04-10-2009, 02:32 PM
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#21
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Guest
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i tried at least! lol
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04-10-2009, 02:47 PM
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#22
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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yeah that would rock a lot if he'd put a bunch of tc's in the AH, nothing against that at all 
just laughed with your 'he'd loose some money':P
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04-11-2009, 04:35 AM
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#23
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Guest
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what if jeff gave 1 tc every month or second month to every acount .. have it spell bound so as only that one account could use it how ever they liked .. eg. rrt , 10 day premium , or 4 week of standard .. or save then for that special epic armor or weapon one might get lucky enough in a drop. would save the ppl who do buy tc and sell them, some money . and at the same time give the free acounts a chance to get hooked on the game, where they might buy tc's with real money. should some what help control the price of tc's as they would be more in game . could also increase the the sale of jeffs other offers he has, like accel , grinder and so on. if it was every second month he gave a tc it should not change the market much but help control it more keeping goods of any type at a steady rate also at the same time increase the the trades as it now would be worth while to do resorcing as one would beable to sell their goods to others or aution them off
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04-11-2009, 06:48 AM
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#24
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Guest
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Quote:
Originally Posted by farsight
what if jeff gave 1 tc every month or second month to every acount .. have it spell bound so as only that one account could use it how ever they liked .. eg. rrt , 10 day premium , or 4 week of standard .. or save then for that special epic armor or weapon one might get lucky enough in a drop. would save the ppl who do buy tc and sell them, some money . and at the same time give the free acounts a chance to get hooked on the game, where they might buy tc's with real money. should some what help control the price of tc's as they would be more in game . could also increase the the sale of jeffs other offers he has, like accel , grinder and so on. if it was every second month he gave a tc it should not change the market much but help control it more keeping goods of any type at a steady rate also at the same time increase the the trades as it now would be worth while to do resorcing as one would beable to sell their goods to others or aution them off
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Free TC for all?? All i could say is a
huge LOL 
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04-11-2009, 07:13 AM
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#25
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Guest
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The soulbound idea would work, but I would go one step further on it.
Give the person who is selling the item the option to auction 'destination soulbound' or not any item in the auction house. Just put a nice (SB) next to the item in the auction house with a mouseover explanation that when that item is purchased that it becomes soulbound to that player. And maybe a confirmation on purchase that they agree on puchasing the item knowing it will be soulbound.
That would get rid of nearly any resale issue of any item. Except where a player may buy a SB timecard off the AU, then with real money buy another to put on the market at a higer price (so would get a timecard plus 20-25k for the price of a timecard).
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04-11-2009, 09:52 AM
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#26
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Crab Defiler
legendaryevil is offline
Join Date: Jan 2009
Posts: 56
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i think this last idea is prob the most logical. if you want to stop resellers then you should have the option to make it SB when you sell on AH or not. If it is SB when you buy it then cant be resold that person would have to use it for themselves. You still have the option to sell to clan members or mates on the game outside of AH that would be non SB. If jeff is looking then maybe this would be worh considering.
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04-11-2009, 07:37 PM
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#27
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Guest
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Music, you have asolutely no idea what is going on, so stop whining.
I agree with Deckers suggestions about the TC's being SB once you trade them, and with the feature that you can trade SB TC's within your personal collection of alts, that should not be a problem for someone who hoards all his resources on one char and transfers the TC's one he buys them.
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04-11-2009, 08:20 PM
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#28
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Gem Pouch Expert
Sporky is offline
Join Date: Jan 2009
Location: Pittsburgh, PA
Posts: 325
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Quote:
Originally Posted by zenga
To get rid of the TC speculation there is a very simple yet effective rule that could be implemented: you can't sell a tc for a higher price than you bought if for.
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i like the idea at first glance but... 2 problems i can think of
how would this prevent people from buying on their main, transferring to alt, and reselling on alt (which is what most of these resellers do to avoid angry people yelling at them). do you think players like -well, you know who they are- are mains? no certain ones i know are alts of people you probably trust.
also, a time card transferred between 2 characters was "sold" for 0g. does this mean it can never be sold again? and also players trade time cards for items, which is another way for resellers to get their fix and avoid the resale rule. im sure there's a way to implement it to avoid this but i just dont see it yet.
other than that, i like the idea and support it when somebody thinks of a solution to prevent these problems.
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04-11-2009, 10:12 PM
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#29
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Quote:
Originally Posted by Sporky
i like the idea at first glance but... 2 problems i can think of
how would this prevent people from buying on their main, transferring to alt, and reselling on alt (which is what most of these resellers do to avoid angry people yelling at them). do you think players like -well, you know who they are- are mains? no certain ones i know are alts of people you probably trust.
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simple, the system remembers the price it was sold for. If A buys a TC by trade or from the AH from B for 100, A gives it to C. And C sells it to D, then the max price is still 100. This price could be printed on tc's.
