Popular Subject (probably old)
Old 08-18-2009, 06:30 PM   #1
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So there has been a lot of talk in the chat rooms lately about the prices of TC.

---Well there's always been talking about the price----


But lately people have been talking about setting price limits on them or transaction limits. I find this to be a curious subject and a Catch 22 situation.

Glitchless n Team need TC because they're the main source of revenue for players. Once Nod has reached it's "peak" active players and all have virtues and accelerator/traveling mode all the whistles and horns...all that's left for them is the TC.

It's the only forever lasting source of revenue, glitchless's gold eggs laying goose (or however the dr. suse ryme goes) Point is, they can't risk lowering the price or raising it because they disturb the balance they have going on atm.

People want to trade and do stuff on the game, they need account time. Unfrotunately, we've seemed to reach a little dilema....

Prices (like everything in the world go up) but they've started creeping into dangeorous territory (mainly for low lvl chars and new ppl). Prices are averaging 130-150k. If they start to push 180+, this will seriously limit the number of people that can afford TC.

Also new players to the game (organic growth for glitchless) runs the risk of being hampered.... new players have the choice of paying the $5, which is what Jeff would want. But let's say u got some ppl that are on the edge of whether to pay or not, easiest option would be to buy a TC w/gold (if they can ever afford it)

You might also begin to see some people just not care enough to pay the $5 or the XXX Gold. This will force players in to N status (which I must say i've seen more of lately on chat)

So the point of this forums is....what is Jeff + team were to make TC a random (and UBER RARE) drop in let's say a lvl 100 mob? Something that again only top players can get 2 but at least it will increase the short term supply of them?

Other option, putting a price ceiling on TC..say 200k? That's a good enough price that people can make money selling them and can "influence" someone into paying the $5.
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Old 08-18-2009, 06:48 PM   #2
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If people want lower TC prices they will have to work together to bring down the price.

Afraid of resellers? Find them, iggy them, and embargo them.

It will take the team work of Nod to fix something the majority of Nod has caused.
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Old 08-18-2009, 06:49 PM   #3
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....wow you are a nerd....

but i agree, they should not exede 150 k, at max
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Old 08-18-2009, 06:59 PM   #4
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I actually do expect it to exceed 150k.

Lv 70's burn the TC's for 7 hr's of RT which they then use to farm trophies and buy more TC's. Supply is dwindling and i foresee that this practice will continue after the cap raise where lv 80s will sell trophies at cheaper prices. The lower levs just cannot compete.
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Old 08-18-2009, 07:08 PM   #5
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Why asking what Glitchless can do for you (Put a cap on TC, limit TC transactions, bla bla, all the ideas put forward so far)

Why not ask yourself what you can do about it. I devised an idea which I will put into motion in the upcoming weeks. The main reason why I do not do it yet is because I am too low level to insure the income necessary to do it. I will have the level to do it at a minimal level in two-three weeks, maybe earlier.

I will not detail it here because I don't want to be hit my scammers. Feel free to PM me in game, under Colruthar.

This idea of mine will have very little effect on the value of TC's on the AH, the goal will be to democratize the availability of TCs so that not only a few select can control the AH.
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Old 08-18-2009, 07:21 PM   #6
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We've got to eliminate the option to burn TC's for RT

or at least find a different method to keep constant RT burn a viable option without disfavoring the lower level majority. *takes a breath*
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Old 08-18-2009, 07:38 PM   #7
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i was writing up a huge paragraph on time card price, and why it wont go down, but its not hurting anyone being high...

then i realized, whats the point?

this has already been argued to death and nothing will get accomplished...just try to enjoy the game and dont complain so much
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Old 08-18-2009, 07:49 PM   #8
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set tc prices will never happen. its like i said in a few threads ago...

high levels farm trophies and sell in ah, take that gold and buy tc's from ah. Use the tc's for RTT or premium accounts. then continue the cycle over and over again.

As long as the price of tc's is low enough to where they can continue to buy them with trophy gold the prices of tc's will continue to rise. The reason? it's because they keep buying them...

if people would stop paying the 120k+ prices the people selling them would be forced to lower the prices on them until they are sold. Will that happen anytime soon? NO.

How much gold can a high lvl yield from selling farmed trophies? I dunno ask one of them they may tell you. Then you'll have an idea of when the tc prices will start to peak.

Personally I think they can make a crap load of gold on one tc and they have been doing this for a very long time. so they probably have a nice stock of tc's just sitting around in storage. one's they paid 80k or less for. Lets say they do run out of tc's via in game gold. Quite a few dont mind dropping a couple hundread dollars in tc's on this game. then the cycle starts all over again.

