LG Classes
Old 12-24-2017, 07:03 PM   #1
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I would like to see some feed back on the 90 classes.

Gatherer less then archer. They also have a 3% (up to 9%) bonus to max ranged damage and to all white and green gem effects.

Larcener less then jeweler. The larcener has a 6% (up to 18% with class-enhancing skills) chance to double the gold found in chests and the same bonus to the rate at which he draws gems from his pouches.

A melee class that gives a 15% bonus to 1 skill. They have a 5% (up to 15% with class-enhancing skills) chance of performing a slice and dice with any type of melee weapon, but it quadruples rather than doubles max damage for piercers when proced. Werewolves also have a 2% (up to 6%) resistance to all colored magic effects based on contravention.

What am I missing? Are the LG classes less then the regular classes ? What am I missing?

Last edited by Pale; 12-24-2017 at 07:42 PM..
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Old 12-24-2017, 07:43 PM   #2
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Old 12-24-2017, 08:04 PM   #3
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Quote:
Originally Posted by Pale
I would like to see some feed back on the 90 classes.

Gatherer less then archer. They also have a 3% (up to 9%) bonus to max ranged damage and to all white and green gem effects.

Larcener less then jeweler. The larcener has a 6% (up to 18% with class-enhancing skills) chance to double the gold found in chests and the same bonus to the rate at which he draws gems from his pouches.

A melee class that gives a 15% bonus to 1 skill. They have a 5% (up to 15% with class-enhancing skills) chance of performing a slice and dice with any type of melee weapon, but it quadruples rather than doubles max damage for piercers when proced. Werewolves also have a 2% (up to 6%) resistance to all colored magic effects based on contravention.

What am I missing? Are the LG classes less then the regular classes ? What am I missing?
Well they have multiple bonuses so they may be less in that one regard but then have another effect on top of it. We also don't know how powerful the CAs will be until they are used.

As for the Werewolf the skill it uses is equivalent to the 15% warrior bonus and even better when using piercers.
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Old 12-24-2017, 08:16 PM   #4
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Right so less then but adds gold and resources? These would only be good for OP toons not with their original owner and used for gold and resourcing. Not good for a pvp contender or a pve high end farmer.

Again may be am missing something. But to get to level 90, reroll to a lesser class for gold and resources seems sad. I would think an LG class would be more OP not less.

Last edited by Pale; 12-24-2017 at 08:21 PM..
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Old 12-25-2017, 07:17 AM   #5
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Is there any chance for mortifications or additions before release of the "LG" classes or skills?
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Old 12-25-2017, 01:26 PM   #6
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If the name LG classes is to be retained:

Gatherer range damage should be at least 20%.

Larcener gem haste should be at least 30%.

Werewolves should have an additional 20% max melee damaged added to the skill.

These improvements I sagest would provide true LG classes, not class that are weak.

Last edited by Pale; 12-25-2017 at 01:29 PM..
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