Quote:
Originally Posted by Sporky
also, a time card transferred between 2 characters was "sold" for 0g. does this mean it can never be sold again? and also players trade time cards for items, which is another way for resellers to get their fix and avoid the resale rule. im sure there's a way to implement it to avoid this but i just dont see it yet.
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0 is not a sale of course. 1 is a sale. So as long as a TC has not been sold for gold it has no max price. So people trading tc's for items are still able to ask the price they want if they decide to sell it later.
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04-12-2009, 10:18 AM
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#30
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Guest
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INCREASE THE DROP RATE JEFF !! ADVERTISE !! Peepl are blinded on why TC cost soo much in-game. Just imagine if another 1000 peepl started playing tomorrow Or if you could go out and FARM your own gear set's without takeing months. Peepl are selling high TC's to balance out the poor supply with the high demand of the items they are useing the gold to buy!!! TC is KING !!
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04-17-2009, 08:23 PM
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#31
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Guest
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No matter what anyone thinks, Supply and Demand will ALWAYS be in effect.
If people jack prices by buying the market and re-pricing, people will buy IF THEIR DEMAND is high enough regardless of the cost.
Don't come here and cry about it if people try to jack prices and ACTUALLY SELL THEM.
They sell them because they know it will sell at that price. Which means those prices are FINE.
Just because YOU don't like em doesn't mean it's not how it's supposed to be.
Supply & demand is part of any economy. Even Nodiatis.
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04-18-2009, 09:11 AM
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#32
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Guest
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Prime example is the high level players are selling the high level Epics LOW Supply for anywheres from 1 mill to 10 mill gold, regardless is the prices are their real intent or not those are what the sellers and buyers see in the AH, and because almost everyone needs and uses timecards, they compensate their prices on the timecards to afford the aforementioned items.
Everyone that sells items high regardless of how rare they are are part of the reason that timecards are continuing to climb in price, its to compensate and gather the required gold to purchase items otherwise beyond their means, Part of what I do, which has people hating me and I do not really care it is a game is I refuse to sell my cheap timecards to anyone in their clan or associated with them in any means what so ever, this prevents them from getting cheap timecards, and I am patient enough to wait out the storm.
I have to say some of the ideas suggested here are fine, but before we start screaming for changes, I think we need to look at ourselves as players first, and determine what it is we are doing and how we can better effect the economy within the game and its players.
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04-18-2009, 10:20 AM
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#33
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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@ strye & harp
not sure if you react in general, to the original post in the thread or towards any post in particular, but ...
there is no intervention in the economy whatsoever. my only point is that tc's are purchased with irl money, while all the rest in nod is not. thats why they should not be considered part of the regular economy. buy them, sell them, all fine, just don't resell them at a higher price ... thats all
you can agree with that or not, but there is zero market regulation, as can sellers still sell at the price they want
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04-18-2009, 10:38 AM
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#34
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Guest
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Or, how about this? Jeff controls TCs in real life and in the game, I will explain.
Jeff currently sells TCs for real life money. But, how about he starts providing TCs in game for 60k each. When someone buys a TC, that person automatically has the TC SBd to him. Then change when someone buys a TC with real money, that person has that TC SBd as well. This is simple, no one gets rich off of TC reselling, or a variation as someone stated earlier (someone buys a cheap TC and buys one in real life and sells it higher). This would also keep the TC price constant and fairly obtainable for all. This would end the TC speculation and there would be no need for a TC drop, despite the quest suggestion I made a long time ago.
Critique my suggestion.
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04-18-2009, 04:55 PM
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#35
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Guest
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Sherman, I like the idea, but from a business end its a horrid one, IF he provides them in game currently theres really never a need to spend money on them anymore and I am fairly certain that the TCs provide a decent revenue.
I think that all timecards should be restricted to the one that buys them and any charactor attached to that IP in order to facilitate what it is Zengas suggesting that would be the only viable way of nuking the resellers and sellers in general.
Otherwise the entire point is moot, we still have to make sure theirs profit to me made for the game keeper himself, and maintain in game balance, what happend with timecard prices and I still maintain this is everyones fault Mine Zengas Deckers Jurans, etc etc everyone of us thats level 70 because we bought and or sold so many and need so many more that we allowed the prices to climb to a point where its just not feasable for the lower level players to obtain them, we however can still afford them even at 100k each, because we have so much more time and gold saved and or invested.
I say make all timecards Soulbound upon purchase to the charactor/s attached to the said IP address.
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04-18-2009, 06:06 PM
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#36
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Guest
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Hmm IF Jeff would supply a certain amount of TCs in a store, how about 1,000 a day in a random town and only 1,000 a day. Yes I know 1,000 sounds like a lot, but at 60k a piece they would sell so fast. Not to mention all of the high levels buying them.
However, there could be a system implemented where only 1 in-game TC per character per day. This would prevent all of the high levels buying up all of the TCs. If need be, we could take it further and 1 TC per Character and/or IP. This would be to prevent alts from also buying up the TCs.
To clarify, 1,000 a day isn't that much. Think of all of the paids, high levels, and rich characters out there. If some is left over, then they are carried over to the next day.
