10-20-2011, 03:18 PM
|
#301
|
Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
|
Paladin should have a skill giving a X% chance per point to randomly draw a beneficial aura gem from the first 6 gem pouch slots instead of a completely random gem from the whole pouch.
Dark Knight should have a skill giving a X% chance per point to randomly draw a detrimental aura gem from the first 6 gem pouch slots instead of a completely random gem from the whole pouch.
If Glitchless wants to include more powerful items (above 100 skill), there could be new skills introduced at lv60+, reducing the Slashing/Piercing/Crushing/Whip/Petmanship/Suiting/Staves/Archery requirements to equip items.
|
|
|
11-20-2011, 10:17 PM
|
#302
|
Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
|
Death Magic (Lv. 40)
Decay: Every pt. in this skill provides .50% bonus to pet and gem heal reducing gems and auras. This includes reaper and gravebound aura(s).
__________________
|
|
|
11-20-2011, 11:34 PM
|
#303
|
Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
|
Quote:
Originally Posted by RogueTigeR
Death Magic (Lv. 40)
Decay: Every pt. in this skill provides .50% bonus to pet and gem heal reducing gems and auras. This includes reaper and gravebound aura(s).
|
I like the idea, but I'd make a rework:
Decay (Death Magic lvl 40)
Every point in this skill makes it so pet and heal reduction auras reduce the heals received by the target by 0.5% of the original reduction, with a maximum of half the effect at level 100. This affects reaper and gravebound auras.
|
|
|
12-14-2011, 02:18 AM
|
#304
|
Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
|
Psych Magic
Shatter Again:
Every level in this skill provides a .15% chance that when shattering a gem, the timer is automatically cooled down.
__________________
|
|
|
12-14-2011, 12:00 PM
|
#305
|
Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
|
Protection:
dunno a name:
This skill gives up to a .15% chance per point in reflecting any detrimental chance used on you depending on your combined str and agi
enrage
this skill gives up to a .10% chance to bash all enemies
last chance (i dunno lol)
every point in this skill gives a .10% addition to blocking chance when the shield user is below 20% health.
__________________
omg i wanna sammich nao
Last edited by flipynifty; 12-14-2011 at 12:19 PM..
|
|
|
12-19-2011, 05:16 AM
|
#306
|
Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
|
Heroic Blessing
Level 80 stat
Every 5 points in this skills adds 1 point to every stat increasing them by 20 at skill level of 100.
Companion Blessing
Level 80 stat
Every 10 points in this skill adds 3.5 points to every stat of your pets increasing them by 35 at skill level 100
Beet Da Brat
|
|
|
 |
|
 |
12-19-2011, 06:20 PM
|
#307
|
Neophyte
Falinmor is offline
Join Date: Sep 2011
Posts: 4
|
Exploit Weakness
(level 60) (stat skill?/weaponry skill?)
Years of battle experience have taught you to seize any advantage. Each point in this skill causes all attacks against dazed, stunned, and mesmerized opponents to do an additional .2% damage. (dealing 120% damage at skill level 100)
Mastery
Level 80 Weaponry Skill
Your dedication to the arts martial have allowed you achieve mastery of your chosen weapon. Every 5 points in this skill your effective level in your highest weapon skill increase by 1. (With regards to deciding whether you deal full damage or not) This skill only works against Mobs/Bosses. At a level of 100 you would deal full damage against mobs level 120 and below (assuming a level of 100 in your weaponry skill). ((note this does not affect the ability to equip weapons))
(this should also work for archers, and spells. Though i am undecided as to whether it should all be a single skill, or whether spells/bows should have a separate skill)
|
|
|
12-19-2011, 07:05 PM
|
#308
|
Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
|
Exploit weakness is a level 80 archery skill.
Beet Da Brat
|
|
|
12-22-2011, 12:39 PM
|
#309
|
Crab Defiler
jacenty is offline
Join Date: Mar 2010
Location: Poland
Posts: 90
|
skill like doublebond for shield users
|
|
|
12-22-2011, 03:30 PM
|
#310
|
Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
|
Quote:
Originally Posted by jacenty
skill like doublebond for shield users
|
Doublebond exists because there is one equipment slot left open for anyone that doesn't wield 2 weapons or a weapon+shield.
It makes it so someone that has 1 piece less can actually get the same amount of enchants as everyone else (of course, casters are left out of the picture, but casters don't really need a buff...)
__________________
A man in love is incomplete until he marries.
Then, he's finished.
|
|
|
01-11-2012, 04:55 AM
|
#311
|
Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
|
Killing Instint
(Weaponry lvl 80)
Every level in this skill advances the % HP needed for Death Blow skill to be in effect by .08%. At level 100 in this skill, targets with less than 33% health will activate death blow skill.
