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rune trapping |
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07-30-2014, 01:09 PM
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#1
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Rare Collector
Oneangel is offline
Join Date: Jul 2010
Posts: 768
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rune trapping
like spider trapping...but for runes.
decreases chance of you getting a rune drop, but increases the chance of it being both higher rank and of it being rare or epic when you do get one.
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Do you have angel wings when your blood runs dry; that make my tears incarnadine, when I start to cry? - Sigha
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07-30-2014, 01:17 PM
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#2
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Epic Scholar
Soxson is offline
Join Date: Sep 2012
Location: in bed with misguided
Posts: 2,396
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support
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Praise the hindu gods!
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07-30-2014, 04:03 PM
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#3
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Boss Hunter
chrisdj is offline
Join Date: Apr 2009
Posts: 249
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support 
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07-30-2014, 05:13 PM
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#4
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Gem Pouch Expert
oderman is offline
Join Date: Nov 2009
Posts: 339
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I don' remember who said "but runes drops, regardless of rareity are still not worth anything" but I agree, and if not, very well will soon be imo. Maybe if they at least had a decent sale price according to their level or type I.e normal, rare, epic. At this point of the game the lack of need for them, and no use for item drop count, make them an irritance to say the least. Maybe if a sliding skill like spider trapping that, when levelled, would also change them so they add a percent towards 1 item drop count, if that makes any sense. Like if you find, at level 100, 6 runes( give or take) in between your epic drop, it will count as 1 item lowering the wait and adding a bit of coolnees to finding these otherwise useless things. OR (drools a little) they can add a small percent of their affect when bound to an item/armor. Dooooo eeeeeet!!!!!
Last edited by oderman; 07-30-2014 at 05:18 PM..
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07-30-2014, 05:20 PM
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#5
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Gem Pouch Expert
oderman is offline
Join Date: Nov 2009
Posts: 339
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I don' remember who said "but runes drops, regardless of rareity are still not worth anything" but I agree, and if not, very well will soon be imo. Maybe if they at least had a decent sale price according to their level or type I.e normal, rare, epic. At this point of the game the lack of need for them, and no use for item drop count, make them an irritance to say the least. Maybe if a sliding skill like spider trapping that, when levelled, would also change them so they add a percent towards 1 item drop count, if that makes any sense. Like if you find, at level 100, 6 runes( give or take) in between your epic drop, it will count as 1 item lowering the wait and coolness of finding these otherwise useless things.
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07-31-2014, 10:00 AM
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#6
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Rare Collector
Oneangel is offline
Join Date: Jul 2010
Posts: 768
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I love the idea of making runes usable by sacrificing them enough times to get a little of their effect permenamtly, but think it would be so much work that its unlikely to happen. Something to stop me getting 1-3 runes per fight that I just destroy would be much appreciated though.
__________________
Do you have angel wings when your blood runs dry; that make my tears incarnadine, when I start to cry? - Sigha
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07-31-2014, 10:23 AM
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#7
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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It's on our radar, but probably bump it weekly.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Rune sacrifice |
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07-31-2014, 01:27 PM
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#8
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Boss Hunter
chrisdj is offline
Join Date: Apr 2009
Posts: 249
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Rune sacrifice
It was Me that proposed a rune altar placing runes in the altar would grant your clan small terr dom gain in a relative amount to rune rank a couple of years back
at least make then useful again I trot this idea out every now and again but no one seems bothered 
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07-31-2014, 05:17 PM
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#9
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Rare Collector
Oneangel is offline
Join Date: Jul 2010
Posts: 768
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well plagiarism is the greatest form of flattery chris 
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Do you have angel wings when your blood runs dry; that make my tears incarnadine, when I start to cry? - Sigha
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12-22-2014, 12:39 AM
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#10
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Epic Scholar
Soxson is offline
Join Date: Sep 2012
Location: in bed with misguided
Posts: 2,396
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bumpity bump! just got a r1 wise in halycon rapids
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Praise the hindu gods!
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12-22-2014, 12:59 AM
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#11
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Even giving em a STS value equivalent to the rare gems that drop would be nice. (Would be a flat value no matter the rank.)
Beet Da Brat
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12-22-2014, 03:25 AM
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#12
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Boss Hunter
Blaze is offline
Join Date: Dec 2013
Location: Maine
Posts: 2,815
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>_> runes doing something besides getting destroyed? support
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02-27-2015, 11:27 PM
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#13
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Epic Scholar
Soxson is offline
Join Date: Sep 2012
Location: in bed with misguided
Posts: 2,396
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bumpity.
rune tarpping
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Praise the hindu gods!
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03-27-2015, 05:47 AM
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#14
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Boss Hunter
orderr is offline
Join Date: Dec 2009
Posts: 200
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What about combining 2 w/an enchanting rod to make better ones?
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03-31-2015, 09:41 PM
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#15
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Epic Scholar
Soxson is offline
Join Date: Sep 2012
Location: in bed with misguided
Posts: 2,396
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got a r1 vamp rune. bumpadump
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Praise the hindu gods!
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04-01-2015, 03:02 AM
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#16
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Seer's BFF
Excellence is offline
Join Date: Jan 2009
Location: Serbia
Posts: 511
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Support
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Quote:
Originally Posted by Tale
thats prolly cuz u a blind serbian moron
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Quote:
Originally Posted by Brick
You'd be surprised how much Excellence helped me in arena, he carried me both seasons so I can't thank him enough for that
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Quote:
Originally Posted by King
ill admit ex is a real toon though... >_> god i'll never hear the end of my saying that
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04-01-2015, 10:02 AM
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#17
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Boss Hunter
Skredperson is offline
Join Date: Apr 2014
Location: New Mexico
Posts: 183
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but I like getting Stimulating Runes...
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06-21-2015, 10:16 PM
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#18
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Boss Hunter
Blaze is offline
Join Date: Dec 2013
Location: Maine
Posts: 2,815
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bump...plox do this glitch >.<
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06-22-2015, 10:52 AM
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#19
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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bump
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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12-17-2016, 10:16 PM
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#20
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Epic Scholar
Soxson is offline
Join Date: Sep 2012
Location: in bed with misguided
Posts: 2,396
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it's kinda silly when you keep getting like 2 or 3 r1+ runes per mob in dungeon of ruin 2 (lvl 123ish zone).
Make it like the old spider trapping. You get 1 for every (you decide) runes and the rune ends up (you decide) tiers higher.
Lose the r1+ runes and bring on the r6+++ runes!
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Praise the hindu gods!
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