Crafter paid upgrade
Old 12-12-2016, 09:39 AM   #1
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Default Crafter paid upgrade

Here is what I would paid for let's say 11 TC like grinder/acceleration

Crafter upgrade:

-reduces cool down for all tools by 50%

-when using bottom right slot of enchanting rod it allows you to downtier by 5 tiers (multiply randomly from 1-32 times) at the same time stacks of x*32 could be placed to uptier by 5 tiers

-mana/energy required for crafting reduced by 20%

-8 permanent storage slots

-(optional) items won't become soulbounded when crafting with acceleration - at some point exp is not needed it's just a hassle to turn off acceleration every time you crafting something for someone else


Loader is great but since everything using tier 1 resourcess and people farming things tier 4+ a multiple downtiers are needed.

This is perfect upgrade for people with limited time that like to provide services such potion making where quantity of materials used be batch are 100's

Of course final version of it could be slightly different - I'm open for suggestions and feedbacks
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Old 12-13-2016, 10:14 AM   #2
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This would be nice for s2 but as for s1 tcs would shoot another 300k probably.

Support for s2 considering tcs are being hoarded due to lack of masters = less gold to spend..

Although from your last thread u could use your gold on uptiers.
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Old 12-13-2016, 12:20 PM   #3
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Too lazy to argue about this but it feels unneeded
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Old 12-14-2016, 06:38 AM   #4
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It's pretty simple :

This upgrade is not for everyone and some will find it useless but for people like myself I find it appealing and definitely would ge it.

The thing is right now we only have "must have" upgrades which everyone sooner or later gonna get as soon they can afford it.

We lacking optional upgrades for specific play style.

An option for die-hard crafters , crazy resourcers or even frequent rerollers should be available.

It would be nice to choose your own icing on the cake to meet your taste.

Jeff ? What you think about it ? Any chance to expand your offer ?

PS. Any upgrades that doesn't directly affect combat I consider "safe"
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Old 12-14-2016, 06:57 AM   #5
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the thing i disagree mostly with is the "easy" button on crafting ... i have made thousands of gems at gemworking at 99 (still not 100) without accel or double accel on. Do it the hard way like we all had to do , if it goes too slow passive it or reroll and use boon on it.

8 permanent slots for this upgrade , use inventory and storage expanders ( i am using 3 paid accounts and 5 unpaid accounts to hold all my masters)

Cooldown is fine to me , gives mana and energy a chance to get back up ( yes i am usng a crafting suit as well )
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Old 12-14-2016, 08:15 AM   #6
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I got the skills already so not looking for "easy"

It's mostly about time - I have limited time playing and willing to pay for option to cut downtiering /processing time.

Argument "I did it hard way before DA and boon" is not valid. Game progressing and things changes.

There was a times when TC cost 5k and people were happy pulling 10k from chests.

Now things changed and we need to adapt to new reality.

Should I walk 5 miles to the place because people used to some time ago ? Why would I since I have a car and less time they did long time ago.
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Old 12-14-2016, 08:24 AM   #7
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Why not just suggest triple accel and maybe all those things suggested for crafting could be included?
Assuming you have premium, grinder, accel/DA, and 30 virts already?
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Old 12-14-2016, 08:54 AM   #8
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s2 already gets +30% additional experience , it is way harder on s1, if we had that my gemworking would have been maxed out by as well as my workmanship
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Old 12-14-2016, 03:41 PM   #9
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Every recent updates makes game more enjoyable and less tidious.

We spent less time playing with tools due awesome craft memory and loader (one of the greatest updates along with downtiering patch)

IMO "the crippler" now is downtiering to tier one.
While we farm we go variety of t4-t30 resources (given using all boosters)

When I do potions for example I need to downtier both dyes and bones all the way to t1 . If I start from mid tiers let's say 15 it takes super long .

Triple acceleration is not a good idea as it will be used for boss farming and burning Tcs .

My idea promotes efficiency - do quickly your chores (dye cloths , potions etc.) And go out there and farm...

I think it's reasonable. ..
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Old 12-14-2016, 09:10 PM   #10
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We agree with the spirit of this suggestion. Don't be discouraged by resistance to suggestions. A version of your last suggestion regarding transmutation is in queue to be implemented hopefully by the end of the year, after Hot Zones.

There is one thing that is overlooked, however, and that is that that we make it purposefully tedious to downtier in order to attempt to give the lowest tier items more desirability, and thus increase their price on AH. It's important to give the players just getting into resourcing a bit more of an incentive in this way. If we made downtiering to T1 easy, the T1 resources would have almost no value due to the exponential relationship.
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Old 12-15-2016, 12:15 AM   #11
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Quote:
Originally Posted by Joanna

Argument "I did it hard way before DA and boon" is not valid. Game progressing and things changes.
What a load of cock. Is "Change this because I don't like it" a valid argument? Or "The game has changed so just hand everything to me on a silver platter if I offer to buy enough TCs."?
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Old 12-15-2016, 07:51 AM   #12
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Quote:
Originally Posted by Glitchless
We agree with the spirit of this suggestion. Don't be discouraged by resistance to suggestions. A version of your last suggestion regarding transmutation is in queue to be implemented hopefully by the end of the year, after Hot Zones.

There is one thing that is overlooked, however, and that is that that we make it purposefully tedious to downtier in order to attempt to give the lowest tier items more desirability, and thus increase their price on AH. It's important to give the players just getting into resourcing a bit more of an incentive in this way. If we made downtiering to T1 easy, the T1 resources would have almost no value due to the exponential relationship.
First of all thank you for reading and listening - we really appreciate your efforts to meet people's expectations (within a reason)

I somewhat agree with you about t1 resources , however let's look a little deeper into it:

Personally before I even start crafting I always check ah and wipe it clean buying all t1's I need however what is offered by low lvls covers maybe 1% of the demand..

Reason for that is :

- New players without grinder avoiding processing materials as they rather kill to lvl up.
- their storage space is very limited due low skill and they are not able to stack up on things that decay (bones for example is a hot buy)
- their stacking is low so to sell 100 items they need 10 slots in storage


Regardless how easy is to get t1 it's still pays off to buy them from AH
The way I'm thinking is that stuff on AH is expansion of my storage and when someone sells it I don't have to have my storage space occupied. Cost of low mats is relatively low so gold is no issue at all.

Besides we know buying from lowbies is a way to go as sooner they get stronger sooner they contribute to economy.

Also new people receiving help from us caps much greater than they would get by selling t1's.

And lastly even new players won't be getting t1's for long time - after hour or so they move to higher zones - getting their skills up and pulling higher tiers which again they have to downtier to sell as t2 -t10 are barely used for anything.

If you wanna help new players by promoting t1 resourcess there is plenty of ways to do so:

Quick example: a way to insta decay prey into bones for tiers 1-5 (not exploitable and beneficial only for lowbies)



@Enduir : i really like you and I think you very cool - too bad you don't understand me. I don't whine - I just care and it's a big difference. The only thing I asked for myself and got granted is a way to transmute unwanted masters with a cost of course. My characters are skilled and mature and I don't need any help. I simply listen to people , see their struggle and trying to figure how to make their gaming experience more enjoyable without taking away the challenge (too easy =boring)

Possibilities are endless in Nodiatis - I see greatest potential in this game and that's the reason I stick to it.
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Old 12-16-2016, 01:03 AM   #13
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Id pay for this upgrade, id add in +x amount of inventory slots as well though. Also resourcing requires alot of carry capacity, especially if the skills are not maxed. If your dealing with wood or ore it could be a nightmare for noobs. So Id consider adding in maybe +100 to carry capacity as well with this upgrade.
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