__________________
|
|
|
01-11-2012, 06:29 AM
|
#312
|
Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
|
Thats only 28% Rogue, its 20% from db. Would most likely be a .65% bonus per point since it would multiply.
Beet Da Brat
|
|
|
01-11-2012, 06:37 AM
|
#313
|
Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
|
o yah >_<
__________________
|
|
|
 |
Damn adventuring penalties! |
 |
01-14-2012, 07:22 AM
|
#314
|
Boss Hunter
Vhazar is offline
Join Date: Sep 2008
Posts: 219
|
Damn adventuring penalties!
Pathfinder - every point in this skill lowers penalty of training your adventuring skills beyond your level by 0.2%.
Add side effect for Hunting - being such an awesome hunter as you are, makes you able to discover secrets of nature other noobz can not see, thus increasing your experience in adventuring skills by 0.2% per point.
Pathfinder alone would lower your penalty for skills 10+ levels above your level to: 0.95 * 0.8 = 0.76. This makes you earn 24% of exp instead of 5%. While Pathfinder helps greatly to push adv. skills beyond your level without affecting adv. skills below your level, Hunting provides reasonable bonus for both.
Let's make adventuring bots obsolete!
|
|
|
01-19-2012, 02:44 AM
|
#315
|
Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
|
Metal Detector
Level 80 Adventuring
Every point in this skill increases the gold from chests by 0.1%.
Beet Da Brat
|
|
|
01-31-2012, 08:48 PM
|
#316
|
Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
|
Wrath
Level 20 Life Magic
Every point in this skill Increases the damage from direct damage grey gems by 0.25% but if you have a staff equipped it affects direct damage white gems by 0.25% as well.
Beet Da Brat
|
|
|
03-18-2012, 02:07 PM
|
#317
|
Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
|
Plunge and Twist
Weaponry lvl 60
Every level in this skill grants a .15% chance for a "critical bloodlet" (.20% for 2h weapons (bloodlet is x2 and flashes)).
__________________
|
|
|
03-20-2012, 04:33 PM
|
#318
|
Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
|
Overkill
Level 80 Weaponry(PvE only)
With this skill your first melee strike will do a bloodlet equal to 0.5% per point of the extra physical or .25% per point from extra magical damage done in a previous fight. Extra damage is damage from melee, ranged, pet, dd, and ruptures that happened after the target was killed.
PvE only skill and will do up to half of the damage at 100.
Beet Da Brat
|
|
|
 |
|
 |
03-28-2012, 01:43 AM
|
#319
|
Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
|
Might
Level 80 Melee
Every point in this skill adds an additional 0.1% per point to melee damage and chance to hit with melee. The effects of this skill only take effect if you are at max level.
Wrath
Level 80 Archery
Every point in this skill adds an additional 0.1% per point to ranged damage and chance to hit with ranged. The effects of this skill only take effect if you are at max level.
Stability
Level 80 Death Magic
Every point in this skill adds an additional 0.1% per point to chance to hit with gems if a staff is equipped. Every 4 points adds 1 min damage to direct damage gems, max damage will match min if min is greater. The effects of this skill only take effect if you are at max level.
Beastly
Level 80 Beastmastery
Every point in this skill adds 0.33% per point to all pet stats. If a whip is equipped pets gain a 0.1% per point chance to hit and haste. The effects of this skill only take effect if you are at max level.
Gem Endurance
Level 80 Life Magic
Every point in this skill reduces the mana and energy costs of a gem by 0.25% per point. The effects of this skill only take effect if you are at max level.
Revitalize Rupture
Level 60 Life Magic
increases the effect of revitalize by 1% per point and makes it replenish your energy instantly.
Replenish Rupture
Level 60 Psych Magic
increases the effect of replenish by 1% per point and makes it replenish your mana instantly.
Beet Da Brat
Last edited by beetdabrat; 03-28-2012 at 01:50 AM..
|
|
|
05-06-2012, 01:21 PM
|
#320
|
Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
|
Combat Knowledge
Level 40 Learning
Every point in this skill grants a 0.1% bonus to Str, Dex, and Pst.
Book of Magic
Level 40 Learning
Every point in this skill grants a 0.1% bonus to Int, Cnc, and Mst.
Guardian Tome
Level 40 Learning
Every point in this skill grants a 0.1% bonus to Agi, Cnt, and Dur.
Regeneration Scroll
Level 40 Learning
Every point in this skill grants a 0.1% bonus to Mre, Pre, and Reg.
Beet Da Brat
|
|
|
All times are GMT -5. The time now is 09:07 PM Boards live since 05-21-2008 |
|
|
|