Nodiatis Game Announcements

Pending Balance Updates

Double casts are now two full casts. When a gem double casts, you'll see "Double" over your target, and the gem goes off twice in a row on the same target. Each cast can fail on its own, so one bad roll no longer ruins both. If the first cast kills the target, the second one is not cast.

Extra attacks are fairer. Every attack now rolls its own Flub. A first attack that is flubbed no longer cancels the double attack, Trishot, Trickshot or Quadrakill that comes with it.

Vengeful Shot can now become a double attack or Trishot, even when a spell set it off.

Stops, redirects and mirrors now work on each cast and each attack. Do Unto, Discourage Jeweling, Incidental Redirection and gem-stopping pets now check each cast of a double cast separately, so one cast can be stopped, sent back or reflected while the other lands normally. The same goes for attacks: if your first attack is stopped or sent back, for example by Tangled Attacker or Arrow Avoidance, your double attack, Trishot, Trickshot or Quadrakill still gets its chance, and each is checked on its own.

When one of your own damage-over-time gems is turned back on you, your own mitigation penetration no longer helps it, just as it already worked for direct damage.

Wardbreaker will finally work as described. Because of a bug, its special power never took effect: the target's damage mitigation has always reduced its damage like any other gem. Once the fix is live, the target's damage mitigation will increase its damage instead. Against a target with 50% damage mitigation, it will hit 3 times as hard as it does today, and even harder against better-protected targets.

Recompense will finally use heavy gems. Because of a bug, Recompense never picked Derinium Gems, Beriali Gemstones or Tantalious Gemstones from your pouch, even though earlier announcements said it would. Once the fix is live, Recompense will pick them like any other direct damage gem in your pouch, so Tantalious Gemstones become the Recompense boon they were buffed to be, while Derinium Gems and Beriali Gemstones will water down your Recompense. Drawing them normally is unchanged.

Many item descriptions have been changed so the same effect is more often worded exactly the same.


Behold the new LG.

The Newbs Did Not Choke

Congrats to the $1,500 game credit tournament prize winners Wifi and Zerocold!

To hear uncivil tell it, this was supposed to be Ash and Rath's coronation. Wifi has only been playing since 2022, practically a newbie by Nodiatis standards, and the pair walked in with over 20,000 less HP than Ash and Rath, whose epic HP bonuses were close to double Wifi's. Ash and Rath had beaten them 6-1 that very morning, and they held the #1 seed, so they waited in the final while Wifi and Zerocold had to survive an extra best of 3 just to get there. The day before, Ash had laughed off their whole setup in uncivil: "i aint copying 4x fda start thats goofy." Wifi fired back: "goofy? it shits on you." The season had been one long argument over who copied whom, and at 3:02 pm Ash was still at it: "claim i copied your shitty build more." Half an hour before their first fight, Ash wrote their obituary: "don't think it will be wifi... newbs will choke... and jiyuu or butch will be 2nd."

The joke was the secret weapon. Hardly anyone ran AoE in 2v2. Each blast hits only two enemies instead of three, and Barsuk spoke for the whole server: "all this season i thought aoe is too weak since the lg dd gems came out." Zerocold had spent the entire regular season in the same DoT Arcanist suit as Ash, without a single AoE gem. On tourney day Zerocold showed up as a DD Arcanist/Wizard with a Wrapped Ebonbone Staff VIII, a pouch full of Hurricanes, Monsoons, Lavaflows, Conflagrations, Skyfalls and Doomspheres, and a Rank 13 Potion of Devastation. Wifi's job was just as simple: a Gatherer/Regener tank chaining Provoke and Challenge so that every enemy had to swing at Wifi. And the "goofy" Focused Defense Auras? Each one cuts damage in half for anyone nobody is targeting. With Wifi holding every enemy's attention, nobody ever targeted Zerocold, who stood in the back at half damage and set both enemies on fire.

