Bloodthirst
Old 08-28-2011, 02:52 AM   #1
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Every point in this skill increases the amount of HP healed from vampiric effects caused by bleeding and bloodlet damage by .75%. At level 100 bleeds and bloodlets will cause you to heal 75% as much as a regular attack.

The skill is poorly worded but I think you get the point. A skill that allows vampires and vampiric rune users to heal from bloodlets and bleeds. I'm tired.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-28-2011, 03:23 AM   #2
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no
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Old 08-28-2011, 06:54 AM   #3
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no
I support this notion
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Old 08-28-2011, 09:36 AM   #4
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NO support.
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Old 08-28-2011, 09:46 AM   #5
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Quote:
Originally Posted by Huggles

The skill is poorly worded but I think you get the point. I'm tired.
The point is probably to post suggestions when fully awake ?
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Old 08-28-2011, 09:51 AM   #6
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I hope it didn't seem like you get healed 75% of the damage you hit, since that would be ridiculous...I meant you get healed for a little less than you would for hitting the same hit with regular weapon/bow damage.

For example: Hit for 1000 vs Bloodlet for 1000
Vampire with max skills heals for 150 //// Vampire heals for 75% of 150 = 112.5 = 113

The reason for this suggestion is that supposedly bleeds and bloodlets balance out DPS between weapon classes with crush having high damage and low bloodlets, slash having medium damage and medium bloodlets and bleeds, and pierce having medium damage with high bloodlets. However, from a healing point of view the crusher gets healed for 15% of heavy, while the slasher and piercer are healed for 15% of medium damage.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 08-28-2011 at 09:53 AM..
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Old 08-28-2011, 05:53 PM   #7
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The only way that would work would be if you removed all the other 'special' effects - for example the smash (stun) skill. Then, you'd basically end up with some generic 'melee' weapon type, as you had removed all the differences between them.
As it is now, there is enough variety between weapon types to make choosing a major task. A crusher is very different to a pierce build, and 2H is a lot different to DW. Why get rid of those differences ?

Oh, one other thing. If you are going to give everyone a vamp stat, I assume vamps are going to want a stat they can use, bonus weapon damage/casting abilities, for example ?

Basically, if you want to leach HP from damage you inflict, choose vamp as secondary. You know what damage types you leach from, so choose weapon types that help that the most. (I have an archer/vamp, for example)
Don't choose something else (for a different bonus), and then decide you want the vamp bonus as well.
After all, my trapper/BM could do with some extra pet damage. Any chance of a stat skill to increase that if he's using an aggression rune ?
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Old 08-28-2011, 06:05 PM   #8
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Quote:
Originally Posted by Roeth
The only way that would work would be if you removed all the other 'special' effects - for example the smash (stun) skill. Then, you'd basically end up with some generic 'melee' weapon type, as you had removed all the differences between them.
As it is now, there is enough variety between weapon types to make choosing a major task. A crusher is very different to a pierce build, and 2H is a lot different to DW. Why get rid of those differences ?

Oh, one other thing. If you are going to give everyone a vamp stat, I assume vamps are going to want a stat they can use, bonus weapon damage/casting abilities, for example ?

Basically, if you want to leach HP from damage you inflict, choose vamp as secondary. You know what damage types you leach from, so choose weapon types that help that the most. (I have an archer/vamp, for example)
Don't choose something else (for a different bonus), and then decide you want the vamp bonus as well.
After all, my trapper/BM could do with some extra pet damage. Any chance of a stat skill to increase that if he's using an aggression rune ?
I understand your argument, but there are a few things you should understand.

-This skill only works for vampires/vampiric rune users.

-Currently vampires are limited in their choice of weaponry, as bleeds and bloodlets which account for large amounts of pierce and slash damage do not cause them to heal.
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Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-29-2011, 01:41 AM   #9
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Quote:
Originally Posted by Huggles
I understand your argument, but there are a few things you should understand.

-This skill only works for vampires/vampiric rune users.

-Currently vampires are limited in their choice of weaponry, as bleeds and bloodlets which account for large amounts of pierce and slash damage do not cause them to heal.
I do understand that. I have a trapper/BM using an aggression rune. Thats the same as a toon that is vamp/using vamp rune. Can you imagine the whining if there was a stat skill that gave BMs/agg rune users more/better pet attacks ?

Vamps use the weapon type most appropriate to their bonus. You don't build a warlock/wizard, and then have the toon act as a support healer. You can, but its not very smart. Exactly the same with a vamp. They leach best when using crush or archery.

Basically, what I'm saying is : Make your choice with what goes best with your class, or reroll to a different class.
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Old 08-29-2011, 03:38 PM   #10
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I say no....

why? :

why should 1 class get benefits that others do not?
secondly, as is, there is no vampiric gain from these effects, I DO believe bloodlets should have vamp effects, but as is, they do not.
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