My only advise is start a poll and let people vote on it. maybe glitchless will change something maybe they won't. either way at least you tried. countless threads have been created with lots of bit ching and some with great ideas but all have gone unaswered so far.

good luck.
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Old 08-18-2009, 07:58 PM   #9
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I would have to say the majority of the amount of TCs bought is dispersed between main accounts and alts.

There are also a few, that use a crap load of TCs wil accel to get as much exp and gold as possible.

I am not complaining or suggesting a change, just pointing out what I think some of the main contributors are.

Everyone has the choice to do whatever they want and they should not be hindered or forced to change their habits based on the discontent of the few.

Most of the people I see complaining about TC prices are ones that refuse to pay for TCs. Instead of complaining about TC prices, suck it up and pay 5 bucks if it is that important to you.

As I have said in other threads, being a paid account isn't mandatory. The bonuses are great, and you aren't the main target of much criticism.

Once again, if you are so intent on being a paid for less, pay up the real money.
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Old 08-18-2009, 08:27 PM   #10
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The thing is, high levels wont farm for it if they don't need it.. Then again.. this also takes away from irl purchases....


idks.

Edit: lol@sherminator

Last edited by klippi; 08-18-2009 at 08:30 PM..
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Old 08-19-2009, 01:20 PM   #11
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I never thought about it but it's a great idea to remove the RT addition in the TC's. (someone said it earlier here)

That would put a stop to the lvl 70 highetous of buying and farming buying n farming...
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Old 08-19-2009, 04:29 PM   #12
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in my opinion if the person needs the gold then they will lower the price of the tc in ah

but yes i have notised a diffrence in a week i was selling tcs for 110k then a week later i sold for 130k as i do not buy tc with in game gold this does not effect me much but will effect people that do
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Old 08-19-2009, 10:43 PM   #13
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And furthermore, expect to see TC prices increase not long after the level cap gets raised to 80 due to higher value trophies and increased efficiency in farmed for the trophies due to higher skills. Even so, I must say that without grinder and having a fairly low-powered level 70 character, I can easily make over 150k worth of trophies, gold, and item drops during 6 hours of RRT. As long as I can afford TCs to keep playing, I personally do not have a problem with current prices or the upward trend. As more players reach level cap, TCs prices will continue upward as a larger amount of the player base will be able to afford more expensive TCs.
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Old 08-20-2009, 02:18 AM   #14
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All i have to say is...whatever. prices are what they are. ask around, there are still low sellers out there. I get mine in the 50-80k range...and i sell in that range too when a friend really needs it. Create a network of helping each other out and let others fight for 130k or more tc's.
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Old 08-20-2009, 05:22 AM   #15
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simple. you dont like the price. dont pay it. Buy your own with your own CC or ask mommy.
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Old 08-20-2009, 05:31 AM   #16
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I haz Asian parents. Don't got that option.
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Old 08-22-2009, 09:29 AM   #17
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Quote:
Originally Posted by Rain
simple. you dont like the price. dont pay it. Buy your own with your own CC or ask mommy.
Exactly.

As for making TC's a rare drop.... never gonna happen. Even if it did they would be so rare we would likely see one TC drop per year, max. I like the idea of putting resellers on embargo and then getting the sellers to gradually lower the prices. Either that or the buyers refuse to pay over a certain price. Embargo would work best, IMO. This is something the players have to do, though. Glitchless is not going to adjust the TC's, make them purchaseable for gold from stores, make them rare drops, put a price cap on them, anything. It's up to us to keep it under control.
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Old 08-22-2009, 10:36 AM   #18
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Quote:
Originally Posted by Ehlmaris
Exactly.

As for making TC's a rare drop.... never gonna happen. Even if it did they would be so rare we would likely see one TC drop per year, max. I like the idea of putting resellers on embargo and then getting the sellers to gradually lower the prices. Either that or the buyers refuse to pay over a certain price. Embargo would work best, IMO. This is something the players have to do, though. Glitchless is not going to adjust the TC's, make them purchaseable for gold from stores, make them rare drops, put a price cap on them, anything. It's up to us to keep it under control.
I have stated all but the sellers lowering the price.

If anyone has played AQ(Adventure Quest) he would know what allowing the main focus of a game's economy drop in the game does.

It would raise the price of everything in game, because TCs can be sold for money, it would most likely allow for less paid time, and the price would also rise outside of the game.

Personally, I believe the rising in-game prices are worth it...at least in place of the above.
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