The plan nearly died on arrival. Their first opponents were Belisarious and Emmental, a Werewolf with a Jester healer who were 6-1 on the day. In game 1 Wifi fell first, and Zerocold went down at 2% health with Emmental clinging to 5%, a few spells away from a win. "shit game xD," said Wifi. Lakki: "Wifi will need to upgrade to ethernet to win this one." In game 2 Zerocold ran low on mana, and Ash pounced in uncivil: "and zero is suppose to be my equal what is this?" Wifi answered for both: "its called having respect for the enemy." Belisarious fell at 2:40, and a Lavaflow finished Emmental. Game 3 was a clinic. Zerocold swapped to the Rank 13 Devastation within ten seconds, Belisarious fell at 2:26, Emmental at 3:01, and Wifi finished at full health. Alaric: "zero is a f--in machine." Glitchless called the final: "final match to see who gets taught a lesson by Rath and Ash most likely."

Somebody did get taught a lesson. Ash brought a DoT Arcanist/Necromancer with a Staff of Spoil and Misery VII ("oh ash didnt go aoes :O"), beside Rath's Regener/Angel tank, the biggest body in the final. Zerocold opened the first game by swapping to a Rank 15 Potion of Stone to weather the opening burst, then switched to Devastation at 1:20, once Wifi had the enemy locked on. Wifi's provokes held all game: Ash put barely a scratch on Zerocold, and Zerocold shattered Rath's Sacrigenesis twice while the AoE burned both of them down. Ash fell under 3% two minutes in, clawed back toward 30%, and was gone by 2:36. Wifi sank to 12% at nearly the same moment but climbed all the way back to full. That left Rath alone against both for over a minute. Rath fell from 80% to 41% in ten seconds and kept sliding until a Lavaflow ended it at 3:42. "Crazy first fight," said Glitchless.

The second game was an execution. Stone in the first ten seconds, Devastation at 0:48, and Ash did not land a single point of damage on Zerocold all game. Ash was below 5% by 2:20 and then dead. Chat watched the drama unfold: "! Ash dead." "And he's back to life." "and ded." Rath, alone again, dropped from 88% to 45% in ten seconds and died six seconds later to a Hurricane. Across the two final games Zerocold out-damaged Ash and Rath combined by more than five to one, and each of their four wins ended with one of Zerocold's AoE blasts.

Glitchless crowned them in civil: "Rath and Ash had people drinking the koolaid, but Wifi and Zerocold prove who were the real champions." Barsuk: "grats, very unexpected i admit." Wifi: "where is the shit talk now." Zerocold: "did you know guys that 4 FDAs is GOOOFY." Credit where due, Ash agreed: "it is gooffy."

Twelve minutes later Ash was back in uncivil: "gg grats to the winners, and good job copying my DD strat and making it work." Eight seconds after that: "maybe now DoT can get a buff." To be fair, Ash did play with an AoE DD suit for a few days this season. Then Ash left it at home and brought DoT to the tournament. Apparently the strategy belonged to Ash right up until somebody else won with it.

And the best prediction of the day? At 11:20 that morning, Kembo asked chat who would take first. Rath answered: "probably wifi and zero."

To see the actual builds used in the final tournament go to Tourney Builds

Now it's your turn. A new Random Team 3v3 Arena Season begins Saturday, Nov the 21st. No premade teams and no partner's build to copy: you queue on your own, the arena hands you your teammates, and the newbs get exactly the same shot as the legends. Arena Rush begins Saturday, Feb the 6th at 5:00 am server time, and the $1,500 game credit tournament takes place Saturday, Feb the 13th at 4:00 pm server time . Spend your arena tokens before the season starts, then log in, queue up, and find out who chokes next.

You can now show off your gear to anyone with a link. Click the new share button beside the archery toggle, or right-click a suit's number and choose Get Share Link. Anyone can open the link, even without an account, and wherever you post it, it shows a picture of your gear. Link it on all your socials because anyone who makes a character from the link on the page will count as your referrals.

Arena Rush has begun and will last 1 week. During Rush, every win earns 20% more rating, but your team must fight more matches each day to avoid rating decay, and an inactive team loses 5% of its rating per day instead of 2%. Teams can no longer be formed, joined or changed. As always there will be a $1,500 game credit tournament at the end of the week, which ends the 2v2 Premade season. The actual tournament will take place on Saturday, Nov the 14th at 4:00 pm server time

The top of the ladder could hardly be closer. Going into Rush, Ash and Rath led at 5,689, Hel and Butcheroftruth sat just 8 points behind at 5,681, and Wifi and Zerocold lurked at 5,640. Ash won August's tournament and gave the full $1,500 to Rath for the last-minute strategy that got him there. Now they fight on the same team. See how the top teams are built: Arena Top 10 Builds

Everyone can watch the tournament fights live by teleporting to the arena from any town.

