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Gameplay Suggestions Postboard |
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09-08-2008, 05:52 AM
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#1
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Gameplay Suggestions Postboard
This is a place where anyone with anything useful to say in regards of suggestions about the game can feel free to post their two cents about the whole bloody thing. Remember though, constructive criticisim, no random slandering or insults towards the game or the players. Although, if you feel the need to be a bit destructive at first in order to be creative then go right ahead and lightly barrage the games aspects that stick out at you as useless/annoying/'could be improved on' sort of thing. Just dont let it become the main purpose of your post, i want all posts to contain something relevant, not just a jumbly bunch of crap morphed into text. Think of a constructive suggestion and post it here. To all GMs who find this thread, i beg of you to look through this and take it seriously. I will not pressure you too much into acting upon these suggestions but please at least discuss them with the other GMs.
Last edited by Seraku; 09-08-2008 at 06:35 AM..
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The first suggestion |
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09-08-2008, 06:04 AM
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#2
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The first suggestion
As being the creator of this thread, i dont suppose that it would be even the slightest bit of use if i fail to have any suggestions about the game myself. So heres the first suggestion that i have thought of as of yet. A consistant gold system, i know that this is probably one of the issues that have been discussed before, but please allow me to point out that things cost a little too much anyway in most MMORPGs and RPGs now-a-days. The pricing has gone up in the games, dont we usually play these games to have fun and immerse ourselves in a fantasy world where the rules of the real world are altered enough to make it more interesting and appealing? If you ask me about it, then all the bloody high prices can go to hell and burn for all i care, let investors and real world industries worry about high prices on marketing and such in the real world, but let us gamers have our little fantasy worlds where things still cost only a total of 100 gold to buy our starting equipment. Raise the diffuculty of the monsters if you must, but in all fairness let us have our little secure 'starting out' period in which the monsters are challenging but you start off with a power equallizer, this being of course your 100 starting gold pieces which only retar-*cough cough* 'Special needs' people and people with a technological understanding malfunction would fail to connect with a nearby weapon, armor or magic shop. If you intend to keep your high prices then at least take the pain out of it for us by giving us a consistant gold income, even a random amount per fight is better than fighting the monster for nothing other than experiance points and items whose only purpose is to be turned INTO experiance points through item sacrifice at an altar.
Last edited by Seraku; 09-08-2008 at 06:07 AM..
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09-08-2008, 06:25 AM
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#3
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You get random amounts of gold from opening treasure chests after a battle, just wait a few seconds after killing a creature and looting the trophies/item drops till it appears (maybe 90% of the time).
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In response |
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09-08-2008, 06:32 AM
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#4
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In response
I realize that the chest appearing on screen at the end of SOME battles gives gold, but the whole aspect of a hammered out CONSISTANT income is non-existant during gameplay. The game has a creative way of interpreting realisim into the whole mix by making the income system inconsistant as in real life probably less than 5 percent of the rats and crabs would have ANY gold at all, but then again that brings me back to the point that we play these games to get away from that sort of reality mumbo jumbo and frolic around in our little fantasy worlds cutting the heads off of monsters as we go. If the 'amazing ghostly chest appearing at the end of some battles' thing wasent what you were talking about, then i apologize for i probably missed what you were mentioning at completely. (i am however thankful that someone gave some feedback. Thankyou.)
Last edited by Seraku; 09-08-2008 at 06:34 AM..
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09-08-2008, 06:53 AM
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#5
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Less than 5%? Like I said it's around 90% of the time - if you have finished all your rt then you will barely/rarely get any gold, since gold/exp gains outside of RT are 1/6th normal during rt. Since the gold chests at the beginning of the game often give less than 6 gold normally, it might mean you get no chest at all outside of rt.
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True, but... |
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09-08-2008, 07:16 AM
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#6
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True, but...
