Beast Quadrakill
Old 02-27-2015, 03:32 PM   #1
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Default Beast Quadrakill

Insanely overpowered and a nerf to tanks.

Previously every parried/blocked hit meant it took longer to kill you. Now it just means the next attack will be 8x damage.

With everyone being one hit it's become a true lottery, rather than a test of skill and strategy (which I think is the point of a strategy MMORPG).
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-28-2015, 06:19 PM   #2
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Next upgrade will be quadrakill for pets. In half year or more. Must be anyway.
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Old 03-03-2015, 02:43 PM   #3
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Quote:
Originally Posted by Fior
Next upgrade will be quadrakill for pets. In half year or more. Must be anyway.
I'm talking about the fact that the Epicbeast has 100% chance to quadrakill you when you are 100% hp, rather than 10%. This means avoiding a hit doesn't help you at all because the next hits will deal 4x damage anyhow, killing almost anyone instantly.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-03-2015, 02:43 PM   #4
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bump. i was grouped with enduir...a top tank in the game...and he died in seconds vs beast. unless you want everyone to go full dps for beast and say screw tanking you might wanna consider changing this
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Old 03-03-2015, 03:12 PM   #5
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here ya go
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Old 03-03-2015, 04:04 PM   #6
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where is the button?

watching the plarp man almost die in 1 set of quad hits was uber depressing. plz change :{
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Old 03-03-2015, 07:36 PM   #7
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Omg go tact nao
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Old 03-05-2015, 10:57 PM   #8
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I support beast being quadrakiller. It means the same tanks who group(often times) with the same 3-4 ppl won't always get beast. It also makes it harder to time the queue, which is a bonus. Spread the love, tanks have arena atm, give other people beasts It also means, we die more, and more people can get 100% bonus, which, IIRC, a few of you above posters were complaining about not getting 100% all the time. Hypocrites!
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Old 03-05-2015, 11:16 PM   #9
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regardless of my enjoying 100% bonus tanks should have some benefit to their build :{ now it is just better to group with 2 people that have high dps. they last just as long as a tank so why not
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Old 03-17-2015, 04:10 AM   #10
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Quote:
Originally Posted by StormGuardian
I support beast being quadrakiller. It means the same tanks who group(often times) with the same 3-4 ppl won't always get beast. It also makes it harder to time the queue, which is a bonus. Spread the love, tanks have arena atm, give other people beasts It also means, we die more, and more people can get 100% bonus, which, IIRC, a few of you above posters were complaining about not getting 100% all the time. Hypocrites!
As the most recent beast proved, skill is mostly gone when it comes to beast. It's about getting lucky with your timing.

It used to be that having a very good tank meant you had more time for your DPS to damage, so you had a better chance at getting the kill. It used to be that you would adjust your build based on the specific type of beast you were facing. This beast was using energy theft and green DD. It didn't matter. It 1 hit Killda, a top 10 tank. It 1-hit Nibbles, a top-15 tank. Enduir also gets 1 hit (top 10 tank). Billyrules, also top-10, gets 1 hit. Toenail, when he does not use vampire CA, gets 1-hit (top tier tank).

Now, having a very good tank means you do less damage because your tank gets killed very quickly and doesn't dish out much damage. You'd be better off with a defenseless caster who can throw some big crits before the beast attacks, or a vampire/tactician.

Is beast really about being one of two classes in the game or getting lucky?
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-17-2015, 05:19 AM   #11
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I remember the time, 5 years ago, when i started my guardian tank adventure.

I wanted to be a good guardian tank and focus only on stopping damage and protecting the people who shared the adventure with me. Killda was born.
I did not know anything, so I started to look out for any fellow models, anyone who was already experienced using shields. And this is when i found Arach. I started to observe and take example from him, he was a great source of inspiration in my shield tank adventure.
I started to develop, and finally, I managed to see my first rewards when could hold and stay alive quite long against various adversaries.

