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Modification to Gravebound/reaper
Old 01-22-2011, 02:14 AM   #1
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Default Modification to Gravebound/reaper

as it stands, they both effect gems, and pet heals.

my suggestion:

have it effect vamp heals. that way there is some use for it PvE, instead of as it stands with only PvP.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-22-2011, 03:00 AM   #2
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It should be all heals, I think that's a good suggestion
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Old 01-22-2011, 03:13 AM   #3
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That's not possible because it'll be unfair for Vamp in PvP
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Old 01-22-2011, 03:19 AM   #4
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Quote:
Originally Posted by OPmancer
That's not possible because it'll be unfair for Vamp in PvP
and its currently not fair to healers in PvP??

i dueled faith, i had gravebound and reaper on him, and removed his angelic aura.

he went from 1200 heals, to barely 400.

soo explain why vamps should be left alone when healers arent??
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-22-2011, 05:11 AM   #5
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IMO the gravebound aura, and the reaper aura's were introduced to nerf BM's in PvP abit.. >_>
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Old 01-22-2011, 07:04 AM   #6
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Vamp heal is CLASS BONUS. Other class bonuses aren't DIRECTLY affected by anything and Vamp bonus shouldn't be affected by Grave/Reaper too.
You may say that priest/bm bonuses are affected by gravebound/reaper too but that's INDIRECT.
The Temperance skill currently only affect PvE. What do you think if it affect PvP too? (will be too bad, huh? you're a rouge). Please don't ask for other ppl nerf if you don't want yourself to be nerfed too.

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Old 01-22-2011, 07:58 AM   #7
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Why in the world would you want to nerf a class bonus? That would raise a whole can of worms as if you nerf one specific class bonus you will have to nerf them all including yours Smashbros. This suggestion is surely in the top five of all time silly, poorly thought out and just plain self serving argument ever posted on nod.
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Old 01-22-2011, 09:00 AM   #8
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omg didn't realize it's just another buff me please thread.
STOP ASKING FOR BUFFS/NERFS
The games is currently balanced now so please don't start a buffs/nerfs war.
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Old 01-22-2011, 10:56 AM   #9
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Whining for another 2H buff? 30% isn't good enough for you?

If you want to do anything with this skill, extend it to the weapon types that can't currently use it at all: whips & bows.
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Confirming TJ correct.

Last edited by Thomas Jordan; 01-22-2011 at 11:05 AM..
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Old 01-22-2011, 11:35 AM   #10
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support
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 01-22-2011, 11:36 AM   #11
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Quote:
Originally Posted by figgy
Why in the world would you want to nerf a class bonus? That would raise a whole can of worms as if you nerf one specific class bonus you will have to nerf them all including yours Smashbros. This suggestion is surely in the top five of all time silly, poorly thought out and just plain self serving argument ever posted on nod.
gravebound nerfs priest class bonus to heals, angel bonus to white gems (most heals are white), bm bonus to pet heal. so why not vamp?
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 01-22-2011, 03:43 PM   #12
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Quote:
Originally Posted by OPmancer
omg didn't realize it's just another buff me please thread.
STOP ASKING FOR BUFFS/NERFS
The games is currently balanced now so please don't start a buffs/nerfs war.
ok 1 your a ****ing idiot. and 2 this suggestion was made to counter MOB vamp heals. which if you go back and learn to ****ing read the 1st post, you would understand.

as it stands a number of class bonus/class abilities can be blocked/effected by gems and skills:

Tactician, has a innate ability to parry, if i have more of certain stats then they do, they will be unable to parry me. omfg quick nerf stats cause it effects a class ability

Weapon Master, the CA is a haste aura, use a stun/mes gem and your unable to use the haste, omfg quick remove mes/stun procs/gems

Enchanter, the CA stuns/mes's people, able to use gems to block the effect. omfg quick remove the gems.