Although this may be true, i cannot stress the fact that a consistant gold income is almost 'expected' of all MMORPGs now-a-days. The fast-paced seemingly-unending grinding gauntlet could be seen closing it's grim iron fist back when they first introduced Ultima online. If you have no idea what Ultima online is then i dont blame you and will spare you the resounding impact of my retardatio-*Cough...Ahem...* 'Special needs' plank as Ultima online is one of the oldest truly 3D MMOs out there. Being first introduced back when the somewhat blocky yet also somewhat attractive deep graphics of Warcraft would be considered extraordinary, and we all shudder to think what MMOs must have been like back then in the age of the first 'Doom' installment, now some of the MMOs and assorted games of that day and age are attractive to players in their own various ways and reasons and this is all well and good. But even back then, as i have said above, constant grinding is almost as much a part of every MMO as character customization is, the increasingly difficult monsters and the increasingly rich rewards are all part of the fun, but listen to me, im sounding more and more like a gameing critic so ill just stop this train of constructive criticisim and historic references and end off with these words:
This game could use a 100% consistant gold income rate, per battle, per level of monster, per relation to character level, i dont care much, just a bloody consistant income system.
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09-08-2008, 07:51 AM
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#8
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Umm ok about the 100% consistent thing - you get gold from almost every battle and the gold depends on the creature/area/player level, which is fairly consistent I would say. Also, every area has a boss (except troll bridge), and every boss drops an item, which you can use or sell. Then there are quests which you get slightly increased gold for as you go on, which all in all should definitely give you a large enough income to buy level appropriate gear (if you're still fighting crabs/rats in the docks then the gear you will be able to use is quite cheap).
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09-08-2008, 08:16 AM
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#9
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Although it puts my previous comments to shame to say it, i cannot deny truth when it has been laid before my eyes in plain sight...not without performing self-surgury on myself to remove the greater part of my brain first anyway. But yes, those points you make are exceptionally true, but as of yet im high enough level to move onto the next area(Traveller's Way) but as of now, i have yet to encounter one boss creature while in gameplay. Either im really unlucky or its one of those random flukes that fate will use against me by spamming my encounter line-up with the large bastards for the next 3 years, thus forcing me to spend all of my time in groups and leaving no time for solo-play. I have already purchased the full extent of my first suit of 'armor' that more resembles a bunch of assorted leather rags strung together by stiching and large string ties, but then again i suppose that you cant expect much more from a starter set of equipment and it not only seems unreasonable to send the hero/heroine out into the world with the 'super indestructible armor that only level 50s and above can hit and actually do significant damage to. However it leaves something to be desired artisticlly in terms of design, even simple peasents clothes that look neat enough to walk down a street without looking like a homeless person or barbarian would have been more preferable. But then again, i can appreaciate the effort that goes into even the complex-but-not-so-complex-as-warcraft MMOs such as Nodiatis and DOMO online to the point where i can appreaciate the graphics design that there is to be seen. Im not saying that this is a bad game or anything, but it leaves itself room for a lot of future improvement that no one can crush, unless the GMs of this game allow a complete retar-*hack hack cough...* 'Special needs' person (alright that joke's getting old i need to come up with a better one) or complete moronic s***-head into the design group then theres absolutly no way that i can see this game screwing up and plummiting. Although ill keep my eyes open and scan constantly for one so that i might warn of it before it becomes terminally critical to the game.
Last edited by Seraku; 09-08-2008 at 08:18 AM..
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09-08-2008, 08:53 AM
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#10
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Quote:
Another suggestion
Another suggestion is a character body sculpture customization feature, a personal appearance to be enjoyed and used to play dress-up with different weapons and armor and perhaps even custom colors all on the Player-Character's own body and/or clothing. Of course this is all just a bite of friendly food for thought and all, but perhaps knowledgable bile such as that above said customization is more accustomed for 3D games with full body character sprites. Not that theres anything wrong with that, certain games contain certain atmospheres that some players will flock to and others will spurn and curse at. I personally like haveing a nice semi-2D MMO game on poll that i can log into to escape the outside gameing world where graphics are apparently more important than gameplay and storyline. But then again, every game has it's own weak points that are destined to be criticised on over and over, so i guess that it's just running the course of destiny that im pointing these things out.
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Would be a nice feature indeed, but I doubt it should or will be given any priority. There's more important things on the todo-list right now.
Another thing: Try to avoid mindless digressions in your posts, especially that last one contains very little substance that is related to "Gameplay suggestions". There's a roleplay thread on this forums, I reckon you'll be welcomed there with open arms.
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09-08-2008, 07:08 PM
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#11
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The seer gives a description of the area in which you find bosses when you request a boss quest from him/her, in your case, the southeastern region of the docks I think. Hover your mouse over the accomplishments button to see your current quest descriptions, and/or go to www.freewebs.com/dougzpage/nodiatis.htm for boss locations.
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