02-17-2009, 03:06 PM
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#2
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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The learning skills are good the way they are now imo:
- choose for an instant bonus
- go for the long term benefit: leveling the skills that accelerate the learning skills
- choose for the RT skills
If learning skills would go way faster I think that it will influence all stats too much. An account could be complete after just 2-3 months. While now it goes gradually and I feel the spread is very ok.
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02-17-2009, 03:15 PM
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#3
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Guest
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how bout you allow us an option to use the TC for an extra 6 hours of passive XP instantly earned when you use the TC, that way we could buy 2 tc's and use one for passive gains and one for RT.
this wouldn't alow people to instantly level above them since their passive gains get lower the higher it is than their player level, but would allow us that want to buy extra time to get extra rewards from the time we use to keep player level and passives semi close.
Last edited by blahha; 02-17-2009 at 03:16 PM..
Reason: incomplete.
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02-17-2009, 04:50 PM
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#4
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Wow. I have no idea what to think about that. Haven't done the math yet. My first reaction is: good for lower levels where the passive has a short term effect (setting a skill a day on passive at level 10 does a lot). While on a high level char the influence is rather 'minimal'. So in a way most people can't have anything against that.
Still, I find the learning/passive skills on nodiatis awesome, for the reasons I've mentioned in the previous post. Influencing that with instant gains is something that corrupts the beauty of the whole learning/passive concept imo.
But than again, it would be just another way to 'invest' money in your account. Something all higher players have done one way or another.
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02-17-2009, 05:49 PM
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#5
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Guest
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Passive experience is increased by Virtues(1% per), STD or Prem account(100% and 150% respectively), and accel. Free accounts get 50% Passive experience. However using TCs specifically for Passive Exp will give Jeff more money, lower the price of TCs(theoretically due to more in the market), and give more incentives for frees to use real world money, or even level quickly to buy it with in-game money and then eventually use real life money.
Note: I am not complaining about TC prices, it will merely lower prices for frees to get TCs experience the paid privileges, and lead to them spending real world money.
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02-17-2009, 06:49 PM
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#6
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Guest
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I agree with zenga's first post I think they are fine just the way they are.
Making faster ways to level up passive would be just another advantage to people that want to dump $1000's of more money into nod.
For Glithless is would be good for the bottom dollar but would allow big spenders to get stronger players faster.
I am not a big spender and enjoy playing nod at the standard pace as it was originally designed.
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02-18-2009, 07:45 AM
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#7
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Guest
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I still think it is a very unfair system to be able to buy RRT to level your character when it hurts you in the long run to get up in the levels too fast. It would seem more balanced if you could get passive xp at an accelerated rate also, especialy if you spend real money to level your character faster.
as for the
Quote:
Passive experience is increased by Virtues(1% per), STD or Prem account(100% and 150% respectively), and accel
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i dont think accel increases passive xp and the way it reads in the $ page is std accounts get 2x passive and prem get 3x passive.
so at most you can get 230% more passive xp, but i can level at 300% speed. there seems to me to need to be a way to get them to be equal.
Last edited by blahha; 02-18-2009 at 07:46 AM..
Reason: correction
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02-18-2009, 11:36 AM
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#8
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Quote:
Originally Posted by blahha
so at most you can get 230% more passive xp, but i can level at 300% speed. there seems to me to need to be a way to get them to be equal.
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if you say it like that you have a point
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02-18-2009, 11:50 AM
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#9
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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um. leveling fast doesnt hurt your passive skills, if anything, it actually allows you to get them to a higher lvl faster. what is the point of getting twenty in all passives, if you are a lvl ten? you lose way to many xp points doing that. where as, if you are lvl sixty, and they are sitting between thirty and forty, you are losing no xp when leveling them. and if you want the skills to lvl faster, then up passive advancement, advanced learning, cultivation, cognizance and perception.
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02-18-2009, 02:11 PM
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#10
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Guest
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Let me try to explain this in numbers hop, i am not sure you are catching what i am saying.
Lets say you get 1,000 xp per day in your passives ( just a make up number i know you get more)
so if i play in my 3 hours of RT i get at every reset i could get 10,000 xp in my main stats
that would be a ratio of 1:10 passive to main xp.
if i then use a TC to get 6 more hours of RT i could get another 20,000 xp in my main stats
but my passive gain is still only 1000xp
that would be a ratio of 1:3.333 passive to main xp.
the higher your player level compaired to the level of the passive does matter, but so does the number of TC's you use. if you use 2 tcs a day to get RT then your ratios get even worse.
it just seems there should be something to take this into account .
Last edited by blahha; 02-18-2009 at 02:43 PM..
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