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Old 07-13-2008, 03:48 PM   #21
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- If you are marked as a PK and get killed by a NPC [mob], you suffer permanent death as if you were killed by another player.

Thats defintely the worst
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Old 07-13-2008, 03:53 PM   #22
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no creatures dont cause perma death once an hour has passed since you last pk
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Old 07-13-2008, 04:22 PM   #23
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I think a level restriction for both PK's and PKK's might be a fair solution. The only thing that would really suck is when you enter the next bracket up, you become fish food.
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Old 07-13-2008, 04:26 PM   #24
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Thats why you sit just under the bracket and do class enhancement and power up your other skills and get higher level equipment sets before you jump up a bracket.
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Old 07-14-2008, 06:16 AM   #25
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Quote:
Originally Posted by Valiumandritalin
It'd introduce a certain fairness, AND, make it so that PK'ers wouldn't be prayed on constantly.

I won't turn to PK'ing until I can loot NonPaying accounts, otherwise it won't turn much profit.
that is a two edged sword. think of it this way.

there will end up being two senerios that will happen
1. the nonpaying accounts will buy a standard or premium, so they can level and protect themselves.

2. the nonpaying accounts will quit. especially if they are attacked multiple times. because, they will constantly be being looted and gold gone. which makes it no fun for them.

and whether or not we like it, part of the game for jeff, is turning a profit.
why would he want to cause potential revenue to quit by allowing their gold and or items to be looted, to the point where they become dissatified?

however, on a side note. i believe that if a nonpaying account is a PKer, it should be looted and the gold taken by the fellow PKer. if that isnt already implimented. (i dont know, havent done any pking myself) its a risk any account should take, for that "heightened" experience.
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Old 07-14-2008, 06:54 AM   #26
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One of the worst parts of being PK'd is losing your RT from death and non-payed accounts don't have much of it to lose as it is. That's also incentive for them to upgrade.
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Old 07-15-2008, 06:09 PM   #27
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Right..

I WANT CHANGES JEFF.

CHANGES.

[and I don't mean the song with Ozzy Osbourne]
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Old 07-15-2008, 06:14 PM   #28
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The only thing that is going to change is the ability for PK's to move around more stealthily without flashing red faces. If you're not willing to risk real death in order to cause immeasurable frustration on the part of your victims then arguably you are the carebear.
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Old 07-15-2008, 06:20 PM   #29
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Why have you limited pking in most senses to only paying customers? As a free account I would be risking everything for no reward.
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Old 07-15-2008, 06:27 PM   #30
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Love that response... Haven't heard of the "carebears" in years..lol. Though, on topic, PKing is an exceptionally cool concept, and probably as it should be.. ie. You need balls of steel to truly PK successfully(with any real longevity), however if you come unstuck there is a steel crushing vice awaiting!!
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Old 07-15-2008, 08:17 PM   #31
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I am in agreement with Jeff and with Jaykay's last comment. From everything I've seen in terms of advertising for Nodiatis, the very idea was to create a situation where there was real risk involved with pking, as opposed to some pantywaist getting a few bucks, making an uber character and laying waste at will with no consequence. Nodiatis is different than anything else out there in that respect, and I personally like it. I have intentions to pk at some point, as well as pkk. I've got no problem with the consequences as they are. From my understanding the idea that Jeff was going for is for people to pk for glory, not gold. If it's easy to pk there's not that much glory. All the changes would make it like every other game out there. And going to my post on archer whining, it seems a lot of people were talking a lot of trash about uber pking during beta, but when it comes down to sucking it up and putting their characters on the line, they want to complain about how unfair it is. Just an observation.
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Old 07-16-2008, 03:02 PM   #32
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Quote:
Originally Posted by Glitchless
If you're not willing to risk real death in order to cause immeasurable frustration on the part of your victims then arguably you are the carebear.
Thank you, Jeff. By the way...when are we going to be able to blend?

