01-20-2011, 04:05 AM
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#21
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Dude, you can use multiple times the low delay abilities in 10minutes if you add them all i dont think it would be far from a high delay ability.
Also, its a freaking arena i could be sitting all day in town doing arena, matches dont come every 10minutes I WOULD ALWAYS HAVE MY ANGEL ABILITY READY.
I fail to understand whats wrong with that, sorry.
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My soul is continually in my hand: yet do I not forget thy law.
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01-20-2011, 04:08 AM
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#22
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Quote:
Originally Posted by Sanlucifer
Dude, you can use multiple times the low delay abilities in 10minutes if you add them all i dont think it would be far from a high delay ability.
Also, its a freaking arena i could be sitting all day in town doing arena, matches dont come every 10minutes I WOULD ALWAYS HAVE MY ANGEL ABILITY READY.
I fail to understand whats wrong with that, sorry.
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Like I said, my team has never quite reached 2k rating, but I've never had an arena battle longer than a minute or so. And if you read my latest update to my idea, it suggests CAs have an arena timer, so you can only use them in arena once you've spent enough time in arena to cool them down. Outside of arena CAs would be unaffected. This effectively rebalances CAs. I would much rather have a 4k heal in arena once than a 500 block twice. And yes, to a very high rating team, 4k doesn't seem like much, but to the rest of us, 4k extra health on a tank is a lot. They should have to have the same cooldown as normal, or it's not balanced.
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01-20-2011, 04:25 AM
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#23
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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And thats exactly the reason of why you are not a champion or gladiator at least.
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My soul is continually in my hand: yet do I not forget thy law.
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01-20-2011, 04:29 AM
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#24
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Quote:
Originally Posted by Sanlucifer
And thats exactly the reason of why you are not a champion or gladiator at least.
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Lol the reason I'm not in the top 10 isn't the fact that I'm trying to help out lower rated teams, but the fact that I've only been capped a couple months, give away most of my money, and have under 9 bil total exp ever gained. I have a long way to come with skills before I ever need to blame strategy.
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01-20-2011, 05:13 AM
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#25
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Sweet, you said it then.
Quote:
Originally Posted by hotshot64
I have a long way to come with skills before I ever need to blame strategy.
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My soul is continually in my hand: yet do I not forget thy law.
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01-20-2011, 05:27 AM
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#26
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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I kinda agree, but also disagree. The thing people fail to realize is that a good team consists of ATLEAST one good tank, and one good healer.. A good heal, is going to heal way more than 12k health in a GOOD fight.. People slamming a bunch of high level casters together will do alright (some cases exceptional) If you haven't had an arena fight over 2 minutes ATLEAST, I wouldn't expect a 2k rating tbh
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01-20-2011, 05:34 AM
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#27
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Quote:
Originally Posted by Jadakris
I kinda agree, but also disagree. The thing people fail to realize is that a good team consists of ATLEAST one good tank, and one good healer.. A good heal, is going to heal way more than 12k health in a GOOD fight.. People slamming a bunch of high level casters together will do alright (some cases exceptional) If you haven't had an arena fight over 2 minutes ATLEAST, I wouldn't expect a 2k rating tbh
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Well I die in about 20 seconds in arena, but I've usually pumped out 10-20k damage before I die, unless I have bad luck. Nearly every team I've ever faced I could've killed before dying if it weren't for those damned angel heals, or the vamp second class for example.
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01-20-2011, 05:43 AM
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#28
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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The idea of PvP is to be a challenge, perhaps try getting a tank to taunt? I think then you problems will be solved... PvP isn't all about the pew pew pew anymore..it never truly was..
Not to mention, the entire 12K heal is a lie.. they can heal for more than that if they resurrect with their ability (2 angels resurrecting 1 tank with 12k HP will actually heal as much as you say 3 abilities will, please correct me if I'm wrong).. So be glad that the gems/pet damage bug was removed if anything..
So I'll have to agree with whoever said with that mindset you will never be a gladiator or a champion..
Last edited by Jadakris; 01-20-2011 at 05:47 AM..
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01-20-2011, 11:55 AM
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#29
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Boss Hunter
launcelot is offline
Join Date: Jul 2009
Posts: 199
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I've been in fights that were around 8 mins long. The average fight against a good team last at least 2 mins. Arena isn't all about CA's and XP. Its all about strategy. My team can beat some of the top 10 teams every time while having much lower skills. We work together and if there is a team we cant beat, we make a new strategy for that team. Just attacking a different person first ends with completely different results.
If there is only one person with an angel CA find out who it is and try to take them out quickly. At worse you can limit it to a 4k heal, at best you can take them out before they can use it. Try something different each time you lose to a team and make full advantage of what you can do with your team.
