Old 01-05-2014, 04:00 PM   #21
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I don't care what happens either. Again it should not happen this season tho.

For now I'll withdraw my offer to buy Timmies because I do feel that my build will be picked on soon... And that's ok, I'll roll with it and change to something else. Don't think I should need to change this season tho seems how I have modified and changed everything according to the current layouts.
It's really not "your build" per say.. its regen in general.. and its not THAT hard to overcome for team with true DPS. But showing how one of you can cause a problem to teams who really should be able to beat you but cannot because they can't keep your auras down.

Merrick is just as hard if not harder to kill than you with 500 less duration, and 300+ less regen.. his DPS is slightly lacking, but that will be corrected this season.. But I could simply toss a mit hammer on like you do and remain just as deadly
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Old 01-05-2014, 04:01 PM   #22
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Dude.. I have 2 more regen gems in my bag than you do... I have a total of 6 which can be verified by glitch.

You guys are correct with proper team work and proper setup you can kill me before arena bonus which also proves that there is nothing wrong with regen, nothing should be easy. As you just said there is a counter, you just gotta work for it.

Again I don't care if it gets nerfed, ill change my build no harm no foul. Just don't change anything about arena during a arena season. do it in the week after arena ends to be fair
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Old 01-05-2014, 04:03 PM   #23
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and that's not just your team btw... I have been beaten by 3 OP bms before arena bonus kicked in too... They stun locked me like no ones business.. I was so stunlocked I couldn't even draw a anti stun, and those bleeds just stacked up on me till I was a goner with their OP hard bites combined... So many teams can do it if they do it right and work for it.

I also don't like how long arena lasts. but im willing to fight the battle If I can earn the win
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Old 01-05-2014, 04:22 PM   #24
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A change should occur as a process, not as an event. in order to prevent drastic consequences for people that like it and for people that hate it.

I understand you position Thorin but you also have to understand the position of the people that are getting annoyed by arena/pvp. So it could happen in a low % and progressively getting to where it feels right, it would also help everyone to test it for a better result.

And as a friend an advice in a metaphoric way, you buy car of the year because is the best at the time and you can afford it and you like it but that doesnt mean that the next year it will be the best or newest car and that shouldnt be a regret for you since you enjoyed it and you used it, next year there will be something better and newer the real issue is if you can afford it or not , i guess what i am trying to say is that you cant have the best always unless you can afford it or keep adapting.

Also Merrick and Thorin you guys are not seeing beyond your nose, you guys are not thinking on what 2 super tanky regeners and a healer or any absurd combination like that could do to bore you to dead and then know when to switch to dps to the exact moment to kill you or how everyone will start going tanky at first and dps later or a team with 2 lvl 1 and 1 regener that is afk against a team that have to wait for the damage bonus to kick in.

You saying that you can kill Thorins team before the bonus kicks in and Thorin admitting it to back up his point is just hypocrite as hell, hes not even using potions and hes not even having a healer atm or anything not even having cnt at all dude like are you guys even serious?
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Old 01-05-2014, 04:34 PM   #25
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when I literally just spend tens of millions on EF ess and uptiering timmies and such yes... This is NOT a car business this is a game and as a game manager he should not upset his players that put so much dedication to his game. The season should not change, If their are changes it should happen when this season is over. Just my opinion.

Im saying that if there is a change permitted fine, Ill roll with it and change my build, but to take my build away from me now after I had just changed THIS season based on glitch saying himself that there will be NO changes is highly unfair imo. Let me roll with this this season, then change what you want then ill be more than happy to change what I need to change for the next season
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Old 01-05-2014, 04:37 PM   #26
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and zvekan you silly goose... even if I put on a pot.. they will put on a pot too... which will balance it back out to how it is NOW... Actually I would lose more than them because it will be 3 pots to my 1... so that is a ridiculous argument.
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Old 01-05-2014, 05:09 PM   #27
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Relax, nobody is saying that the change has to be in this season or in the next, everyone is just sharing concerns and i dont blame you for feeling that way... Glitchless is been so nice almost never nerfing anything but buffing the others that you got spoiled but you shouldnt get upset by any change that could make the game better overall dude.

Let me ask you something , would you be happy if we finish this season right now and we put you on 1st place and then we balance/change things? would you feel good? i mean do you care about winning more than having a more extended competition? Do you care more about having the best than to be the best? I dont mean to offend you i am just trying to understand what you enjoy the most, everyone is different i guess after all is just a game.

Dont get me wrong, i love how competitive you are and in fact i do consider you one of the best players at the moment but sometimes you ask for things and you insist when is in your favor but sometimes when people ask for things and it affects you ...you come with this crazy defensive mechanism of "Glitchless knows what to do, dont push him or ask him, he knows whats the best for the game" and you know whats the funny part? for some reason almost everyone in here is like that.

