New DoT skills
Old 07-22-2009, 09:34 PM   #1
Tapobu
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Default New DoT skills

now that's fast service. thank you!
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Old 07-22-2009, 10:03 PM   #2
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dark patience also increases damage
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Old 07-22-2009, 10:09 PM   #3
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with dark patience at 100 and hasten dismise at 100 you will do 50% more damage 25% faster
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Old 07-22-2009, 10:51 PM   #4
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Quote:
Originally Posted by Sapreaver
with dark patience at 100 and hasten dismise at 100 you will do 50% more damage 25% faster
that makes it (1.5)(1.25) or 187.5% of what it would be without.
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Old 07-22-2009, 11:05 PM   #5
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where does the 1.25 come from ?
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Old 07-22-2009, 11:07 PM   #6
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Never mind I got it
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Old 07-23-2009, 12:26 AM   #7
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"This is actually to help them communicate so they'll know to join uncivil if they really want to speak to the individual filthy enough to be banned from civil."

Yeah Jeff, I said "fuc*k" in civil, thanks for crucifying me for it. Anything else you want to call us, the people who are banned from civil, as? Sorry for being a disgrace to the human race and to this game, I shouldn't have been born, I apologize for being such a shame and a black sheep you see me as...
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Old 07-23-2009, 12:43 AM   #8
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It sounded tongue and cheek to me...
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Old 07-23-2009, 02:22 AM   #9
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Deathflow is confusing. Does that mean if my DoT does 200 damage and my INT is 100 it will add 100 damage on to the spell?
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Old 07-23-2009, 06:12 AM   #10
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Quote:
Originally Posted by Olsamm
It sounded tongue and cheek to me...

sounded a lot like that also to me ^_^
...but, since i'm no English, isn't the correct expression "tongue-in-cheek"?
(I am no ttrying to pull your leg, olsamm... i am just curious )

anyway, nice skills. Looking forward to try them.
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Old 07-23-2009, 06:31 AM   #11
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Quote:
Originally Posted by weirdgrivi
Sorry for being a disgrace to the human race and to this game, I shouldn't have been born, I apologize for being such a shame and a black sheep you see me as...

about ****ing time




also, somewhat a ***** DoT's will need a bit of Int now -_-
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Old 07-23-2009, 11:47 AM   #12
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dot's don't really 'need' int. even if you keep it at the 100~ base, that's still 100 extra damage on deathflow.
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Old 07-23-2009, 06:01 PM   #13
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a BIT


but i did make it as something of a joke x
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Old 07-23-2009, 11:46 PM   #14
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Sounds like on that DoT with deathflow, if you get deathflow, and your DoT normally does 200 dmg, then you add INT score to that dmg up to another 200. So having 250 INT would be a small waste on that gem with deathflow.
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Old 07-24-2009, 01:32 AM   #15
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If it even worth adding INT for deathflow? If you add 200 INT your spells do 200 more damage 10% of the time which comes out to some 20 damage per spell? I think putting points in other stats would give you alot more benefit. It is a nice boost for your initial 100 INT I guess.
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Old 07-24-2009, 01:41 AM   #16
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Well, you still get the 100 bonus when you get a deathflow, no matter what, so adding the points is up to you. That huge bonus damage can be nice for tough boss fights. Also gives DoT mages a reason to add points to INT.
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Old 07-24-2009, 04:05 AM   #17
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finally, jeff throws casters a bone...
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Old 07-24-2009, 04:23 AM   #18
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FINALLY hop? :S

casters have been getting the most updates recently afaik...
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Old 07-24-2009, 05:08 AM   #19
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lawl, if by "update" you mean the "rune caster buff" then sure, they have....
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Old 07-24-2009, 05:11 AM   #20
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Been a few new skills for em :P
an I suppose I should have left consistent in that sentence. They have been getting buffs to various areas. Though admittedly nothing game-breaking, which is kind of unusual for a Nodpatch
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