Clan rank powers...
Old 08-18-2009, 11:24 AM   #1
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Question Clan rank powers...

I have been searching the forums to learn the EXACT powers each rank of a clan has.


I know master is all power.. kick, invite, adjust taxes, wars, expanding clan...everything.

and officer can add rubes to vault, kick & invite members, and i think adjust clan tax... can they start wars?

a veteran can not add runes or enter officer chat, or start wars... can they invite or kick?

soldiers... pay taxes and fight in clan wars

civilian can use clan runes

initiate.. r only members...


can anyone give me more information on each rank?
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Old 08-18-2009, 01:11 PM   #2
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[QUOTE= a veteran can not add runes or enter officer chat, or start wars... can they invite or kick?[/QUOTE]

hun yes vetrerans can invite people to clan im not sure about kicking them though
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Old 08-18-2009, 01:49 PM   #3
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Officers can start wars & adjust taxes. Really, the only thing they cannot do is promote to master or demote from officer
Veterans cannot kick. They can invite.
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Old 08-18-2009, 02:39 PM   #4
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Officers cannot destroy runes in a clan vault only masters
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Old 08-18-2009, 02:49 PM   #5
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a veteran cannot kick a member... )
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Old 08-18-2009, 03:12 PM   #6
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Quote:
Originally Posted by Valarian
Officers cannot destroy runes in a clan vault only masters
Actually, they can. But only if the vault is full at the time.
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Old 08-18-2009, 03:40 PM   #7
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ok.. ty everyone.

it becoming more clear now
YAY
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Old 08-18-2009, 10:28 PM   #8
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Hmm...Jeff and team should put up a sticky on clan ranks and the permissions each rank is given (if it isn't already up).

I think this will be very helpful to all players - rather than a trial and error method that players currently employ XD

Mike/Nikita, can you please take note of this?
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Old 08-21-2009, 11:23 AM   #9
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Quote:
Originally Posted by glitchless
In order to prevent people from avoiding combat with a clan their clan agreed to wage war against while still gaining advantage of clan runes, you must now be at least a soldier to access and use clan runes.
With this patch, initiates & civilians are now effectively the same rank.
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Old 08-21-2009, 12:42 PM   #10
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Quote:
Originally Posted by Ives
Hmm...Jeff and team should put up a sticky on clan ranks and the permissions each rank is given (if it isn't already up).

I think this will be very helpful to all players - rather than a trial and error method that players currently employ XD

Mike/Nikita, can you please take note of this?
I agree.. a post with detailed specifics of each ranks abilities would be UBER
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Old 08-21-2009, 12:44 PM   #11
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Quote:
Originally Posted by Emperor006
With this patch, initiates & civilians are now effectively the same rank.
mmmm then why both with the 2 separate ranks? ( initiate/civilian)
not being hateful.. just wondering now
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