PD: is not a ridiculous argument, get a healer get some anti gems gems , cnt and then tell me who is being ridiculous, 3 offensive potions are almost the same as 1 defensive potion before the damage bonus( and idk why you have to put it in a 3vs1 situation ), which is the main thing i was saying about defense against offensive before.

Anyways i already shared my concerns and i will refrain from posting more to avoid any possible misinterpretations or debates with people that dont agree with me, for all i know you could be right and i could be wrong <3
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Old 01-05-2014, 05:21 PM   #28
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I don't get offended by anything you say... I respect you either way. No I don't want 1st to be given to me... If you want to change the game now.... Fine so be it, just feed me the billions I put into the current build to change to something else. I honestly hate regen and my build now... Only reason why I changed it to this is because glitch said there will be no change so I said fine... If you won't change it then I'll just use it as well. Can't tell me you wouldn't be upset if something was changes after you had JUST invested tens of billions after glitch less said there would be no change... Of course you would lol. I agreeing here that I want to see change in arena but I am just stating that it would not be fair for it to be this one
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Old 01-05-2014, 05:33 PM   #29
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Now i do understand you point and i actually agree 100% with you on that and yes i would totally be upset i guess.
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Old 01-05-2014, 05:35 PM   #30
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Woot I'm slowly leveling up my social skills irl!
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Old 01-05-2014, 06:45 PM   #31
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Quote:
Originally Posted by Tale
or just reduce the whole regen % starting from runes, auras, timmies etc. instead introducing new things to fix old things and so on, and so on, fix for a fix
LOL dude, you just found the real problem to the issue without realizing , timmies are bugged i just noticed it says 75% instead of 7.5% !
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Old 01-05-2014, 10:09 PM   #32
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Simple fix, remove the no fail part of the aura. If someone wants to load up on pre mre (like a regener should) then they deserve the boost. Reaper already nerfs regen but making sure the aura will fail for those that use huge reg without the mrepre would feed eet

Omg I wanna pizza pocket nao

Reg itself was never boosted far as I remember people just finally used it and skilled up. If reg gets a nerd itself I suggest a nerd toball stats so they all have equal output to skill lvl.
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Old 01-06-2014, 01:48 AM   #33
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what flippy said
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Old 01-06-2014, 02:00 AM   #34
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Arena DOES take forever and for a team that is not composed of the top players in the game it can get boringly long. Even with some of the best it can still take forever.

Last season for example, Usaeagle's team. They never beat us but every fight was 5-8 min. We never came close to losing and we would just kill Thepirate (the only real dps) then Indianchief (wannabe tank but a clone of Usa to a lesser degree) within the first minute or so. Then we just bashed away on Usa until the damage bonus countered his regen enough to essentially 1 shot him. We would have to time our shatters to shatter all his regen auras at the same time. He would self shatter everything and start defting for a new sacri. However I would use my archer stun (very versatile CA imo, a 5s stun on command) and stun him right after he dropped everything but before he started defting. That paused his gem draws for 5s and gave us time to stack dots (from thorin and silverlink) and other forms (my bow and thorin would also switch to piercer sometimes) of damage on him because his actual dps was minimal we did not need a healer. If he drew a regen gem we would have to wait for shatters and try again or wait til ~8min which was when our dps could out dps his full regen.

The damage bonus came into the game because pedros old team would have both his casters start out as healers and if they could not beat the team or they posed a challenge then they would just heal until a draw. Since they account shared they could afford to waste peoples time since they would be in arena all day. A few draws from the same team in a row would discourage the opposing team and make them unqueue and frankly piss the off for wasting their time.

The reason regen/healing excels in the damage bonus is because for a normal non regen based toon they get little to no heals (unless bm or whip/archer in which case they get up to 800 I believe not including vamps). So the regen toon needs to be 1 hit to die meanwhile the non regen toon gets slowly whittled down as the bonus goes on, bm's included it just takes longer. There CAN be draws with the new system (had one last season vs naut, it only took the 2 best healers in the game to do it) it is just unlikely.

Vs a good healer or someone who stacks regen everyone but the tank (and healer if there is one) can literally afk for the first few minutes of a fight because NOTHING will happen. The healer/regener will heal back all damage you do and a good tank/regener/healer can do the same for your team so you just wait until the damage bonus out does the healing and regen before the "real" fight starts. With Naut, anyone on the teams can vouch for it, nothing happened in the first ~5min or so. Not to say the first were not exciting its just we literally had to wait until halfway to the draw timer to see anything actually happen. And even then most of the fights ended around 8 minutes and a few getting close to the draw and one hitting 10 minutes. Considering they were the ONLY team to legitly beat us once we got out **** together (thorin finished pilgriming and no afk people) I think that says the power of a good healer. Keep in mind no one on either team used reg only the healers used pre/mre (which currently has no counter but that is another discussion)

The point is that with everyone adopting regen (as my list I made last season showed, 47 of the top 50 teams in the game used reg) the matches WILL eventually become waiting matches to see who has the lowest hp and can be 1 shot first as the people without endless pools of gold start to get timmies and regen auras and runes. It does not take much for a regener to be good. 2 skills, 2 runes, 2 pets and a helm. BP is optional but helps as well. Perhaps since there is no "good" pet for melee toons if you made a melee based pet then they would have a harder decision when opting for timmies. Currently whipless pets to little to nothing so going for a timmy (mitigation and regen bonus) and adopting some regen is only the smart thing to do.