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01-20-2011, 02:46 PM
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#30
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Quote:
Originally Posted by Jadakris
The idea of PvP is to be a challenge, perhaps try getting a tank to taunt? I think then you problems will be solved... PvP isn't all about the pew pew pew anymore..it never truly was..
Not to mention, the entire 12K heal is a lie.. they can heal for more than that if they resurrect with their ability (2 angels resurrecting 1 tank with 12k HP will actually heal as much as you say 3 abilities will, please correct me if I'm wrong).. So be glad that the gems/pet damage bug was removed if anything..
So I'll have to agree with whoever said with that mindset you will never be a gladiator or a champion..
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u let your tank die and your whole team is going down even if the tank is only dead for a few seconds
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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01-20-2011, 03:13 PM
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#31
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Boss Hunter
Jvance is offline
Join Date: Nov 2010
Location: San Antonio, Texas
Posts: 110
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Damn daer,
ur my boy but ur waaayyyy off on this one, whats next saying that tempers shouldnt work in arena because of ppl with everything they have with 7x tempers?
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01-20-2011, 03:15 PM
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#32
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Boss Hunter
Jvance is offline
Join Date: Nov 2010
Location: San Antonio, Texas
Posts: 110
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Quote:
Originally Posted by hotshot64
Well I die in about 20 seconds in arena, but I've usually pumped out 10-20k damage before I die, unless I have bad luck. Nearly every team I've ever faced I could've killed before dying if it weren't for those damned angel heals, or the vamp second class for example.
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10 - 20k in 20 secs??
psshh yeah right
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01-20-2011, 03:24 PM
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#33
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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caster can start with 3 AoE DDs out if they get lucky each DD having a possiblility of 3-4k per target or 9-12k if it double crits so yea its possible
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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01-20-2011, 03:30 PM
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#34
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by launcelot
I've been in fights that were around 8 mins long. The average fight against a good team last at least 2 mins. Arena isn't all about CA's and XP. Its all about strategy. My team can beat some of the top 10 teams every time while having much lower skills. We work together and if there is a team we cant beat, we make a new strategy for that team. Just attacking a different person first ends with completely different results.
If there is only one person with an angel CA find out who it is and try to take them out quickly. At worse you can limit it to a 4k heal, at best you can take them out before they can use it. Try something different each time you lose to a team and make full advantage of what you can do with your team.
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i have to agree with this post.
i know my team can beat some of the top 10 teams aswell, and most every fight we win, we do so in under 2 min. most under 1. if we get beaten, it takes a few mins before we are destroyed.
the only reason i support the idea of an Arena Only cooldown, is cause for alot of teams, it brings in more stratergy into the fights, not to make it fairer or what not, but more strat is always welcome.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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01-20-2011, 07:20 PM
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#35
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Guest
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The ability of top teams and / or well-coordinated teams to win in arena is without question.
The questions are whether
a) some abilities are truly unbalanced in arena and
b) it is 'fair' to permit unbalanced abilities in arena.
Is there any question in anyone's mind that there are unbalanced CA's? Angel of course springs to mind. Some people have averred that Jeweler or Enchanter are equally frustrating.
The problem lies in the overall balance of the class. for example, each calss has bonuses and penalties to stats ( anon-issue at cap, only in getting there), different CS, and different cooldowns in the arena. All of these factors are being used to presetn overall-balanced calass choices. However, at least otwo of these choices are eliminated in arena, namely the stats penalties and the cool downs.
Top teams may well take almost NO damage during an arena fight. Either they are fighting much weaker teams, or manage to taunt / provoke most of their damage to their tank. In such a case, any finite amount of life is not going to help their opponents, as they simply cannot break though for enough damage for the extra time bought by the heal to matter.
When top teams vie, it is surely synergy and strategy that makes all the difference.
However, most players are not in this situation.
While I always applauded the idea of a secondary class, I never endorsed the ability to pick up the CA, for these reasons.
So, much as it may be unpopular, I have to agree with Daer. I heartily endorse the idea of not permitting the CA in arena. I would not mind an arena timer, either, although I believe that would be more complex to implement.
For example, does you arena timer continue to progress to reset if you are killed, as the match rages on?
However, if such a change was done, was done, it would have to come with an automatic reset of all secondary classes, providing players the chance to choose again, at no cost, if they decided that they no longer liked the advantages of their class.
I also think that if this were done, and secondary classes only provided the CS, there would still be a small number of realistic choices.. Wizard or Priest or suchlike for caster types, warrior, Dark Knight, weapons master and beast master for melee types.
So.. put me down for eliminating secondary CA's in arena. However, I do not believe there is enough support to bring such a change about .. more's the pity.
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