Pirest, class bonus is to healing gems, reaper/gravebound can lower what they can do. omfg quick remove the skill/gem

angel, class bonus is to white magic, reaper/gravebound can lower what they can do with heals. omfg quick remove the skills/gem.

bm, class bonus is to heal/hit damage from pets, reaper removes the heal and gravebound/reaper lowers it. omfg quick remove it all.


they are just off of the top of my head, want me to keep going?? or are you happy with being proven that your a ****ing idiot and have no clue wtf you are on about.

also, im not a rogue, im a weapon master, might wanna check your facts before you start mouthing off.

now tj, this is NOT a 2h buff at all, atleast not intentionally, it is a change to a skill that is currently effects all DW (besides whips) and archers. as is the skill is next to useless, unless your attacking the healer/whip user. but if they have a decent tank, they can taunt and the skill is useless.

Hell id be happy with the skill being made so that archers can use it aswell, obv at the 15% the same as a staff/DW user.

so once again, think before you open your mouth.

yes jada, that is why they were introduced, but it was also as a slight counter to the healer in arena, as they can keep a team alive aswell.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-22-2011, 08:23 PM   #13
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Smash:

Having it effect mob vamp heals is cool and is a good idea but only if whip users can use this skill as well against mobs.

I misunderstood your suggestion and take back my previous post.

Huggles,

There is so much wrong in your post it is not even worth a reply.
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Old 01-22-2011, 08:32 PM   #14
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Just because I know Smash fully supports me. I want an archer buff. He loves archers.
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Old 01-22-2011, 08:35 PM   #15
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Well, it doesn't make sense to claim someone else is making a selfish suggestion, then go "OK but only if whips - and I happen to use whips - can use it too.' I would say that whips can use a reaper just like an archer can. You can't give gravebound to reaper and then not to archers, and for some reason I don't think Glitch will give archers gravebound. So I'd expect that to stay the same.

I'd totally support the idea. However, I would assume that if it affected the Vamp heal, it would also have to affect the Priest CA heal, Angel Rez/Heal CA, and Pally heal CA. I'd be fine with this too, but I'd just have to point it out.
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Old 01-22-2011, 08:47 PM   #16
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Quote:
Originally Posted by Raith
Well, it doesn't make sense to claim someone else is making a selfish suggestion, then go "OK but only if whips - and I happen to use whips - can use it too.' I would say that whips can use a reaper just like an archer can. You can't give gravebound to reaper and then not to archers, and for some reason I don't think Glitch will give archers gravebound. So I'd expect that to stay the same.

I'd totally support the idea. However, I would assume that if it affected the Vamp heal, it would also have to affect the Priest CA heal, Angel Rez/Heal CA, and Pally heal CA. I'd be fine with this too, but I'd just have to point it out.
reason behind the archers and not whips, is cause it was originally intended for a whip user nerf, and if an archer had whips equipped it wouldnt work aswell.

as to it effecting the heal CAs, id be all for that aswell, but i figured it would piss alot of people off, so didnt suggest it as its not like i wanna make it OP, i just wanna even it up so that the skills we have have a use.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
  Reply With Quote

Old 01-23-2011, 02:34 AM   #17
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Quote:
Originally Posted by Smashbros
ok 1 your a ****ing idiot. and 2 this suggestion was made to counter MOB vamp heals. which if you go back and learn to ****ing read the 1st post, you would understand.

YOU ****ING IDIOT
You say that you just want to counter mob vamp heal so why do you still reply my post here?
Aren't this 2 posts from you contradict each other?

Quote:
Originally Posted by Smashbros
and its currently not fair to healers in PvP??

i dueled faith, i had gravebound and reaper on him, and removed his angelic aura.

he went from 1200 heals, to barely 400.

soo explain why vamps should be left alone when healers arent??
And in the 1st ****ing post you didn't say that it's mob vamp heal, you just say that vamp heal.

GO BACK AND READ YOUR OWN ****ING POST!

The way I see it: You want to nerf another class and got pointed out so you just want to realease your anger on me.

The game is currently balanced now so I don't think we need more buff/nerf for any specific class now.
I don't expect you understand that though. You're just a ****ing idiotic, selfish forums troller ^^ (YEAH YOU ARE. Don't be too surprise! You offend me first, I just pay you back. Ppl like you need a lessons!)

