Old 07-08-2009, 10:33 AM   #21
Ehlmaris
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by AsylumDreams
You have previously said it would only be used in battle, therefore it wouldn't land you in a town, meaning gate potions would still function.
The seer was a final point in that they weren't stranded, not an advisable route.
Remove loot and experience for all as lower members can have those higher join them to aid.


If your clan is at war you should also not be out wandering alone. I also fail to see how restricting it to PvP encourages anything. Using it for PvP would allow members to join in duels/DMs unless restricted.

I'm off to work now, so ciao, but this is just a moot idea.
The stranded aspect is fixed by gating before getting any adventuring exp, yes. But why would you gate to a battle that's far above your level? Death wish much?

For the lower/higher level argument you made regarding loot/xp... When I am on, all my chars are grouped. I ahve a 23 and two 19's. When they fight a level 17 monster, the 23 can't get a damn thing. The 19's still can. Why treat this any differently? Fairly certain there's a point during a fight after which if your groupmates move into the square and join, they can't get loot... preventing the exact same farming I believe you're suggesting. It's made to keep my 23 from dropping a 22 to its knees, then bringing the 19's in at the last second for the kill.

Restrict it to only gate to clanmates currently engaged in warfare or groupmates fighting a boss. If you want to go in and fight a player/boss that's 10 levels higher, go for it. Not my RT going down the drain.

Lastly this is not a moot idea. This has potential, just needs to be fleshed out some more.
  Reply With Quote

Old 07-08-2009, 12:58 PM   #22
sherman
Guest
 
Posts: n/a
Default

Sounds like a good idea, and yes the price needs to be raised to a higher, but yet reasonable price. I think 25k-50k should work, and cannot be auctioned for less. Still a good bit of gold for lower levels, but not completely unattainable.

You will have to excuse asylum, she is full of herself and is in that stage where she thinks she is always right.

Give her a midol and a dildo and she will be just fine.
  Reply With Quote

Old 07-08-2009, 03:25 PM   #23
Seer's BFF
 
FastStang's Avatar
 
FastStang is offline
Join Date: Aug 2008
Location: Chicago, IL
Posts: 556
Default

If I understand correctly, the original post sounds do-able. Only problem I see is if you bring in a group member recovering from battle elsewhere, or is low level, that member really has nothing to offer. Unless of course like regular escape you have to be in a rested state.
__________________
  Reply With Quote

Old 07-08-2009, 03:51 PM   #24
AsylumDreams
Guest
 
Posts: n/a
Default

See, and that is why everyone knows you're a nub sherman.
We'd gone so far without lowering the tone and then you come here.
  Reply With Quote

Old 07-08-2009, 04:32 PM   #25
Seer's BFF
 
Flashus's Avatar
 
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
Default

jeff could add a no-escpe to it like recalls
__________________

http://www.freewebs.com/flashusrollus...the 1st help site for Nodiatis
  Reply With Quote

Old 07-09-2009, 10:11 AM   #26
sherman
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by AsylumDreams
See, and that is why everyone knows you're a nub sherman.
We'd gone so far without lowering the tone and then you come here.
We? You mean them? From what I had read, you used inappropriate language in an attack against them, because they didn't agree with you. Please remember to include yourself where you are, in fact, included.

I am going to try to summarize the thread, and maybe add some suggestions.

1. Only the individual who used it gains no exp/loot.

2. Used to escape the battle, then gate back to town, but only when in a group and dueling the opposing clan in a war.

3. Price set at about 25k-50k, can't go lower or higher.

4. Only used once per 24hours (not per server reset).

5. Can't be traded via player trade, soulbound.

6. Can't be looted, to prevent circumventing the no trading rule.

7. Due to the expense of the potion, only one is needed, no matter the level.

8. Potions would be sold in T4, and switch between T1-3 per server server reset.

That's all I have for right now, if I have forgotten something, don't hesitate to remind me.
  Reply With Quote

Old 07-09-2009, 10:20 AM   #27
Emperor006
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by sherman
Once again you make immature personal attacks, but whatever.
...(blahblahblah)...
You can respond with a personal attack if you want, but that only shows what kind of person you are.
Quote:
Originally Posted by sherman
You will have to excuse asylum, she is full of herself and is in that stage where she thinks she is always right.

