Stats distribution bindings
Old 05-09-2018, 10:05 AM   #1
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Thumbs up Stats distribution bindings

Ok here it is: (hope it translates properly)

Allow each suit set to have its own redistributed stats.

Value of 4 main stats stays the same but you can alternate sub stats and bind it to different set.

For example : if I'm a warevolf or any melee class.
In first set I have my gear with spear and majority of melee stats assign as Dex.

Now on set 2 I have my mitigating suit with miti hammer. For 1 M gold i would choose (when suit 2 active) to redistribute binding stats and assign most melee to Str. All 4 main stats would be redistributed.

Someone would say it's like having up to 3 toons in one.
To some degree yes but not really. With 140 melee and 1 magic it will be hard to become caster on second suit not to mention first class stays the same.

What it would really help with is help people to create pvp and pve suit with more appropriate stats.

This would make pro arena combatants farm at more barable pace.

Or vamp players could have 100% regen assigned to gold suit to help them regen after fight.

Yes stones can do that to some degree - it just pushing it to new limits.

In nutshell : this is a new warfare capability allowing you to be more flexible (advanced) with your enemy.
Also good gold sink imo.

Try not to bash it - just point your pro and cons so this RAW idea could be modify to right direction

Last edited by Joanna; 05-09-2018 at 10:08 AM..
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Old 05-09-2018, 10:20 AM   #2
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This would be a great addition to the game!
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Old 05-09-2018, 12:04 PM   #3
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I disagree. I think people can either be pvp centered or pave centered. Other than that, you need to find a balance. For example, I’m on partial dot/bm/heal stat setup and I think it is too much of an addition
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Old 05-09-2018, 12:38 PM   #4
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Just as a note : you can already do that (redistribute stats to work with other build )

It will be more as convenience when stats can stay certain way at other set where you can add/change and generally mess around with other armor/weapons instead of redistribute back and forth.

As Dawl mention the questionable is to allow people be both crusher and slasher or dd and dot with optimized stays without 5 min it takes for transition.

The positive side to Economy I see is people will make more sb weapons and armors trying different things which is positive for both economy and player experience.

Since we have separate pouches , gear sets and even runes - a set of stats could go along with it.

To clarify : it will work exactly as stats redistribution - it will just memorize your choice.

With 140 melee and 1 magic it will not be possible to transfer Str to int or Dex to cnc. Just skills within same group.
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Old 05-09-2018, 01:49 PM   #5
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We can haz alts?
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Old 05-09-2018, 02:28 PM   #6
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If Im reading this correctly, you want to be able to quick swap stats when out of combat while still paying redistribute cost. If that's the case, support.
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Old 05-09-2018, 05:03 PM   #7
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No, you assign stats to each equip set and allow unlimited switching
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Old 05-09-2018, 05:30 PM   #8
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Quote:
Originally Posted by Dawl
No, you assign stats to each equip set and allow unlimited switching
This being the case, no support. there is a process to change stats on equipment through stones, lets not bypass that.
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If you REALLY want to be able to change the stats back and forth, make the investment in a second(or third) armor set
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Old 05-10-2018, 06:12 AM   #9
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Thanks for feedback.

Seems insta swapping might be a bit overwhelming game changer.

Perhaps memorize stats as extra "set" and allowing swap to it while OOC makes more sense and it doesn't affect anyone.

It would just save lots of time and when help people try new things while not in arena
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Old 05-10-2018, 07:16 AM   #10
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i personally love this idea. tho have it set up like rune sets with the same cost to unlock a new one and still cost the redist amount to change them within each set. then can switch between different stat settings at anytime. would def make having multiple builds and set ups on one toon way more viable as well as specializing stats vs certain types. pl0x geef
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