I am fine with longer fights, I'll just play my ps4 for click taunt every few seconds while my team does the killing, but it should not be that way. I should HAVE to give my attention to the game and not just passively click a gem like I am town walking or something. Enough people refuse to townwalk because it is slow and boring, how long until people view arena as the same. Some have already turned their backs on arena because of it.
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Old 01-06-2014, 02:10 AM   #35
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well said rogue
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Old 01-06-2014, 02:16 AM   #36
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well said rogue
^ this
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Old 01-06-2014, 04:15 AM   #37
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Quote:
the healers used pre/mre (which currently has no counter but that is another discussion)
Agreed with all Rogue has said, and It will be unfair to *Nerf* HP Regeneration once season has started. Just think about players who spend so much resources time and nerves to prepare for the season. Its not only about Thorin who invested whole lotta goldz into his pvp build, but almost a half if not more of pvp oriented players community... And an idea of a Regen gems Apoc is just silly... Lets make a separated apoc for every gem line, Angelic is Op, lets remove it! Omg aoe melee is OP, geef Aoe melee Apoc! This wont be a right way to counter things imo. And for that theres Apoc gem itself exists. We have reaper already, use it. Regen is good as it is atm, boost on Runes is just fine. Things that make it really op are Reg boosting gems, without them regen is miserable against pvp DPS boost. But for PRE and MRE - Mana and energy regen CAN NOT BE STOPPED atm. For HP Reg theres a reaper aura and grave bond, but NOTHING can reduce amount of Mana E regenerations. Players have no options to counter it, just watch as casters cast non stop. For Balance there should be at least single way to counter it, and dont refer us to drain gems...

Now we scream to nref Regeners cuz they regen too much, Next when a true Vamp dedicated toon comes Nerf Vamps, they vamp too much! geef devampiric aura gems! :@ xD

Quote:
Reg itself was never boosted far as I remember people just finally used it and skilled up.
Wrong. It was buffed. Do U remember how much boost to regeneration did regeneration related runes used to give? It was a poo poo amount really. Then the proc on them was raised twice if not more. But at that point i dont think it was a BUFF* but a balance change. Cuz those runes were really worthless, too little proc on it, 5++ rune used to give around 50% bonus to regeneration. And then Earthfusion buff has came out.

Regen is just fine as it is atm. The problem i see is that arena fight take too long. And its ok if it takes too long while ure actively clicking gems and such, but no in regeners vs regeners u just sit and watch. xD there should be a way out

I suggest this:

Doom Aura

Rarity: Legendary
Color: Red
No Upkeep cost

Increases player source based damage taken by 15%. Affects all living targets in combat. Neutral aura.

a PvP oriented gem. Increasement in all damage sources in arena will result in amplification of PvP multipler, which will help fasten arena fights. It should be legendary and costly as an option for high top arena competitors.
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Atropos is correct.

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Old 01-06-2014, 04:31 AM   #38
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Aura of Slow Thoughts

Rarity Epic
Color: Blue

Places an Aura on enemies which decreases any mana or energy regains by 25%.

And this is to counter Mre Pre.
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Old 01-06-2014, 04:43 AM   #39
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I am fine with longer fights, I'll just play my ps4 for click taunt every few seconds while my team does the killing, but it should not be that way. I should HAVE to give my attention to the game and not just passively click a gem like I am town walking or something. Enough people refuse to townwalk because it is slow and boring, how long until people view arena as the same. Some have already turned their backs on arena because of it.
Very true
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Old 01-06-2014, 06:12 AM   #40
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My point is Thorin, its not you in general.. I wasn't insulting you at all. It's just the idea of there being a lack of a way to counter regen.. All of my suggestions have been balanced in terms of nerfing it = as nearly all other types of healing which are NOT constant are..

Vamping for example, I have proven that a BM/Archer/DD'r using vamp can sustain like hell.. But they rely on hitting.. so disables in short, effect their healing directly.. a Regener heals thru it..

But it's almost not worth it for me to go vamp because it cost much less stats to simply build REG vs MRE and slight PRE to support auras..but alas I want to try something new..

It's just sometimes I think people forget that people like you and I actually have the builds and use them and try to experiment with other types of builds.. and actually have a grasp of high end PvP

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