calculation for hits
Old 10-07-2009, 09:38 PM   #1
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Default calculation for hits

Im hoping that glitchless will answer this because i saw another instance in the forums and when i did the calculations i got some insane number like 809 for my max with lvl 41 crushers ... is there a limit to how much above a weapons max u can hit and if so what is it and what are the formulas to calculate how high u hit and how often if your willing to divulge this information glitchless it would be awesome
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Old 10-07-2009, 09:44 PM   #2
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Yea I'd kinda like to know how stats play into affecting max damage and such...I have a handy-dandy chart that tells me what skill to level next to increase DPS the most, and the only thing I have left to factor in are accuracies and stats...so any more info on that would be mucho appreciated

FYI: I saw somewhere that normal accuracy was ~75% and each lvl was +/- 3%...can anyone confirm or clarify that? tyvm!
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Old 10-08-2009, 02:00 AM   #3
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bump
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Old 10-08-2009, 02:46 AM   #4
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crit = 1.5 (max)
>>>overcrit makes it (2)

crush spec gives like (1.3) i think

str is 1.5(max)

class bonus-warrior is (1.15)
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Old 10-08-2009, 02:48 AM   #5
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Old 10-08-2009, 04:12 AM   #6
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Quote:
Originally Posted by klippi
crit = 1.5 (max)
>>>overcrit makes it (2)

crush spec gives like (1.3) i think

str is 1.5(max)

class bonus-warrior is (1.15)
Overcrit increases it by .33% per point so the max is 1.88x
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Old 10-08-2009, 04:30 AM   #7
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is there a formula for how often you will hit your max? cause thats part of str it says it determines how often you are going to do full damage so there has to be a formula supporting that somewhere
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Old 10-08-2009, 04:36 AM   #8
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Omg stop spamming my post with your crap that has nothing to do with the topic
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Old 10-08-2009, 04:46 AM   #9
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Quote:
Originally Posted by Sapreaver
Overcrit increases it by .33% per point so the max is 1.88x
Yeah.. so isnt it 1.5(reg crit) * 1.33(overcrit lv 100)


Thats 1.995-- close enough to 2.

... and no idea about likelihood of hits.
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Old 10-08-2009, 05:08 AM   #10
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1.5+1.33=2.83...
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Old 10-08-2009, 05:10 AM   #11
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You don't add.
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Old 10-08-2009, 05:43 AM   #12
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sry misread
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Old 10-08-2009, 06:04 AM   #13
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As far as I know, everything is multiplicative(so far)...and even tho overcrit raises max damage by .33% each point, it's actually .3333333 etc, or 1/3% which does make 1.5*(4/3) at lvl 100 for x2 damage on crits. Just as the class bonuses aren't really -17%, they're -16.666% as Glitchless put in an older post regarding rounding issues and some classes lvling slightly faster than others due to the discrepancies. I do agree that the wording makes it seem to be additive tho...
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Old 10-08-2009, 06:09 AM   #14
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hey storm if u see this let the clan know im squelched
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Old 10-08-2009, 06:10 AM   #15
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sorry Klippi forget that it was multiplicative
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Old 10-08-2009, 06:14 AM   #16
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haha so am i tp, so am i ( i just had to get squelched once...or i feel like i didn't belong *shrugs*)
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Old 10-08-2009, 06:15 AM   #17
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dang sucks all those spammers get away with it and we spam for 5s and get squelched
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Old 10-08-2009, 06:19 AM   #18
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yea, i'm wondering what mod is on then :\ when chat is dead it really shouldnt matter...oh well...keep the thread about the topic
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Old 10-08-2009, 06:22 AM   #19
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yea i still need to know a formula for percentage of time you hit your max and we also need to know the accuracy ratings percentages
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