TCs in-game would give frees an incentive to play more often and earn a lot of gold. This would show them that there are affordable TCs and in game. That means they wouldn't have to look at the inflated TC prices in the AH.
This is a win-win. Jeff should not be concerned about losing money. 1 TC a day per character/IP would mean that people would still have to largely buy TCs from him with real life money. He would be sacrificing a very small percent of his earnings to keep the game alive to continue to make money. Who knows, he may end up making more money.
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04-19-2009, 10:52 AM
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#37
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Guest
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The Time Card issue seems to be one of the hottest contested issues in Nod history. Let's take a look at Nod History for a moment shall we? I've heard people in chat say that they remember when TC's were 5k, 10k, 25k, etc. Heck, I even remember getting my very first timecard for free for answering a trivia question, never mind the fact that I had to get a higher level player to drag me up to T4 to get it. My point is, as the game flows and has time to develope more and more people advance to higher levels, requiring more and more Rest Time to level. When everyone was level 1-20 then 10k seemed like a small fortune, now that people are 60+ and get item drops that sell in the shops for 200k plus, that 10k seems a pitance.
What people list Timecards for on the AH is not always what they are sold at. Some times you can haggle with the seller and get a reduced price. Hopefully if its a friend you can get a really good deal. I do not think we have yet to see the cap on what Time Cards will sell for. I can imagine in the not to distant future that most will sell in the AH for 100k on average.
Yes this is a problem for new players who want to buy into the game using only ingame gold. That is unfortunate for them as this is the way the economic system works... as the rich get richer.. the cost of goods goes up.
The N Adoption Agency seems to be a great idea on helping newer players buy into the game at a low initial cost. Maybe instead of giving free TCs to players in need, a few players who buy TCs in bulk could sell to new, worthy Ns at 50k - 65k for their first taste of Membership.
As to the issues of Resellers, thats just a part of the economy too. look at it as you would a person who collects stamps, coins, or trading cards. They buy low and hope to sell high making a profit on their investments. The best we can hope for here is maybe someone will make a thread somewhere and list known Resellers so those trying to help others don't wind up selling to someone trying to just make a fast buck.
In the end, if you are hoping that someone will spend the rl $ so you can get time cards for your char that needs multiple time cards daily then work with them here to arrange you getting them at a low price. Otherwise you should expect to pay whatever price is listed in the AH. trying to mandate a set price in AH is not fesible.
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04-19-2009, 11:09 AM
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#38
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Guest
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Intill the broken drop rate is fixed on items and epics,ex past Lv 50, selling the time card is about the only thing its good for in most cases,the only way to get gold. Buy a TC / Get gold = job security for glitchless instead of makeing the drop % more inline with our voices.. Get the hint. #1. Why use the TC for +6, i know drops suck and i wont get any items to sell for the gear i need at next level. or #2 Why should i waste five dollars on ONE virtue,when i need 2 per epic and they never drop for me anyways. AAny ways this is just what i heard from a few people ingame, one dude was mad and said they need a warning on the virtue upgrade about epics becomeing next to impossible to obtain once you reach higher level of the game.
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04-19-2009, 11:11 AM
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#39
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Crab Defiler
Grelko is offline
Join Date: Feb 2009
Posts: 75
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Quote:
Originally Posted by TalesofPirates
I say make all timecards Soulbound upon purchase to the charactor/s attached to the said IP address.
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What if you use more then one computer ex. going to a friends house and logging onto your character, or say... someone with a split family and they go to one of the parents houses on the weekend etc., and they made an alt char on that comp to play while they are there. You wouldnt be able to trade between your characters even though they are both yours, just on a diff account. You wouldnt have the same IP address.
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04-19-2009, 01:07 PM
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#40
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Guest
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Quote:
Originally Posted by Grelko
What if you use more then one computer ex. going to a friends house and logging onto your character, or say... someone with a split family and they go to one of the parents houses on the weekend etc., and they made an alt char on that comp to play while they are there. You wouldnt be able to trade between your characters even though they are both yours, just on a diff account. You wouldnt have the same IP address.
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Grelko that is why I posted that it be a combination of character and IP. That way we can prevent abuse. If Jeff implements one of Decker's suggestions about one main account with sub accounts, Jeff could easily make sure one account and no alts gets more than 1 TC per day.
The N adoption agency only works if people donate TCs/money to it.
There are also many other solutions to the TC problem. One such is one of the previous suggestions, lower TC prices, have more people trade with others, instead of private TC trading, etc. My suggestion takes minuscule amounts of money from Jeff, Gets more people paid accounts, keeps TC prices somewhat stable, and Jeff still gets plenty of cash from people buying TCs.
The higher levels who need their fix will still need to pay money for all of their TC needs, lower levels can finally get that paid account without paying inflated prices, and these TCs bought in the store will be SBd to prevent reselling. The TCs bought with real money will still be un-SBd to encourage TC trading. However, after trading these TCs become SBd to prevent reselling.
If there are any more holes please let me know.
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