Counter Regenerers.
Old 07-25-2013, 01:29 AM   #1
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Default Counter Regenerers.

Right now there is no good way to counter regeners other than to be a regener yourself. I think that perhaps bleeds should affect the rate that people can regen. Maybe say every 100 pending bleed affects regen 1%, so it would take 10k pending bleed to negate regen all together. All classes can utilize bleeds because everybody uses pets, and bleed gems would become more useful. Just an idea. Anything to help counter regen would be nice I think.
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Old 07-25-2013, 01:52 AM   #2
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Go carl!
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Old 07-25-2013, 02:00 AM   #3
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since nearly every class/build has issues with regeners and they all can utilize this if it were to be implemented I think it is a good idea. It would not affect pve since mobs do not use dots and it would be very hard for a single toon to stack 10k bleeds on a regener and hold it long enough to stop the regen the entire fight. It will rise and diminish with time over the fight and there will be at least some form of a counter directly to regen as with anything else. It will also make a ways to make pouches for regeners for casters if they happen to find one that can take all 3 toons through the entire fight.
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Old 07-25-2013, 03:11 AM   #4
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support, makes perfect sense to me
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Old 07-25-2013, 06:14 AM   #5
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Seems like a BM/caster buff (should the caster decide to make a bleed pouch). Honestly, being a BM and fighting both dotter/regeners in the arena, I believe you are giving the buff to the wrong classes.

I would like to see a counter to regeners that would boost the power of straight melee characters, seeing as how in my experience (maybe it's just my BM char) straight crushers and slashers seem to be the weakest PvP.

That being said... SUPPORT SUPPORT SUPPORT doing something to make regen not the CLEAR BEST strategy in PvP in Nodiatis. Most of them can be killed by a team of three in the arena but they are ALL almost impossible to beat 1v1 as any class but a dotter getting a lucky rupture.

Hopefully more people with interesting ideas will post on this thread about what a workable counter would be.
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Old 07-25-2013, 07:12 AM   #6
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How about no. just make those auras fail without mst pst

Its not really regeners, its the sacrigenesis auras, anyone can boost reg (sacrificing def melee or magic) and be total "omg halp he's too op".

There always seems to be a class ir build that someone tries, its good, then people copy and,whoever doesn't has tonfind a way to counter it but doesn't want to adjust.

Apocs are great, stuns are great, high dps is great, mess is great.

I don't see anyone using high rank dtun or mezz,gems ever.

How,hard is it,to,shatter an aura, stun the hell out of someone so,they can't draw and kill them?

Anyhow, like all gems I think the no fail should fail. Then the actual regeners and everyone else would require pre mre to maintain and,use other gems or find a new strategy.

Personally a good dot caster annialates me, so I should,complain that they need nerfs lol
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Old 07-25-2013, 07:55 AM   #7
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Quote:
Originally Posted by Fatcheeser
Seems like a BM/caster buff (should the caster decide to make a bleed pouch). Honestly, being a BM and fighting both dotter/regeners in the arena, I believe you are giving the buff to the wrong classes.

I would like to see a counter to regeners that would boost the power of straight melee characters, seeing as how in my experience (maybe it's just my BM char) straight crushers and slashers seem to be the weakest PvP.

That being said... SUPPORT SUPPORT SUPPORT doing something to make regen not the CLEAR BEST strategy in PvP in Nodiatis. Most of them can be killed by a team of three in the arena but they are ALL almost impossible to beat 1v1 as any class but a dotter getting a lucky rupture.

Hopefully more people with interesting ideas will post on this thread about what a workable counter would be.

So piercing is not a melee weaponry ? Or you`re trying to say that it is the best from those 3 in pvp ?
Anyways.. as flippy said, make em fail the upkeep and to add an idea make them not regen when stunned.
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Old 07-25-2013, 08:11 AM   #8
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I propose adding some new anti regener gem line auras, would look nice on Dark Knights
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Old 07-25-2013, 08:13 AM   #9
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I wouldn't agree either because this would again buff BMs and put them above every other class, it's true you can use bleed gems and all, but BMs produce most bleed damage, that's just me though
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Old 07-25-2013, 08:17 AM   #10
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Well flippy, allowing the auras to fail was brought up in other threads to no avail. Not every class can stun and mes is pretty much useless since as soon as the next damage happens it breaks the mes. It would be far too hard to chain them together for the same length as a stun gem.

Yeah you can apoco but the regener can just redraw any regen gem fairly quickly and be regening again. Sure it might not be the 4x gem but even 100% or 150% is still a large increase from 0.

This was simply an idea to bring up to glitch since nothing else seems to be working. Regen has no direct counter like heals and damage and this was just an idea to help with that. You cannot possibly think that it is balanced for 1 toon to 3v1 an entire team simply because of regen. It needs a fix.
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Old 07-25-2013, 10:03 AM   #11
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im not saying there shouldn't be something added to counter regen, but you guys realize the #1 team didnt even have a regener tank this season in arenas. jusss sayin
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Old 07-25-2013, 10:04 AM   #12
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He had a regen build incase they got into trouble with teams. Just because they didn't have one doesn't mean that it isn't broken.


The REAL issue with regen is it really takes nothing in terms of investment to be a good tank anymore, ya LGs are expensive... But to be a GOOD tank before this you need to uptier everything. With regen you really don't need to.
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Old 07-25-2013, 10:17 AM   #13
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I agree regen needs some counter at least, just like theres a reaper aura gem or Gravebound skill that reduces Heling amount.
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Old 07-25-2013, 10:33 AM   #14
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vaccination aura counters rabid, it could be added some aura that will negate in total or in some percent for all players in fight, or other option to counter regen gems on oposite player(s)
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Old 07-25-2013, 06:47 PM   #15
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Quote:
Originally Posted by Tsurguy
He had a regen build incase they got into trouble with teams. Just because they didn't have one doesn't mean that it isn't broken.


The REAL issue with regen is it really takes nothing in terms of investment to be a good tank anymore, ya LGs are expensive... But to be a GOOD tank before this you need to uptier everything. With regen you really don't need to.
ive invested quite a bit of time, yes there aren't a ton of regen skills, but to be a tankgener (real tank not just a bunch of reg and dur) requires a crapton of time
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Old 07-25-2013, 06:50 PM   #16
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I agree with fliffy. Regeners were nothing but a joke for 5 years, let them have their time like everyone else.
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Old 07-25-2013, 07:15 PM   #17
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That's not the point flippy. The point is in comparison to other tanks regeners don't need half the crap other tanks do. They HAVE to block all damage they can't get away with getting hit and then just healing back to full hp in a few seconds. I mean hell the number 2 teams tank didn't even use a shield.
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Old 07-25-2013, 07:18 PM   #18
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Shields are unneeded vs dots . Only need it to cleanse now and then.
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