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Old 04-15-2010, 06:30 AM   #41
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Min damage is not affected by 1.5 stat bonus.
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Old 04-21-2010, 05:34 PM   #42
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I could make an entirely new thread to ask this, but why waste space? Since beetdabrat seems to be our reigning game mechanics mathematician, would he, or anyone else have any idea what the formula might be for determining how much Cnc one would need (including level penalties for fighting mobs/bosses above one's level) in order to suffer fewer resists for DD's or (in my case) DoTs?

Does magic colour skill play a role in reducing resists (i.e. being raised to a lvl at or above the level of the target mob/boss) or only for potential damage penalty?

The reason for this secondary question is that it seems to me that whereas DD damage could be easily halved (potentially) with any given casting that got through, DoTs are supposed to ALWAYS do their full listed damage (plus skill bonus from Dark Patience and any Torture Rune bonus of course).

Thus I can only suspect that the level of magic colour skill MIGHT play a role by contributing to a greater ability for the target to resist the casting altogether more often if the magic skill is lower than the mob/boss level.


Any formulas that might be floating about out there would be welcomed.
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Old 04-21-2010, 06:42 PM   #43
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the forumla set out in the second post of this thread is wrong, i havnt read the rest so this may have been mentioned, i got to working out max damage on a normal hit, for my current self, then started to play with the figures, i found that if you increased the character level and kept everything else the same then max damage would decrease, which imo doesnt make sense, in the same way max dmg would increase if you deleveled (theoretically to 1):

S = Strength
L = 100 + Character Level
x = min weapon damage
y = max weaon damage
cr = crush spec level

Max: y * (S / L) * (1 + (cr * 0.25 / 100))

theoretically maxed out str 400, lvl 80, cr = 100 with BSM's

104*(400/180)*(1+(100*0.25/100)) = 288.8

same with lvl 1 char:

104*(400/101)*(1+(100*0.25/100)) = 514.85

its late at night here, waiting for patch, so you can check my working, and also with the other formulas in the second post:

S = Strength
L = 100 + Character Level
x = min weapon damage
y = max weaon damage
cr = crush spec level
o = overcrit level

Normal Hit:
Min : x * (S / L)
Max: y * (S / L) * (1 + (cr * 0.25 / 100))

Crit:
X = Min damage
Y = Max Damage

Min: X * (1.5 * (1 + (o * 0.33) / 100))
Max: Y * (1.5 * (1 + (o * 0.33) / 100))


i hope this is of service.
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Old 04-22-2010, 07:53 AM   #44
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3 things Danarlaan

(1)
How does a level 1 get 400 str.

And

(2)

(S/L) maxes out at 1.5.

The formula is:

Max Calculated Damage: y * MIN((S / L), 1.5) * (1 + (cs / 400))

where the MIN ( x , y ) notation means that you use the smaller of the two values.

For the calculations that you did above:
For your level 1's calculation the (S/L) was 3.96
For your level 80's calculation the (S/L) was 2.22

You need to use the smaller of the two numbers (1.5) in both calculations for (S/L)

And

(3)
The L uses the opponent's level or the opponent's suiting level if it is a player you are fighting against.


The formulas work out pretty nicely.
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Old 04-22-2010, 08:50 AM   #45
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so basically its a more complicated formula? anyway i was just saying, i dont really use formulas, kinda takes the fun outta the game
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Old 04-22-2010, 09:33 AM   #46
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(S/L) can not be greater than 1.5. That is basically what you did wrong in your calculations

Quote:
Originally Posted by danaarlan
the forumla set out in the second post of this thread is wrong, i havnt read the rest so this may have been mentioned, i got to working out max damage on a normal hit, for my current self, then started to play with the figures, i found that if you increased the character level and kept everything else the same then max damage would decrease, which imo doesnt make sense, in the same way max dmg would increase if you deleveled (theoretically to 1):

S = Strength
L = 100 + Character Level
x = min weapon damage
y = max weaon damage
cr = crush spec level

Max: y * (S / L) * (1 + (cr * 0.25 / 100))

theoretically maxed out str 400, lvl 80, cr = 100 with BSM's

104*(400/180)*(1+(100*0.25/100)) = 288.8

same with lvl 1 char:

104*(400/101)*(1+(100*0.25/100)) = 514.85

its late at night here, waiting for patch, so you can check my working, and also with the other formulas in the second post:

S = Strength
L = 100 + Character Level
x = min weapon damage
y = max weaon damage
cr = crush spec level
o = overcrit level

Normal Hit:
Min : x * (S / L)
Max: y * (S / L) * (1 + (cr * 0.25 / 100))

Crit:
X = Min damage
Y = Max Damage

Min: X * (1.5 * (1 + (o * 0.33) / 100))
Max: Y * (1.5 * (1 + (o * 0.33) / 100))


i hope this is of service.
Look at the highlighted part in red above.

400 / 180 = 2.22

400 / 101 = 3.96

Both numbers are greater than 1.5.

What you should have done is this:

104*1.5*(1+(100*0.25/100)) = 195

same with lvl 1 char:

104*1.5*(1+(100*0.25/100)) = 195

Basically you are supposed to use either (S/L) or 1.5 whichever is lower.

Increasing str does not continue to increase your attacking amount exponentially. The limit is 1.5.
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Old 04-22-2010, 02:41 PM   #47
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Noone has any answer to my question above?
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Old 04-23-2010, 05:32 AM   #48
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In response to Minroth.

Well the only thing I can think of is 1.5x (100 + the mobs level) since that is the same limit on damage with str, dex, int and or cnc for archers. I do 100 + because that should equal its stats such as agility, cnt, str, etc.

As far as the skill it only says it affects damage so I'm not sure.

I also started a new thread in the guides section.
It has melee, archery, dd and dot damage formulas, accuracy, exp, and pet damage.

Formula Thread

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Old 04-23-2010, 05:36 AM   #49
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Quote:
Originally Posted by Vhazar
Min damage is not affected by 1.5 stat bonus.
Its weird because I never hit below the stat boosted min but the bloodlet isn't affected by it. Which is why I didn't take the stat boost off the min damages.

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Old 04-23-2010, 03:23 PM   #50
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Because it is very low probability to hit below min*1.5 with high stats. I did some statistic and saw dmg less then min*1.5 like once per 200 hits.
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Old 04-23-2010, 05:52 PM   #51
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Well if it can happen then that's all I needed to know.

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Old 04-23-2010, 05:53 PM   #52
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So ur saying having more than 270 strength as a slasher is pointless because at lvl 80 (270/180)=1.5 which is same? since the lower number is used raising strenght higher than 270 is a waste?
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Old 04-23-2010, 10:35 PM   #53
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More str means more above average to max hits.

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Old 04-24-2010, 04:49 PM   #54
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Where does that figure into the equation i understand you will not always hit max, but if 270 str at 80 gives you the max possible damage with any particular weapon, how would you figure your average damage then since thats more or less whats important not necessarily your max possible. *shrugs* meh math was never my strong suit.
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Old 04-25-2010, 02:39 AM   #55
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It doesn't figure into the damage equation. It would figure into a dps equation. But since I have no idea how str/dex effects the skew on average damage I couldn't tell you the exact values. I was just giving you a reason as to not stop at 270 str/dex.

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Old 04-25-2010, 02:24 PM   #56
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Okies tyvm hon and great work again on the equations :-)
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