Old 02-18-2014, 01:44 PM   #81
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omg - i cba to read all that - but how about as dam multiplier kicks in so does reaper / gravenbound ,multiplier.....

that should stave off the ineveatbel tank suit reg dstak and wait for damage muli[plier to ween figh tirck

omg tedcode ftw
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Old 02-18-2014, 02:38 PM   #82
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The problem is that a healer does not have the advantage of runes to replenish like dotters. So yes, they can negate but for how long? Also, correct me if I'm wrong, cures do not stack like dots and they will not increase with bonus so they fail as well.
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Old 02-18-2014, 02:44 PM   #83
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Just saying... huge props to all casters... may carpal tunnel never be found in proximity to your mouse.

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Old 02-18-2014, 03:51 PM   #84
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remove no fail.

a gem line specific to a set of gems is a retarded idea. still against it.
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Old 02-18-2014, 05:00 PM   #85
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Quote:
Originally Posted by adino
The problem is that a healer does not have the advantage of runes to replenish like dotters. So yes, they can negate but for how long? Also, correct me if I'm wrong, cures do not stack like dots and they will not increase with bonus so they fail as well.
This is where yo uhave to understand that there are specific builds that counter specific builds - Nautolan was perfectly able to continually spam those Cleanse gems - UNTIL Cy managed to break a taunt and keep his mana/energy down.

sometimes you can't have the best of both worlds, and have to fully devote yourself to being a HEALER with 350+ MRE/PRE and mre/pre regen runes..


Hence all of my talk about team composition - which you all just laughed at.

They do not stack however they remove the damage before the mulitpler is applied, there for completely negating them - as Glitchless very openly said when he introduced them + the quiver I looted

A specific gemline to counter something is perfectly viable. Otherwise I guess that these cleanse gems are retarded... OR maybe people are too retarded to understand how to make them viable. But like I said, I personally don't give a **** if this is introduced or not..It actually HELPS ME if it isn't. Even if you remove the no-fail - it doesn't affect me in the least because I can regen to full mana/energy in a matter of 2 ticks. And it will make alot of people who DON'T have my build really upset because anyone who vamps mana/energy is going to poop on them.

Take it for what it's worth..But I guess Smashbros has the best grasp on PvP and balance in the game.. even tho.. you know hasn't even been in a top 10 team... since maybe season 1?

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Old 02-18-2014, 06:41 PM   #86
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I was away from the game when they were introduced. I did read the thread once but that was a long time ago. I did ask that question once and was told that they negate after bonuses were added which make them useless imo. I will find the thread and read it again.
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Old 02-18-2014, 06:46 PM   #87
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Quote:
Two new epic gem lines have been added to the game.

A legendary beast has been spotted. As usual it will drop a never-before-seen legendary item and accompanying master copies for those lucky and powerful enough to kill it.

A fix has been performed on the Divination skill. Players with high Deft Recovery and a staff were having an issue with Divination not providing them with an immediate gem draw at the start of arena combat which has now been remedied.

Removal of pending DoT damage caused by Overcleanse and procs is known as a Cure. Cures are not considered heals and thus do not benefit from bonuses to healing, however, it is important for potential users to note that Cures are potentially more powerful than their face value would suggest since the DoT damage removed is before PvP damage multipliers (in arena and clan wars) are calculated.
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Not trying to be rude, but it's pretty clear on how it's stated.. so.. you know.. This is what I mean when I say that people really haven't the slightest clues about somethings..

And I'm not referring to you.. just people in general..

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Old 02-18-2014, 06:48 PM   #88
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I just found it too Thank you

Last edited by adino; 02-18-2014 at 06:48 PM.. Reason: add words
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Old 03-25-2014, 04:51 AM   #89
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so how about a new epic or maybe even legendary skill that decreases that enemy's regen/heals?
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Old 03-25-2014, 11:22 AM   #90
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If only there were a skill sort of like Gravebound that decreased enemy regen, or a gem like Reaper Aura.
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Old 03-25-2014, 05:20 PM   #91
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.... i was talking about more... besides.. i think there needs to be more epic skillz in general
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