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Restat Suggestion |
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08-03-2008, 08:14 PM
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#1
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Guest
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Restat Suggestion
It's been mentioned that eventually we will be able to purchase the ability to redistribute the stats of our characters.
This is just my interpretation of what would be the best way of the restat process to work.
I might suggest first that the restat be an item like the card (call it a restat card if you like). This version of the restat would sit in inventory and could be consumed at will or traded in a similar manner as the time card.
There could also be a version of restat that was available via a paypal purchase, contained no consumable item, and the restat process would be enacted immediately upon purchase.
I would suggest the restat process work like this: All of your experience from your four primary stats (Melee, Defense, Magic, Recovery) is drained from your skill screen and pooled into the restat screen. All stats (str, dex, int, cnc, etc.) would likewise reset to your base values plus item and skill modifiers.
Now, working on the restat screen, you could add levels to each of the stats as you like, each level you add draining the accumulated experience from your stat pool. Every level you add also lets you redo the 3 stat points for that particular skill.
At the end, if there are not an even amount of levels to add (ie: you have leftover stat experience, or perhaps you don't want to add it to a particular stat but you could afford to) you can choose to dump the rest of it into a particular stat skill of your choice.
The restat screen would be set up with + and - for the stat skills, allowing you to play with them before finalizing it. Every time you - a stat, however, if you readd, you have to redo the stat points associated with that level.
Sound good?
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08-04-2008, 07:33 AM
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#2
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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Note:
Stats = Melee, Magic, Defense, Recovery
Sub-Stats = Str, Dex, PSt, Int, Cnc, MSt, etc...
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Aren't Stats going to be capped at 100?
By this I mean: Won't a level 100 player have exactly 100 in each Stat?
If so, there is really no need to Restat...
It puts on alot more stress in server calculations, for no legitimate purpose...
[Exploit Alert]
Unless some reverse "Class Stat Bonus" calculations (yet more server stress) are implemented, it is highly exploitable, since you could level an Archer only improving Melee and Magic (gaining +20% to exp), then redistribute all that exp towards Defense and Recovery (bypassing the -17% penalty) and then go grind the Melee and Magic up again with +20% bonus. -_-
That's like 137% Stat experience gain all the way.
And that might even be acceptable if different classes didn't have such different magnitude of bonuses. (Adventurer and a few others would be the least benefitted here, due to small bonuses/penalties)
An adventurer here would have only 106% base Stat experience gain "potential" (not counting class bonuses)
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Conclusion:
It is alot less difficult to just code the "Restat" tool to put you at the base Class "sub-stat" values, and give you back the sub-Stat points to distribute.
Essentially, if you had Melee 6 (since you start at 1), you'd find yourself with the "starting melee sub-stats" and 5x3 points to distribute in the Melee substats.
The same goes for each other Stat.
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Furthermore, I think all characters should have 1 free "Restat".
So you can kind of try around with the character at first, and then finally choose what you wanna go with.
From then on, you pay.
Last edited by Nurvus; 08-04-2008 at 07:44 AM..
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08-04-2008, 07:58 AM
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#3
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Guest
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Quote:
Originally Posted by Nurvus
Aren't Stats going to be capped at 100?
By this I mean: Won't a level 100 player have exactly 100 in each Stat?
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No, each stat is currently capped at 240 (making 60 the maximum player level). Jeff doesn't want all builds to have the same stat numbers at the end.
Quote:
Originally Posted by Nurvus
[Exploit Alert]
Unless some reverse "Class Stat Bonus" calculations (yet more server stress) are implemented, it is highly exploitable, since you could level an Archer only improving Melee and Magic (gaining +20% to exp), then redistribute all that exp towards Defense and Recovery (bypassing the -17% penalty) and then go grind the Melee and Magic up again with +20% bonus. -_-
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I see that as an incentive to purchasing a restat.
Last edited by Somneil; 08-04-2008 at 08:09 AM..
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08-04-2008, 08:11 AM
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#4
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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You must have an archer, Warrior, or similarly min-max bonus/penalty class, then.
It's an unbalanced benefit since different classes do not always have +20% and -17% bonuses.
Adventurer - for example - as the class that should be getting the best deal out of Experience gains, would actually get the short stick.
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And the kind of cheap gameplay change it would bring is degrading to the gaming experience.
It would be like buying gold with real money. Some players would just get the "Restat" for the experience gain purposes, over and over...
Last edited by Nurvus; 08-04-2008 at 08:14 AM..
