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Magic Wands |
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11-19-2008, 04:42 PM
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#1
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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Magic Wands
i was thinking that maybe introduction of wands for mages would be a good idea. instead of 2h staff.
you could deul weild magic wands
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11-19-2008, 05:00 PM
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#2
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Guest
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dual
lol... yes
and add a tophat
and then make a new skill: "Pulling a rabbit out of objects"
And at level 40 you can pull a rabbit out of a hat 90% of the time.
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11-19-2008, 05:25 PM
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#3
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Auction Master
Valiumandritalin is offline
Join Date: Jul 2008
Location: Iceland
Posts: 1,017
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..
Will the rabbits be dead or alive ?
Topless perhaps ?
__________________
I am God, I am Techno Viking.
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11-19-2008, 05:57 PM
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#4
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Guest
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A decent idea to let mages dual wield.
Bentro stop the weak jokes...
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11-19-2008, 06:04 PM
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#5
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Guest
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Quote:
Originally Posted by Damen
A decent idea to let mages dual wield.
Bentro stop the weak jokes...
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It's one of the most ridiculous ideas I've heard. Quit wasting Jeff's time. He needs to use his time to finish off the "big" update he's working on.
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11-19-2008, 06:21 PM
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#6
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Guest
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don't see it as a total waste of time perhaps 1 handed staves instead of 2 handed
would allow for reasonable damage
and the ability for a caster to use a staff and any other 1 handed weapon or dual wield staves, with no additional bonuses for dualing staves like whips get for being on each side
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11-19-2008, 06:22 PM
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#7
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Guest
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Caster = doesn't need melee damage
It'd be like a warrior asking for a boost to magic...
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11-19-2008, 08:30 PM
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#8
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Guest
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wands would need to count as half a stave for the purpose of all skills involving staves... so 20% base gem speed increase for wielding only one wand staves are already powerful for what they are i dont think u guys need a shield also
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11-19-2008, 10:13 PM
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#9
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Guest
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Definitely too overpowered.
If it is introduced, I might have to use a wand/whip combo. That would be cool. A lot of skills though to learn. Maybe an epic "staff" that is one-handed (or an epic-staff with a shiled attached to the front) would be balanced.
Also, how would you do the item lvls with both 1 & 2 handed items? If that isn't done right, it would cause an imbalce too.
It would be better to add a skill at level 40/60 that allows you to have a secondary ability for two-handed weapons...
Guard: Weapon ability Lv 40/60
Every level of this skill allows an extra point on your armor class if you are using a two handed weapon. Also every point allows you to use blocking skills up to the level you have in guard when using two handed weapons.
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11-23-2008, 07:50 AM
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#10
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Guest
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These guys would make fine drummers.
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11-23-2008, 07:53 PM
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#11
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Guest
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Quote:
Originally Posted by Nosebatter
These guys would make fine drummers.
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Lol!
Or if you run out of mana and energy, you could create a fire spell by rubbing the two sticks together...
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05-04-2009, 10:14 PM
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#12
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Guest
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I support the cause of introducing wands into the game.
options:
1 handed Weapon
Offer same benefits as staff skills (or 1/2 the benefit of staff skills if you think overpowerful)
allows user to have something in the other hand or duel wield
Make damage from the wands Magic based (as if casting a spell)
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05-04-2009, 11:56 PM
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#13
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Guest
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not sure that mages need dual wielding. although it would be a great idea, since i fully support any idea that will let me whoop on a dual ZC wielding person, i think it'll tilt a little in favor of the caster...
For example, my shock staff hits 150+ non crit with a high crit so far of 246 and with crit strike and two handed at level 30, over 20% chance of critting right now with a delay of 37. Now, i pull gems at least 50% faster than a non staff wielding person, and with my DD class enhancement, i hit at about 70+ non crit, with a crit high of 126 on my gems... while i can't kill a properly built dual ZC'er, i can most likely do some serious damage to him.
