auto attack.
Old 01-25-2019, 11:10 PM   #1
Seer's BFF
 
Tsutsu is offline
Join Date: Jul 2017
Posts: 560
Default auto attack.

It doesn't register half the time its pressed anymore when going into combat. It's really annoying to click it and nothing happen and not notice for a while........
  Reply With Quote

Old 01-26-2019, 12:01 AM   #2
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,569
Default

What client version? What device? Hot bar? Mouse click? Keyboard hotkey? Are you under the effect of any substances?
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 01-26-2019, 12:06 AM   #3
Seer's BFF
 
Tsutsu is offline
Join Date: Jul 2017
Posts: 560
Default

All versions, browser as well. via keyboard click. You used to be able to auto attack/range instantly after clicking "find enemy" that no longer works.
  Reply With Quote

Old 01-26-2019, 07:40 AM   #4
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,569
Default

Ah, OK. That would have to be because both actions are on the secondary cooldown now. I can see how this would be rather annoying.

Looking into a fix now.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 01-26-2019, 09:08 AM   #5
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,569
Default

Doing a server reset and then a client patch to fix this issue. Movement will go back on a special version of the primary cooldown to prevent collision with turning on autoattack while entering combat.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 01-26-2019, 03:52 PM   #6
Seer's BFF
 
Tsutsu is offline
Join Date: Jul 2017
Posts: 560
Default

Quote:
Originally Posted by Glitchless
Doing a server reset and then a client patch to fix this issue. Movement will go back on a special version of the primary cooldown to prevent collision with turning on autoattack while entering combat.
Awesome, you have saved the little bit of sanity I have left
  Reply With Quote

Old 01-26-2019, 05:58 PM   #7
Epic Scholar
 
Huggles's Avatar
 
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
Default

Now we can't enter combat right after exiting. =(
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
  Reply With Quote

Old 01-27-2019, 09:16 AM   #8
Epic Scholar
 
Huggles's Avatar
 
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
Default

This is worse. I did hundreds of fights in a row testing quad without any issues, but now it takes even longer to hit attack than what Tsu was saying because of the cooldown to enter combat.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
  Reply With Quote

Old 01-27-2019, 01:46 PM   #9
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,569
Default

The exact length of time between finishing combat and hitting autoattack is far less important than whether or not it works 100% of the time when you hit it immediately after entering combat.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 01-27-2019, 05:24 PM   #10
Temporarily Suspended
 
ShadeDaScout is offline
Join Date: Dec 2015
Posts: 520
Default

now we can't move right after fight ends :[
  Reply With Quote

Old 01-27-2019, 09:45 PM   #11
Epic Scholar
 
Huggles's Avatar
 
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
Default

Quote:
Originally Posted by Glitchless
The exact length of time between finishing combat and hitting autoattack is far less important than whether or not it works 100% of the time when you hit it immediately after entering combat.
https://www.youtube.com/watch?v=gSi4Q2qFKgw

Looks like it was working pretty much 100% of the time. You can see the tiny little 0.1 second cooldowns when I click attack right after I click enter. Only issue I could see is if he's hitting attack so fast after entering that it's not even registering him as being in combat yet, in which case he could just wait literally 1/10th of a second in between hotkey presses.

Video proof > no proof, in my opinion
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
  Reply With Quote

Old 01-28-2019, 01:58 AM   #12
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,569
Default

The problem was something we tested and were able to easily replicate. The fix and delay after exiting combat will remain as is.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote
Reply



All times are GMT -5. The time now is 09:24 PM
Boards live since 05-21-2008