And along those lines, When do you expect zone-type restricted chat to become neccessary?
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Old 07-17-2008, 11:11 AM   #33
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Okay, I'll accept the risks following PK'ing as they currently are, but we still won't be able to loot free accounts.

And, since I want to PK to make gold instead of leveling tradeskills, that's my only hinderance.
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Old 07-17-2008, 03:42 PM   #34
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there are ways of doing it, it just takes patience. Speaking of which, hows my forum going?
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Old 08-05-2008, 02:30 PM   #35
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im really liking the ideas here, i do hope jeff reads and impliments alot of them, with some of his own tweaks on them. perhaps a city and surrounding zone for pkling, where it is a basic "free for all" depending what area surrounding the town your in and its lvl (example lvl 9) you may only pk ppl + or - 9 levels your difference. let it go from 5 up to like 45 level differences. while in the pking region, u loose most loot, no perma death but a place for all who enter to accept reponsibility for the danger if they enter the territory.

this opens up a great game play for clans when clan support is implimented into the game for warring one clan against another etc.... its a great sporting arena for ppl who want to go out pkng. however if u pk out side of this boundaried town and surrounding areas, then permadeath would ensue should u be pked or die as is already the staus quo.

im just thinking how a new area of danger town with really diverse surrounding areas holding level caps could only benfit solo pkers, or pkkers aswell as offer up an interesting support for clans as this game and its communites now start to take shape and form.

i love the fact this game has a pking sytsem imlimented, i think with the proper direction of it and advancemts and tweaks this game stands to take over and attract a large player base that craves a pking and clanning system......

like most runescape players whom have quit due to the loss of the wild, those who dont care for the vanilla battlegrounds pvp, etc.......

i also support the idea for a lvlel decrease in pkers deaths, its still a shot to the head but not soo stark as perma death.



~Mistress~
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Old 08-05-2008, 10:31 PM   #36
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Mistress, I played RS from early 2001 until the loss of the wild, went by the name of Alasir.

I love the PK system here, although it IS a bit more difficult to evade death.

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Old 08-06-2008, 12:33 AM   #37
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Mistress did you by anychance play WoW on Ajol'Nerub?
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Old 08-06-2008, 12:40 AM   #38
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Quote:
Originally Posted by Valiumandritalin
Mistress, I played RS from early 2001 until the loss of the wild, went by the name of Alasir.

I love the PK system here, although it IS a bit more difficult to evade death.

nice to see a fellow scaper. however in my reffernce to the attracting of more ppl and using RS as "one" example, i simply meant how devistated soo many player ( i assume like yourself and myself) are and were in the removal of the wild and a pking system. bounty hunter is not a decent substitue nor even mildy entertaining. its a w3 castle pj fest with no multi pvp. thus leaving clans alike empty with a ultra vanilla game of clan wars left to "safe war" with no loss or potential for gain. soooo many ppl are hanging on to that last thread of hope for clan updates and the return of some sort of multi/returning. alas all know it will be disappointing from jagex once again as per the usual vanilla they put out these days. there is a large clanning community and pker base in that game who simply want a place to pk with there clan, have spontanious run ins and good ol fasioned wars. i meerly used RS as one example of a prime demographic of players who desperately want a decent pking system in some game that has looting for reward and potential for loss with associated risks. i am meerly commenting how there is such potential here, it obvious now that clan communities are attemptimg to self form and take shape...... i find it all quite exciting.

i am mightydar1 in rs btw.

~Mistress~
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Old 08-06-2008, 12:42 AM   #39
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Quote:
Originally Posted by Daerthalus
Mistress did you by anychance play WoW on Ajol'Nerub?
hehe i did play wow yes, but on shu'halo. :P


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Last edited by Mistress; 08-06-2008 at 12:45 AM..
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Old 08-06-2008, 01:24 PM   #40
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Pking is ok, but there should be a limit to them only being able to fight those who are no more then 2 levels below them. Honestly, a lot of people might get frustrated if say 2 level 17's camped outside of t1. Then they depart, taking their money with them. Honestly, could care less, but it's all about the money..right?
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