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Anti-Beneficial Detrimental Auras Suggestion <-- Best thread name ever, btw.
Old 09-17-2009, 02:19 AM   #1
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Default Anti-Beneficial Detrimental Auras Suggestion <-- Best thread name ever, btw.

Would like to introduce an idea of mine,

Its a new Detrimental Aura gem, that has a small chance of removing the effects of you're opponents Group Based Beneficial Auras (Thorns, Reflection, Negation, any and all gems that put an icon over yourself and groupies.) For a certain amount of time, gradually increasing from rank to rank. The amount of time that the effect from this gem is active is subject to the rank of the gem, and class bonuses.

Vague example:

Aura of Deny
Cost: __,___(__,___)
Weight: 10 sand
Rarity: Rare
Prereq: Black Magic (__)
Gem Color: Black
Energy cost: 0 Mana cost: 0
Effective when in play.
Aura that has an _% chance of removing your opponents
Beneficial Aura effects for __ seconds.

OR

Detrimental aura that has a __% chance of reducing the effectiveness of your enemy's Group Based Beneficial Auras by __%.

Last edited by Relic; 09-17-2009 at 12:48 PM.. Reason: OH, oops.
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Old 09-17-2009, 03:05 AM   #2
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I like this idea a lot

[why'd you make the 'W' so big? o.o]
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Old 09-17-2009, 07:06 AM   #3
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cool idea for aura
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Old 09-17-2009, 10:03 AM   #4
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this will be awesome, we need more auras
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Old 09-17-2009, 11:28 AM   #5
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It's an interesting idea for an aura, but possibly too powerful to negate all the beneficial auras at once, possibly get it to negate only one aura at a time every few seconds (standard times that people can resist such auras as Sloth but instead it has a chance to change the aura its denying).

I say this because people use all auras or none typically.
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Old 09-17-2009, 12:43 PM   #6
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Quote:
Originally Posted by Reejery
It's an interesting idea for an aura, but possibly too powerful to negate all the beneficial auras at once, possibly get it to negate only one aura at a time every few seconds (standard times that people can resist such auras as Sloth but instead it has a chance to change the aura its denying).

I say this because people use all auras or none typically.
I do agree Reej, would be quite powerfull indeed.
But what I'm suggesting is that it has (at maximum rank) a 25% chance to proc (+that 25% can be resisted) and only to take effect for between 5 or 8 seconds, anything more would definetely be overpowered.


Quote:
Originally Posted by Melusinenyxie
I like this idea a lot

[why'd you make the 'W' so big? o.o]
Mel, haven't you ever read a book or something where as the first letter in the book is always designed, much larger, and fancifully embroidered and/or decorated?

Yeah.. I was going for that look. :P

Last edited by Relic; 09-17-2009 at 12:46 PM..
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Old 09-17-2009, 01:17 PM   #7
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Actually, I really do like the idea of a mental struggle within a battle: Concentration vs. Contravention/Resistance.

And just so everyone knows where this opinion is coming from, being a Paladin, it makes sense that I use quite a few beneficial auras (~7 or 8, other than anti-daze), and no detrimental auras. This wouldn't benefit me directly.
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Old 09-17-2009, 01:33 PM   #8
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Good ideas Relic..however..

THE BEST IS YET TO COME!!
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Old 09-17-2009, 01:49 PM   #9
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Quote:
Originally Posted by Emperor006
Actually, I really do like the idea of a mental struggle within a battle: Concentration vs. Contravention/Resistance.

And just so everyone knows where this opinion is coming from, being a Paladin, it makes sense that I use quite a few beneficial auras (~7 or 8, other than anti-daze), and no detrimental auras. This wouldn't benefit me directly.
Thank you Emperor,
I suggested this for one reason.
Seems that Beneficial aura have a strong upper hand over Detrimental auras,
simply because, your auras cannot be resisted, and you paladins also have skills that buff your aura, we Detrimental aura users however, get none of that.

So, a new aura would improve things, in my opinion.
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Old 09-17-2009, 02:17 PM   #10
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I think a more balanced version of this might be a white beneficial aura that provides a percent chance per attack to bypass a negative aura of the opponent rather than a detrimental aura that removes auras. Whether or not you would make it affect the entire group or not would be up for balance discussion.

Aura Supression (Rank 1): Every time you strike (spell, ranged, or melee) an opponent there is a 5% chance per opponent's aura that you will bypass the affect.

