TC Award
Old 12-31-2010, 09:38 PM   #1
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Simple, a lot like recruitment, but for every x amount of cash you spend on nod you get x free timecards. Say 1 free tc per $500 you spend. Kind of a rewards system for being a loyal customer
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Old 12-31-2010, 10:38 PM   #2
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i like it but it should be less than 500$ for a free TC imho maybe 200
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 12-31-2010, 11:14 PM   #3
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i feel that there already is :S

you get the discount every 5 tcs you buy.

although i do feel as if you could buy more then 25 of them, but the discount doesnt increase from there.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 12-31-2010, 11:19 PM   #4
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Well the idea isn't a discount for buying in bulk, it's a reward for lifetime purchases.
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Old 12-31-2010, 11:59 PM   #5
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Yea its a good idea, i support.
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Old 01-01-2011, 12:21 AM   #6
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i forgot to add to the last post, i do support
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-01-2011, 09:51 AM   #7
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support
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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