The Seer can now see the live Tops lists and every clan's member list. Ask him who leads a Tops list, or which players in your clan are contributing the most rune power.

You can now easily see which of your companions are in use.

Fixed an image loading issue that some people had if they were dumb enough to have Restart on their friends list.

New Legendary Social Skill: Shared Burden - This skill increases your carry limit by up to 100% while you are on the same square as a group member, or were within the last 5 seconds. This Legendary skill requires 100x normal experience to level, is not affected by PK or boon bonuses, and requires a great amount of luck for each skill up. Retained through reroll and permanent death.

Seer usage rate doubled.

To help with system message spam from arena, some PvP messages only appear in a second toggle-able system chat window. It will flash for a moment after an arena match to give you a peek.

You can now toggle off the shared PMs.

DND chars wont see shared PMs now.

The Seer can be added to buddies for easy private messaging.

Fixed an issue with slow connections failing to load images in the client repeatedly.

Marzus, Brau, and Mircitank banned for using illegal automation.

Private messages now reach all your online characters so you won't miss a message because you were playing a different character.

The Seer is now private. When you ask him a question, only you see the question and his answer. The answer shows on all of your online characters that share your email. You can also talk to him via private message instead of 'Seer,'.

Fixed an issue with the client that was causing improper mouse click response.

Fixed an exploit where trophies held in trade would not decay. The reporter was handsomely rewarded.

Fixed an issue with Putrid Blood where bonuses from things like the Dark Knight passive were amplifying its effect repeatedly when spreading.

Modified Rupture to no longer reapply damage modifiers already included in its stored source damage, such as DoT bonuses and mitigation. This can increase or decrease damage depending on which modifiers were dominant, though these differences are likely to go unnoticed during normal play.

General knowledge Nodiatis questions will be answered by the Seer in civil chat if you address him formally. There are rate limitations, and he cannot answer-character specific questions. Mocking other players for asking what you consider dumb questions will get you muted or civil banned. You can mute these Seer interactions under filter and status options if you don't wish to see it. The limit is four questions per email per hour or 1 per 15 minutes.

Our goal is to have the Seer know everything that is available to players via announcements, the FAQ, and all its links. If you think he should know something that he doesn't, you can let us know.

Players can exceed their total rested time when using a time card directly for rested time but only if they have no rested time left. That amount of rest of time will not be wasted assuming you use it before the next daily reset.

The DL link at the bottom of the game now includes a native linux binary. For the real holmies.

Previously players were only getting credit toward unsoulbinding for time spent in combat. We have changed it so time spent actively resourcing also counts.

The drop rate of maps has been reduced. You can destroy maps but doing so will reduce your chance of getting maps in the future.

Using a TC for rested time now provides 11 (12 with grinder) hours instead of 6 (7). OMG! Nom TCs and grind, grind, grind!

You can now type /unsoulbind to see how long until your next one.

Enchanting is complicated. tools.nodiatis.com now has detailed info on all enchanting rod procedures.

Artiste commissions can now include an optional reference image. This will strongly influence the Artiste's creation in the direction you desire, essentially giving you full control if you want to pre-generate or commission custom artwork. The Artiste will handle transparency/background removal and sizing/scaling.

Artiste Redos have also been added. Every character receives one free Redo per calendar month if they don't already have one. A Redo can only be used to commission a modification of an already Artiste-modified item, and the Artiste will now use that item's exact current custom graphic as the starting point. Modified items use a Redo when one is available, or an Artiste Token otherwise. Unmodified items still require an Artiste Token. Note that to avoid exploits, if you trade an artiste modified item to one of your alts that alt will have its Redo counter set to zero.

The Artiste can sometimes finish an item in less than 24 hours now.

Priest changed to have 8-24% gem draw haste as well as 5-15% bonus to damage absorbing gem effects.

All Nodiatis announcements