Over the time, the Nodiatis God put several obstacle in front of me and my fellow shield users...
Mobs and Boss of the wilderness started to Enrage and Berserk, so they could finally kill tanks.
Our fellow Casters adversaries using direct damage became able to pierce through shields with Raze.
Our fellow Casters adversaries using damage over time became able to ignore shield completely.
Our fellow warriors using melee 2h weapons now were able to do massive opening damage with weighted.
Our fellow Archers friends received huge damage bonus first with Megacrits, and later with Aerial Dominion, without forgetting the occasional shaft of death
Even our small damage ability to deflect or reflect damage was stopped as our fellow friends got blessed by self preservation and Self Reflection.
When fighting for glory in arena or in duels, damage bonus was introduced in order to stop tanks from fighting until their last breath for 10 minutes blocking, parrying and preventing the flow of damage that they were being delivered.
And recently, Our fellow warriors friends got blessed with Quadrakills, allowing them to cut a big portion of HP from those who tries to keep it to its maximum.
I must have forget which other hits shield users took, but this is of no importance...

It is true that Nodiatis God has also helped us in our little shield tank adventure providing more agility, contravention and more HP, but that was given to everyone and it has been made very difficult to obtain.
He also helped us bash for more ... 300 instead of 100, Hurray, i was feeling strong.
He Gave us the ability to remove all Damage Over Time with sacred defender ... but we could only use this every 2 minutes.
Our Testudo got bigger .... but, rightfully, does not last very long ..

I remember the time Killda was born and started his tank adventure, no mater what happened along the line, no matter how hard the Nodiatis God hit him with his mighty powers, he did what a tank does best, he took the hits, brushed it away, and moved on.
No matter what happened in the past, no matter how hard were the hits, i have always stood up after the fall, I adapted according to the situation. I have always been a tank, and no mater how hard will the hits be in the journey in front of me I will always remain a tank.
Even the mighty Nodiatis God, cannot defeat a true tank spirit.

Killda
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Last edited by Killda; 03-17-2015 at 09:03 AM..
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Old 03-17-2015, 05:27 AM   #12
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Quote:
Originally Posted by Killda
Even the mighty Nodiatis God, cannot defeat a true tank spirit.

Killda
Go Killda Go!
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Old 03-17-2015, 06:32 AM   #13
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Imo beast should be.lottery - same teams killing it before with 100% health bonus was just annoying. Everyone should have same chance to get epic hp bonus.

And i agree with stormy.

It perfect the way it is. It's fair, fun and exciting. Leave it the way it is.
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Old 03-17-2015, 08:10 AM   #14
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Quote:
Originally Posted by Huggles
Toenail, when he does not use vampire CA, gets 1-hit (top tier tank).

:{ about as much of a top tier tank as joe. >_>
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Old 03-17-2015, 01:25 PM   #15
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We've spoken to the beast about your complaints, to which he responded, "Hssssssssssssssssssssssss!"

And honestly, we think he makes a good point. Tanks excel in plenty of areas, and the fact that some players outside of the non-elites club now have a chance -- albeit a small one, since they're still doing less damage -- to actually kill the beast, is not something that should be cause for alarm.
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Old 03-17-2015, 01:45 PM   #16
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Quote:
Originally Posted by Glitchless
We've spoken to the beast about your complaints, to which he responded, "Hssssssssssssssssssssssss!"

And honestly, we think he makes a good point. Tanks excel in plenty of areas, and the fact that some players outside of the non-elites club now have a chance -- albeit a small one, since they're still doing less damage -- to actually kill the beast, is not something that should be cause for alarm.
Quote:
Originally Posted by Huggles
Now, having a very good tank means you do less damage because your tank gets killed very quickly and doesn't dish out much damage. You'd be better off with a defenseless caster who can throw some big crits before the beast attacks, or a vampire/tactician
The complaint wasn't about top players not getting all the beast kills. It was about tanks sacrificing DPS for no benefit.

Previously tank tanks so DPS can live longer to do damage.

Now, everyone instadies so you should just be DPS to do as much as you can before you get killed.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-18-2015, 01:03 AM   #17
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Imo, this should remain as it is. Like most things in nod, let this remain random.
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Old 03-18-2015, 07:48 AM   #18
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Quote:
Originally Posted by Akilthedestroyer
Imo, this should remain as it is. Like most things in nod, let this remain random.
lol 100% isnt random
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Old 03-18-2015, 10:54 AM   #19
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Uh, what 100% are we talking about?
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Old 03-18-2015, 01:00 PM   #20
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Quote:
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Uh, what 100% are we talking about?
^
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