 gem item. That way becoming a PK is discouraged but still made possible to enjoy. In addition to that, the PK loses 1 level in each stat category.

4. To make the PK lifestyle more bearable on their victims, implement level restrictions.

Method: People from level 5-10 can only kill those in their level range. The next category being level 11-20, then 21-30, 31-40, et cetera. This prevents much higher level'd people from preying on the lower levels.

5. There has been speculation as to if getting killed as a PK in combat with a NPC mob will cause "permadeath/permanent death". That is so. The reason for that being to prevent PK accounts from simple escaping from a fight, thenfind a mob, get killed and get to the next town safe and sound. This should be fixed.

Method: When a PK kills a non-PK, he'll enter a certain "PK state". If he is killed by a mob, he will respawn at Castille, always. In addition, he'll lose the same amount of items/stats as listen in suggestion number 3. This state will last for an hour after the FIRST battle with a non-PK, it won't be re-newed each time he attacks another non-PK. In addition, the PK will be attacked by a mob every single square he moves into during that hour.

This makes exploiting this as hard/impossible as possible.

6. I think PK accounts should be able to communicate with non-PK accounts, but not be able to auction/trade with them. PK-marked characters should have their own auction and only be allowed to trade amongst themselves.

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Summation:

This will allow players to enjoy the PK lifestyle, aswell as making it difficult enough to make sure PK accounts will always be a limited population.

As the title says, this is an open discussion and feel free to comment on the suggestions/ideas, be it changes or additions.

Your point of view is of course welcome aswell, but do everyone a favor and make sure your argument is sound and not just immature ranting.

Enjoy!
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Old 07-12-2008, 02:40 PM   #2
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I like the level range restriction.
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Old 07-12-2008, 02:44 PM   #3
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there are quite a few suggestions that makes a pking easier that jeff said will be implemented
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Old 07-12-2008, 02:52 PM   #4
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I hope those features will have something to do with the "Permanent Death" that looms above us all ..oO,,
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Old 07-12-2008, 05:35 PM   #5
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Jeff won't remove perma-death. He likes the idea too much.
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Old 07-12-2008, 05:39 PM   #6
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..

If I hadn't paid for some premiums/standard, I'd be very depressed right now.
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Old 07-12-2008, 06:05 PM   #7
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if he likes the idea so much, i think he should made it apply evenly and not just to one group of individuals.
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Old 07-12-2008, 06:42 PM   #8
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Seconded ^^

It's discrimination IMO.
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Old 07-13-2008, 05:21 AM   #9
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so basically your saying normal creatures and bosses should could cause perma death to all as well then how are you going to play the game as bosses appear random or you accidently enter a high lvl area
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Old 07-13-2008, 05:27 AM   #10
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all i can say, is i am probably not gonna be a PKer. hate the idea of permadeath....to much hard work to get my char where she is now....
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Old 07-13-2008, 05:35 AM   #11
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Well, now at least permadeath is a bit restricted. Its not just every time you die. Read This.
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Old 07-13-2008, 06:07 AM   #12
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yeah now its only the first hour after each kill you risk permadeath
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Old 07-13-2008, 07:03 AM   #13
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Doctor-warlord, you can still be PKK'd I believe.
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Old 07-13-2008, 08:08 AM   #14
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Has it been changed ? Is permadeath by the hands of a mob only active one hour after a kill ?
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Old 07-13-2008, 01:14 PM   #15
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Yes it has been changed, but it only affects mob death. You still can be PKK'd.
One thing that was suggested here, thou, that i would really like to see is that level restriction idea. A level 10 PK getting mauled by a 33 just sucks.
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Old 07-13-2008, 01:48 PM   #16
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so basically you want a lvl restriction +- 5 or 10 off your own something like that
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Old 07-13-2008, 02:02 PM   #17
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Yes. Which would also restrict me from PK-ing a lvl 5 at lvl 30+ungodly.
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Old 07-13-2008, 02:25 PM   #18
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well i agree that might be good thing for all not pk'ers pkk'ers but also normal people that dont involve themselfes in there actions
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Old 07-13-2008, 03:11 PM   #19
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It'd introduce a certain fairness, AND, make it so that PK'ers wouldn't be prayed on constantly.

I won't turn to PK'ing until I can loot NonPaying accounts, otherwise it won't turn much profit.
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Old 07-13-2008, 03:34 PM   #20
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yeah the paying accounts are probably harder to loot from then the non paying accounts
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