Give her a midol and a dildo and she will be just fine.
  Reply With Quote

Old 07-09-2009, 10:28 AM   #28
sherman
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Emperor006
Way to be onesided Emperor. I know what kind of person i am, and i personally don't care. However, Asylum tends to be in denial.
  Reply With Quote

Old 07-09-2009, 12:04 PM   #29
Ehlmaris
Guest
 
Posts: n/a
Default

Alright, we've become sidetracked!

I will accept a good part of the blame here, as I did get it started with a L2read. Then it got into swearing and sherman brought it to menstrual levels, but... anyway. Good summary of the points so far, Sherm:

Quote:
1. Only the individual who used it gains no exp/loot.

2. Used to escape the battle, then gate back to town, but only when in a group and dueling the opposing clan in a war.

3. Price set at about 25k-50k, can't go lower or higher.

4. Only used once per 24hours (not per server reset).

5. Can't be traded via player trade, soulbound.

6. Can't be looted, to prevent circumventing the no trading rule.

7. Due to the expense of the potion, only one is needed, no matter the level.

8. Potions would be sold in T4, and switch between T1-3 per server server reset.
I somewhat disagree on your wording for 2, though. Slightly confusing. "Can only be used in a rested state, and can only transport to clanmates engaged in battle with an opposing clan". I'd also like to see "Can also be used to transport to group members who are engaged in a random boss encounter".

Big fan of rotating purchase locations btw
  Reply With Quote

Old 07-09-2009, 12:44 PM   #30
sherman
Guest
 
Posts: n/a
Default

Sorry, I was thinking it was like a gate potion. That was a mistake on my part .

Anyways, I think what I should have put was can only be used in a rested state (able to log out in 10 seconds) and can only transport to group members in a clan battle.

What do you think about adding an extra parameter? Only if the area the clan members are in, is 5 levels above yours (maximum) and there is no minimum.

Meaning that the person cannot teleport into an area with mobs 6+levels above him.

In the case of one mob is 5 levels above and the other one is 6 above, the person can only teleport if the mobs are white to the clan members, at the most.

Kind of confusing I know, if I need to reword it, I can try.
  Reply With Quote

Old 07-09-2009, 01:54 PM   #31
Ehlmaris
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by sherman
Sorry, I was thinking it was like a gate potion. That was a mistake on my part .

Anyways, I think what I should have put was can only be used in a rested state (able to log out in 10 seconds) and can only transport to group members in a clan battle.

What do you think about adding an extra parameter? Only if the area the clan members are in, is 5 levels above yours (maximum) and there is no minimum.

Meaning that the person cannot teleport into an area with mobs 6+levels above him.

In the case of one mob is 5 levels above and the other one is 6 above, the person can only teleport if the mobs are white to the clan members, at the most.

Kind of confusing I know, if I need to reword it, I can try.
That would be a good way to combat the issue noted earlier regarding skipping bosses and leaving players stranded. Good idea
  Reply With Quote

Old 07-09-2009, 05:27 PM   #32
Seer's BFF
 
Flashus's Avatar
 
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
Default

think we got a good basic for jeff if he only would read it
__________________

http://www.freewebs.com/flashusrollus...the 1st help site for Nodiatis
  Reply With Quote

Old 07-09-2009, 08:58 PM   #33
Jon
Temporarily Suspended
 
Jon is offline
Join Date: Oct 2008
Location: Beneath these waves
Posts: 1,104
Default

Fact:

Most clan battles happen close to towns, within a 5 square radius. Best place to jump enemies.

Fact:

By the time u enter combat, ur clannie will be dead, u'll be outnumbered, AND the other clan gets an extra 1k or so in RP..and ur clan gets a 3x loss per level(i think), in RP
  Reply With Quote

Old 10-11-2010, 09:56 PM   #34
Epic Scholar
 
Huggles's Avatar
 
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
Default

bump

(bumping random oldthreds)
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
  Reply With Quote
Reply



All times are GMT -5. The time now is 10:28 PM
Boards live since 05-21-2008