The ZC(commonly used, so example) is a pretty good weapon, i've seen non crit hits of well into the 130's with crits on the upside of 220+. one problem... it's got a delay of 42, which you can help, but it becomes a delay of 84 base for dual hits if you can get it at my level of 30 for dual wield, then it becomes -15% speed (.5% per point) so it becomes a delay of ~71 which means the staff still hits almost 2x as fast. What about the crits you say? well, a dual wielding slasher is limited to just crit strike for the crit strike chances, so at level 30, they have a 7.5% chance of critting.
I realize that everyone says that dual wielders have a better chance, and they may with the archery built in, but if a battle lasts realistically more than 45 sec, the Staff wielder will end up with the upper hand, due to in battle healing, and gem casting benefits. What i've seen many many of the dual wielders do is jack their hp all the way up, basically (from what i can guess) hoping to hit hard and enough to kill the opponent before hp runs out... which is a tough battle to win... of course, these are just my calculations... i just think that casters should have the option to equip an archery set like dual wielders... after all, what does a dual wielder do with their ZC's while they are firing a bow?
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05-05-2009, 12:02 AM
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#14
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Guest
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Quote:
Originally Posted by tsx
not sure that mages need dual wielding. although it would be a great idea, since i fully support any idea that will let me whoop on a dual ZC wielding person, i think it'll tilt a little in favor of the caster...
For example, my shock staff hits 150+ non crit with a high crit so far of 246 and with crit strike and two handed at level 30, over 20% chance of critting right now with a delay of 37. Now, i pull gems at least 50% faster than a non staff wielding person, and with my DD class enhancement, i hit at about 70+ non crit, with a crit high of 126 on my gems... while i can't kill a properly built dual ZC'er, i can most likely do some serious damage to him.
The ZC(commonly used, so example) is a pretty good weapon, i've seen non crit hits of well into the 130's with crits on the upside of 220+. one problem... it's got a delay of 42, which you can help, but it becomes a delay of 84 base for dual hits if you can get it at my level of 30 for dual wield, then it becomes -15% speed (.5% per point) so it becomes a delay of ~71 which means the staff still hits almost 2x as fast. What about the crits you say? well, a dual wielding slasher is limited to just crit strike for the crit strike chances, so at level 30, they have a 7.5% chance of critting.
I realize that everyone says that dual wielders have a better chance, and they may with the archery built in, but if a battle lasts realistically more than 45 sec, the Staff wielder will end up with the upper hand, due to in battle healing, and gem casting benefits. What i've seen many many of the dual wielders do is jack their hp all the way up, basically (from what i can guess) hoping to hit hard and enough to kill the opponent before hp runs out... which is a tough battle to win... of course, these are just my calculations... i just think that casters should have the option to equip an archery set like dual wielders... after all, what does a dual wielder do with their ZC's while they are firing a bow?
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Agree with the Using a bow. It sucks that spellcasters cant really effectively hunt.
I say reduce damage from Wands by 1/2 but it would still be considered magic damge instead of physical damage.
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05-05-2009, 11:16 AM
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#15
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Guest
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Both gems and bows require Cnc and Int to deal high damage, so my guess is that a toon equipped with a bow and a staff would be just too powerful. Maybe allow to equip it for hunting, but not for use in combat.
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05-05-2009, 11:32 AM
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#16
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Guest
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either way, you would either use your staff or your bow.. a caster using bow could have a delay increase such as the shield gives. which with the penalty, they would most likely default to the staff, as it would get expensive as you know what to bring all weaponry, magic, and archery up ... wouldn't be horrendous, but even most dual slashers only have archery at about 1/2 their level because the xp gets too expensive to maintain multiple weaponry classes onthe same person, and you slooow down ... way down...
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05-05-2009, 02:50 PM
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#17
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Guest
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Staves can never be one-handed. Wands would more than likely snap tbh if used in combat. If you ask for them to direct damage then just use gems.
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