HAVE A GOOD DAY YOU ****ER =]]



PS: Good avatar choice, Smash, cause in my opinion you're nothing but a fifthy dog. =]]

Last edited by OPmancer; 01-23-2011 at 02:42 AM..
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Old 01-23-2011, 02:57 AM   #18
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Quote:
Originally Posted by Smashbros
as it stands a number of class bonus/class abilities can be blocked/effected by gems and skills:

Tactician, has a innate ability to parry, if i have more of certain stats then they do, they will be unable to parry me. omfg quick nerf stats cause it effects a class ability

Weapon Master, the CA is a haste aura, use a stun/mes gem and your unable to use the haste, omfg quick remove mes/stun procs/gems

Enchanter, the CA stuns/mes's people, able to use gems to block the effect. omfg quick remove the gems.

Pirest, class bonus is to healing gems, reaper/gravebound can lower what they can do. omfg quick remove the skill/gem

angel, class bonus is to white magic, reaper/gravebound can lower what they can do with heals. omfg quick remove the skills/gem.

bm, class bonus is to heal/hit damage from pets, reaper removes the heal and gravebound/reaper lowers it. omfg quick remove it all.


they are just off of the top of my head, want me to keep going?? or are you happy with being proven that your a ****ing idiot and have no clue wtf you are on about.

also, im not a rogue, im a weapon master, might wanna check your facts before you start mouthing off.

now tj, this is NOT a 2h buff at all, atleast not intentionally, it is a change to a skill that is currently effects all DW (besides whips) and archers. as is the skill is next to useless, unless your attacking the healer/whip user. but if they have a decent tank, they can taunt and the skill is useless.

Hell id be happy with the skill being made so that archers can use it aswell, obv at the 15% the same as a staff/DW user.

so once again, think before you open your mouth.

yes jada, that is why they were introduced, but it was also as a slight counter to the healer in arena, as they can keep a team alive aswell.
And for this part:
The tatician/enchanter/weapon master example: I haven't found a specific class nerf there, they're just matter of strategy ( though I don't think you idiot can understand that)
Whether you're a rouge or not isn't important, all we need to know that you does a lot bloodlet damage
And OMG priest/angel/bm. aren't they nerfed because you cried for it? Stop crying for other ppl nerfs.
OMG did I offend you again? (yeah I tried to be polite in the first 2 posts =]]) Think twice b4 opening your mouth to offend someone else if you don't want yourself to be ****ed up

I'm done with this thread, not going to waste my time on you anymore =]]
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Old 01-23-2011, 04:17 AM   #19
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Quote:
Originally Posted by Smashbros
as it stands, they both effect gems, and pet heals.

my suggestion:

have it effect vamp heals. that way there is some use for it PvE, instead of as it stands with only PvP.
omfg it doesnt say its for mobs

Quote:
Originally Posted by OPmancer
And for this part:
The tatician/enchanter/weapon master example: I haven't found a specific class nerf there, they're just matter of strategy ( though I don't think you idiot can understand that)
Whether you're a rouge or not isn't important, all we need to know that you does a lot bloodlet damage
And OMG priest/angel/bm. aren't they nerfed because you cried for it? Stop crying for other ppl nerfs.
OMG did I offend you again? (yeah I tried to be polite in the first 2 posts =]]) Think twice b4 opening your mouth to offend someone else if you don't want yourself to be ****ed up

I'm done with this thread, not going to waste my time on you anymore =]]
and using reaper isnt a start?? thats right, its not, cause you said its not, cause after all, your gods gift to nod and know all about everything.

ive never asked for a nerf, and i never will. this suggestion was for PvE use for the gem, which is around 90% of the game as it currently stands.

and no, your yet to offend me, its just your ignorance, and self importance showing through again since you think its all about you.

also, i responded with a list of things that effect class abilities and bonuses, cause you seem to think that nothing should effect it.

also, since you were obv friends with ppf and grivi, i hope you DIAF and 1 day eventually get a real life where you will actually be worth something, but i aint holding my breath
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
  Reply With Quote

Old 01-23-2011, 05:35 AM   #20
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*Listens to 'We Didn't Start the Flame War' by Collegehumor*
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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