Rank 2 = 10%
Rank 3 = 15%
Rank 4 = 20%
Rank 5 = 25%
Rank 6 = 30%
Rank 7 = 35%
Rank 8 = 40%
Rank 9 = 45%
Rank 10 = 50% <--- Max
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Old 09-17-2009, 03:23 PM   #11
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Quote:
Originally Posted by Reejery
It's an interesting idea for an aura, but possibly too powerful to negate all the beneficial auras at once, possibly get it to negate only one aura at a time every few seconds (standard times that people can resist such auras as Sloth but instead it has a chance to change the aura its denying).

I say this because people use all auras or none typically.
Make a gem that only targets an opponent's beneficial gem at random, rare.

Make one that targets all of the gems, epic.

Kelrist, Relic is stating that there needs more detrimental auras, another beneficial aura would ruin it. :P

However, nice % distribution.
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Old 09-17-2009, 07:43 PM   #12
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Quote:
Originally Posted by Kelrist
I think a more balanced version of this might be a white beneficial aura that provides a percent chance per attack to bypass a negative aura of the opponent rather than a detrimental aura that removes auras. Whether or not you would make it affect the entire group or not would be up for balance discussion.

Aura Supression (Rank 1): Every time you strike (spell, ranged, or melee) an opponent there is a 5% chance per opponent's aura that you will bypass the affect.
Shermans right.
The reason for this suggestions is because detrimental auras are lacking hard.
& Beneficial auras are not.

Quote:
Seems that Beneficial aura have a strong upper hand over Detrimental auras,
simply because, your auras cannot be resisted, and you paladins also have skills that buff your aura, we Detrimental aura users however, get none of that.
<3
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Old 09-17-2009, 08:15 PM   #13
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It will be considered. We are hesitant to add a feature that negates a strength of another class, however. What may be needed are some better detrimental auras.
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Old 09-17-2009, 08:34 PM   #14
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Quote:
Originally Posted by Glitchless
It will be considered. We are hesitant to add a feature that negates a strength of another class, however. What may be needed are some better detrimental auras.
Makes sense.
I'll post some other ideas of Detrimental Auras.
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New Detrimental Aura Ideas
Old 09-17-2009, 09:56 PM   #15
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Default New Detrimental Aura Ideas

(1) Aura of Distortion
Decrease attackers chance to hit by _% - __%

(2) Aura of Incompetence
Decrease enemies chance of blocking, parrying,
& kiting subsequent attacks by _% - __%

(3) Aura of Decrepitude
Decrease attackers maximum damage by _% - __%
or _ attack damage - __ attack damage.

(4) Aura of Disarray
Upon successful strike, attackers next attack(s) has a _% - __% chance of striking any random group member, or foe.

(5) Aura of Unwillfulness
Aura forces enemy/s to attack the player with this aura equipped at _% - __% slowed attack speed, and casting speed.
(Auric version of a buffed provoke?)

Remember, all detrimental auras can be resisted.


Since the definition of Detrimental is: To cause DAMAGE or harm. Here's a couple that do cause damage, instead of harm. (A great benefit not only to Dark Knight classes, also to Necromancers and such, whatever classes have a bonus to Det. Auras, or black magic effects.)

(6) Aura of Unholy Constriction
When active, this aura causes _ - __ black magic damage per second.

(7) Aura of Vengeance
When active, every successful critical strike upon the bearer of this aura is Diseased for _ damage - __ damage over 10 seconds.
(Yummy, DoT Auras.. nom nom nom.)

(8) Aura of Recompense
When active, this aura provides the bearer +_ - +__ damage per missed or resisted Direct Damage attack onto the enemy.
(Recompensated for misses/resists)

(9) Aura of Relics Tired
When active, Relic has a +_% - +__% chance of walking away from the computer for _ - __ hours.



If anyone would like me to do the same for Beneficial Auras as what I have done for Detrimentals, I would be happy to do so, PM me in Forums if you want some new White/Green/Blue Auras idea.
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Old 09-18-2009, 02:40 AM   #16
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I really like the aura of distortion .....its nice
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Old 09-18-2009, 08:00 PM   #17
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Quote:
Originally Posted by RogueTigeR
I really like the aura of distortion .....its nice
Thanks, I think it would be a great aura to compliment an AGI build.
I much prefer the damaging auras over all though, since there are NO auras that actually inflict damage.
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Old 09-18-2009, 09:07 PM   #18
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Nice Aura ideas Relic! I would +rep you but it doesn't let me. (Needs to spread some rep around before giving it to Relic. Blah, blah, blah.) Aura of Relic's tired is funny though!
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