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08-04-2008, 08:21 AM
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#5
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Guest
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as much as i agree with u nurvus i must interject quickly to point out you can buy gold with money, they call them times cards ard current trade value lies around 6-12k...
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08-04-2008, 08:28 AM
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#6
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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I meant it from the perspective of browser text games, mostly, where gold = everything.
Usually in those games you buy "gems" wich are used for premium and special gear, and u can turn those "gems" into gold.
But yes, I didn't consider Time Cards xD
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08-04-2008, 08:38 AM
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#7
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Guest
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Quote:
Originally Posted by Nurvus
You must have an archer, Warrior, or similarly min-max bonus/penalty class, then.
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Actually, I'm a beastmaster. I still don't have a problem with it or with warriors or archers benefiting by it. Restatting is optional and the ability to redistribute your stats, I feel, outweighs whatever is going on with class-based exp bonuses and penalties.
That said, I also don't have a problem with the reverse bonus/penalty calculations you suggested earlier. I'm not looking for a way to cheat exp gains. I just want the best possible restat system. 
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08-04-2008, 08:46 AM
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#8
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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I have an Archer, and Magician - not an Adventurer.
And yes, with the knowledge that Stats go on unlimited - so you could theoretically have 1, 1, 1, 397 as a regener - a system with the reverse calculations applied - giving you back the "base experience you gained" and then allowing you to re-distribute the Stats, applying the bonuses and penalties as appropriate - would be more than welcome.
I'll still say the first Restat should be free.
I'd even say that Restat should be always free, but some limitations must be placed to stop players from Restating all the time, and why not make some money out of it, hmm? xD
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Though I'll point out that putting so many "purchasable" benefits out there can start to frustrate alot of players.
Alot of players would gladly be willing to enjoy the full extent of the game's possibilities, but feel hindered more and more as more ways to spend their limited money show up....
So I'd say if more and more Purchasable benefits are to show up, some general slight lowering of prices will be in order, since there's only so much a player is willing to pay for a game, and keeping pushing characters back with additional needs that require purchasing, is at the very least frustrating, even if amusing or alluring at first.
I'll add that, as an example, according to most people I know, when there are 10 "purchasable goodies" costing 10 dollars, some of them might not buy a single one.
But if the goodies cost 5 dollars each, they might purchase 2 or 3.
It goes beyond games, ofcourse. It is true for all kinds of purchases.
When the price feels right, people go at it, and sometimes over the top.
Last edited by Nurvus; 08-04-2008 at 08:59 AM..
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08-04-2008, 03:01 PM
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#9
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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i think the restat idea is to allow you change where you put your stats in the category for instance you might find you put too many points in MST that you would rather have placed in INT or CNC and this is suppose to allow you to move aleady gained stats around
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08-05-2008, 11:25 AM
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#10
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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Well, I'm not getting into specific math here, but I am not sure whether allowing players to min-max their stats will destroy some of the balance in the game or not.
I think any 1 Stat should go up to 200 or so.
Or rather, not allowing players to just leave more than 1 Stat at a really low value, and max another out skyhigh.
That means you could have 100, 100, 100, 100; or 50, 50, 100, 200; but not 50, 50, 50, 250, or more radical stat distributions.
Last edited by Nurvus; 08-05-2008 at 11:28 AM..
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08-05-2008, 11:44 AM
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#11
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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well basically you can lvl only 1 stat if you want hough that might slow down your lvling in the long run and generally most classes should balance there stats to some degree else they will have a hard time with lvling
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08-05-2008, 04:28 PM
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#12
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Guest
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Quote:
Originally Posted by Nurvus
And yes, with the knowledge that Stats go on unlimited - so you could theoretically have 1, 1, 1, 397 as a regener - a system with the reverse calculations applied - giving you back the "base experience you gained" and then allowing you to re-distribute the Stats, applying the bonuses and penalties as appropriate - would be more than welcome.
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Yes. Unexploitable. From what I heard though, Nodiatis is a game about making choices. While this idea is very cool, it circumvents those bad choices that you may have made earlier in your career.
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08-06-2008, 09:25 PM
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#13
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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Does that mean new players are meant to always get the better hand?
Instead of a whole "restat" there might be rare or uncommon item drops allowing you to go back on 1 Stat and allocating the experience on another.
Still, the point here is exactly: Why should those that choose to have fun get the short stick?
For how long should I stop playing due to not knowing exactly how I'm going to build my character up to lv100?
Should all players be required to be like that to be successful in a game?
I hope not. xD
Like in WoW. What would happen if you could never change talents?
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